Player Matchup

Vulcan
Vulcan
Belmont8718
Vulcan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 90L
1,581 Elo+
Party 1
Yemoja
Yemoja
Chuyneko
Yemoja
Level 22
God Stats
2W - 5L
1,743 SR
Queue Stats
98W - 128L
1,508 Elo+
Party 3
Danzaburou
Danzaburou
Died4Pie
Danzaburou
Level 75
God Stats
30W - 31L
1,542 SR
Queue Stats
118W - 137L
1,490 Elo+
Party 1
Nike
Nike
angiefireflies
Nike
Level 88
God Stats
77W - 78L
1,507 SR
Queue Stats
396W - 475L
1,389 Elo+
Party 3
Ravana
Ravana
monkeyface1100
Ravana
Level 126
God Stats
5W - 8L
1,434 SR
Queue Stats
447W - 446L
1,558 Elo+
Party 1
Team Averages
Level 68
1,545 SR
1,505 Elo+

VS

Team Averages
Level 60
1,571 SR
1,514 Elo+
Fenrir
Fenrir
AtomicGuide4202
Fenrir
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
381W - 379L
1,453 Elo+
Party 2
Horus
Horus
DaddySmurf8138
Horus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,532 Elo+
Party 2
Freya
Freya
HorusWonders
Freya
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 142L
1,463 Elo+
Party 2
Bastet
Bastet
I Am Logs
Bastet
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
195W - 175L
1,575 Elo+
Party 2
Anhur
Anhur
Nicolas14081
Anhur
Level 44
God Stats
2W - 1L
1,857 SR
Queue Stats
46W - 48L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
4 / 8 / 2
10,749
489
12,493
15,471
4,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Chuyneko
Yemoja
15
4 / 5 / 4
9,690
440
11,962
16,828
5,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Died4Pie
Danzaburou
15
4 / 11 / 6
10,624
483
6,114
17,053
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 3 / 0
10,101
459
10,910
16,165
13,016
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
9 / 5 / 3
11,505
523
14,162
16,076
5,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 11
11,315
514
7,332
16,076
13,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 4 / 7
10,879
495
8,474
17,635
11,524
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
1 / 7 / 2
10,612
482
6,859
17,288
7,240
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
I Am Logs
Bastet
20
13 / 0 / 4
13,410
610
18,800
14,892
6,008
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
11 / 8 / 8
12,714
578
23,057
18,996
10,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
64
24
Kills
32
32
Deaths
24
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
5
11
2.1
L
Vulcan
4
8
2
0.63
L
Yemoja
Chuyneko
Yemoja
4
5
4
1.2
W
2
4
7
1.38
L
Danzaburou
Died4Pie
Danzaburou
4
11
6
0.64
W
1
7
2
0.29
W
Bastet
I Am Logs
Bastet
13
0
4
15
W
11
8
8
1.88
L
3
3
0
1
L
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,641
Damage
64,522
81,593
Taken
84,887
31,170
Mitigated
48,160
13,633
Healing
27,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,332
1,285
0
2,991
16,076
13,346
164
5,963
10,113
0
29,196
L
Vulcan
12,493
4,321
0
3,066
15,471
4,705
320
1,791
13,680
75,003
0
L
Yemoja
Chuyneko
Yemoja
11,962
1,990
170
1,726
16,828
5,610
125
0
16,828
47,595
0
W
8,474
4,346
1,006
5,548
17,635
11,524
969
5,061
12,574
0
69,340
L
Danzaburou
Died4Pie
Danzaburou
6,114
2,479
0
2,095
17,053
2,642
291
77
16,976
0
43,704
W
6,859
2,789
0
7,156
17,288
7,240
1,355
4,085
13,203
55,724
0
W
Bastet
I Am Logs
Bastet
18,800
6,942
0
5,377
14,892
6,008
0
2,518
12,374
0
114,251
W
23,057
13,124
0
5,226
18,996
10,042
2,571
6,828
12,168
0
90,477
L
10,910
2,114
0
1,213
16,165
13,016
0
5,068
11,097
0
61,078
L
14,162
3,580
0
5,363
16,076
5,197
0
0
16,076
0
84,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,669
Gold Earned
58,930
509
Minions Killed
586
0
Camps Cleared
0
1,997,568
Distance Traveled
1,964,131
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,315
514
44
2
0
413,335
3
L
Vulcan
10,749
489
128
6
0
364,486
0
L
Yemoja
9,690
440
59
3
0
377,310
4
W
Horus
10,879
495
114
5
0
344,632
4
L
Danzaburou
10,624
483
84
4
0
390,679
1
W
Freya
10,612
482
110
5
0
360,092
8
W
Bastet
13,410
610
175
8
0
493,318
5
W
Anhur
12,714
578
143
7
0
352,754
4
L
Nike
10,101
459
116
5
0
417,422
6
L
Ravana
11,505
523
122
6
0
447,671
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role