Player Matchup

Zeus
Zeus
AbnormalOne93
Zeus
Level 140
God Stats
6W - 2L
1,716 SR
Queue Stats
136W - 177L
1,445 Elo+
Party 3
Artemis
Artemis
MachineGunJ0e69
Artemis
Level 59
God Stats
23W - 43L
1,420 SR
Queue Stats
23W - 44L
1,285 Elo+
Party 3
Kuzenbo
Kuzenbo
Slightly W1CKED
Kuzenbo
Level 120
God Stats
0W - 1L
1,671 SR
Queue Stats
63W - 84L
1,420 Elo+
Party 3
Odin
Odin
THE SHISHI MAN
Odin
Level 60
God Stats
7W - 22L
1,369 SR
Queue Stats
9W - 24L
1,218 Elo+
Party 3
Ne Zha
Ne Zha
dandaka
Ne Zha
Level 123
God Stats
3W - 2L
1,930 SR
Queue Stats
90W - 111L
1,459 Elo+
Solo
Team Averages
Level 100
1,621 SR
1,365 Elo+

VS

Team Averages
Level 142
1,576 SR
1,384 Elo+
Olorun
Olorun
Macks-A-Million6
Olorun
Level 159
God Stats
4W - 0L
1,510 SR
Queue Stats
97W - 106L
1,435 Elo+
Party 2
Rama
Rama
S-7-L33-H-9
Rama
Level 136
God Stats
3W - 4L
1,537 SR
Queue Stats
19W - 31L
1,335 Elo+
Party 2
Thanatos
Thanatos
SombraCat
Thanatos
Level 139
God Stats
1W - 0L
1,511 SR
Queue Stats
5W - 6L
1,356 Elo+
Party 1
Achilles
Achilles
Uveitis
Achilles
Level 129
God Stats
1W - 0L
1,682 SR
Queue Stats
3W - 5L
1,326 Elo+
Party 1
Sun Wukong
Sun Wukong
funn19
Sun Wukong
Level 147
God Stats
2W - 0L
1,641 SR
Queue Stats
69W - 71L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 8 / 7
11,361
812
17,574
11,772
4,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 6 / 6
10,488
749
14,929
12,855
5,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
5 / 3 / 10
11,267
805
9,937
18,526
29,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 4 / 8
7,985
570
2,550
11,361
6,418
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
dandaka
Ne Zha
16
3 / 6 / 7
10,143
725
9,890
15,029
7,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 14
10,711
765
10,038
12,770
5,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
2 / 3 / 9
10,656
761
7,953
11,246
4,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
SombraCat
Thanatos
16
4 / 8 / 9
10,763
769
10,047
12,756
6,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
Uveitis
Achilles
17
11 / 6 / 9
13,504
965
18,987
21,085
18,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
funn19
Sun Wukong
19
8 / 1 / 13
12,568
898
12,783
15,558
19,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
81
19
Kills
27
27
Deaths
19
38
Assists
54
Player
Kills
Deaths
Assists
KDA
L
7
8
7
1.31
L
4
6
6
1.17
W
2
1
14
9
W
2
3
9
2.17
L
5
3
10
3.33
W
Thanatos
SombraCat
Thanatos
4
8
9
1.06
L
0
4
8
1
W
Achilles
Uveitis
Achilles
11
6
9
2.58
L
Ne Zha
dandaka
Ne Zha
3
6
7
1.08
W
Sun Wukong
funn19
Sun Wukong
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,880
Damage
59,808
69,543
Taken
73,415
53,346
Mitigated
54,247
8,345
Healing
26,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,574
1,112
0
250
11,772
4,249
90
1,144
10,628
38,782
0
L
14,929
8,005
710
694
12,855
5,714
999
1,052
11,803
0
39,328
W
10,038
3,880
2,562
6,923
12,770
5,642
2,343
7,281
5,489
43,498
0
W
7,953
6,670
0
2,394
11,246
4,495
3,936
4,094
7,152
0
44,226
L
9,937
2,999
212
5,243
18,526
29,965
302
3,076
15,450
27,970
0
W
Thanatos
SombraCat
Thanatos
10,047
3,334
0
5,092
12,756
6,441
298
5,049
7,707
0
29,409
L
2,550
409
0
0
11,361
6,418
90
2,103
9,258
0
4,769
W
Achilles
Uveitis
Achilles
18,987
4,090
1,279
4,832
21,085
18,529
1
7,316
13,769
0
29,448
L
Ne Zha
dandaka
Ne Zha
9,890
3,194
0
1,236
15,029
7,000
113
2,663
12,366
0
32,475
W
Sun Wukong
funn19
Sun Wukong
12,783
2,418
0
2,996
15,558
19,140
0
4,628
10,930
0
29,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,244
Gold Earned
58,202
209
Minions Killed
309
5
Camps Cleared
10
1,193,365
Distance Traveled
1,292,794
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,361
812
53
4
0
211,868
3
L
Artemis
10,488
749
73
5
4
211,620
1
W
Olorun
10,711
765
105
8
2
259,217
0
W
Rama
10,656
761
105
8
4
236,830
1
L
Kuzenbo
11,267
805
34
2
0
270,171
0
W
Thanatos
10,763
769
37
3
4
252,149
0
L
Odin
7,985
570
8
1
0
258,461
0
W
Achilles
13,504
965
25
2
0
253,346
0
L
Ne Zha
10,143
725
41
3
1
241,245
0
W
Sun Wukong
12,568
898
37
3
0
291,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role