Player Matchup

Sylvanus
Sylvanus
Diamond I
Drem3r1477
Sylvanus
Diamond I
Level 147
God Stats
3W - 3L
1,231 SR
Queue Stats
471W - 466L
2,217 MMR
Party 3
Baron Samedi
Baron Samedi
Diamond III
GodzillaOdst
Baron Samedi
Diamond III
Level 160
God Stats
1W - 2L
1,221 SR
Queue Stats
110W - 107L
2,252 MMR
Solo
Geb
Geb
Diamond II
LoweredSum02160
Geb
Diamond II
Level 159
God Stats
21W - 18L
1,681 SR
Queue Stats
113W - 93L
2,293 MMR
Party 2
Fenrir
Fenrir
Diamond III
SlavishEye803
Fenrir
Diamond III
Level 157
God Stats
4W - 1L
1,807 SR
Queue Stats
66W - 44L
2,363 MMR
Party 2
Ullr
Ullr
Diamond I
killermaster98t
Ullr
Diamond I
Level 144
God Stats
10W - 10L
1,572 SR
Queue Stats
246W - 240L
2,290 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,502 SR
2,283 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,644 SR
2,294 MMR
Aphrodite
Aphrodite
Diamond IV
ElitexLucifer
Aphrodite
Diamond IV
Level 148
God Stats
10W - 15L
1,559 SR
Queue Stats
308W - 309L
2,216 MMR
Solo
Artio
Artio
Diamond III
Loruxy2
Artio
Diamond III
Level 128
God Stats
4W - 5L
1,576 SR
Queue Stats
358W - 342L
2,220 MMR
Party 1
Mercury
Mercury
Diamond II
Slyics
Mercury
Diamond II
Level 125
God Stats
19W - 18L
1,662 SR
Queue Stats
380W - 360L
2,390 MMR
Party 1
Odin
Odin
Diamond II
Sm-Saenz-
Odin
Diamond II
Level 160
God Stats
0W - 2L
1,732 SR
Queue Stats
92W - 68L
2,401 MMR
Party 4
Cupid
Cupid
Diamond IV
The_Carster
Cupid
Diamond IV
Level 135
God Stats
1W - 4L
1,691 SR
Queue Stats
103W - 81L
2,240 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Drem3r1477
Sylvanus
16
9 / 1 / 10
10,976
610
12,685
14,141
10,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Spectral Armor

Spectral Armor

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 55%.

Baron Samedi
GodzillaOdst
Baron Samedi
17
2 / 1 / 5
10,586
588
6,286
12,583
14,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+20
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 35 health (+1 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Lotus Crown

Lotus Crown

+30
Magical Power
+60
Physical Protection
+20
Mp 5

PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+90
Magical Power
+200
Health
+7%
Movement Speed

AURA - Allied gods within 70 units have their Healing increased by 20%.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 0 / 15
10,037
558
4,999
11,375
11,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+350
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 125% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

18
14 / 0 / 7
11,333
630
15,180
16,135
7,640
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+40
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 55%.

18
2 / 0 / 12
10,603
589
8,670
8,765
4,244
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+40
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Bans
ScyllaTiamatPersephoneMorgan Le FayAthena

VS

Bans
GilgameshAchillesCthulhuMerlinHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ElitexLucifer
Aphrodite
13
0 / 10 / 1
8,447
469
5,394
14,560
4,810
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+70
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+25
Magical Power

Artio
Loruxy2
Artio
9
0 / 3 / 0
6,913
384
2,686
12,190
7,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Gauntlet of Thebes

Gauntlet of Thebes

+300
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Mercury
Slyics
Mercury
16
1 / 7 / 1
9,318
518
9,065
16,799
4,944
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+50
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Rage

Rage

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 3% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 15% and Movement Speed by 10% for 5s.

Odin
13
1 / 5 / 0
8,363
465
8,887
13,750
8,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+50
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
0 / 3 / 0
9,139
508
5,712
7,578
1,940
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+7%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 3% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 15% and Movement Speed by 10% for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
4
28
Kills
2
2
Deaths
28
49
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Drem3r1477
Sylvanus
9
1
10
14
L
Aphrodite
ElitexLucifer
Aphrodite
0
10
1
0.05
W
Baron Samedi
GodzillaOdst
Baron Samedi
2
1
5
4.5
L
Artio
Loruxy2
Artio
0
3
0
0
W
1
0
15
8.5
W
14
0
7
17.5
L
Mercury
Slyics
Mercury
1
7
1
0.21
L
Odin
1
5
0
0.2
L
0
3
0
0
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,820
Damage
31,744
62,999
Taken
64,877
49,217
Mitigated
28,225
39,155
Healing
17,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Drem3r1477
Sylvanus
12,685
3,912
6,288
8,945
14,141
10,789
1,374
4,197
9,944
49,498
11,284
L
Aphrodite
ElitexLucifer
Aphrodite
5,394
1,217
752
4,930
14,560
4,810
0
5,296
9,264
55,339
0
W
Baron Samedi
GodzillaOdst
Baron Samedi
6,286
662
646
7,511
12,583
14,602
338
2,410
10,173
57,468
0
L
Artio
Loruxy2
Artio
2,686
439
279
2,734
12,190
7,926
0
4,968
7,222
13,906
0
W
4,999
498
0
2,856
11,375
11,942
60
1,771
9,604
28,822
0
W
15,180
4,769
0
9,595
16,135
7,640
826
4,098
12,037
0
86,819
L
Mercury
Slyics
Mercury
9,065
3,978
0
4,102
16,799
4,944
0
3,452
13,295
0
66,789
L
Odin
8,887
1,092
0
3,071
13,750
8,605
0
6,893
5,785
8,178
34,881
L
5,712
2,715
152
1,839
7,578
1,940
0
1,156
6,422
0
73,814
W
8,670
3,883
0
3,314
8,765
4,244
2,050
1,068
7,697
0
94,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,535
Gold Earned
42,180
547
Minions Killed
512
0
Camps Cleared
0
1,842,717
Distance Traveled
1,612,068
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,976
610
112
6
0
332,855
1
L
Aphrodite
8,447
469
113
6
0
293,038
3
W
Baron Samedi
10,586
588
127
7
0
286,731
2
L
Artio
6,913
384
33
2
0
257,227
1
W
Geb
10,037
558
53
3
0
436,660
13
W
Fenrir
11,333
630
111
6
0
421,458
4
L
Mercury
9,318
518
121
7
0
378,165
1
L
Odin
8,363
465
93
5
0
346,011
1
L
Cupid
9,139
508
152
8
0
337,627
5
W
Ullr
10,603
589
144
8
0
365,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role