Player Matchup

Eset
Eset
Koschev
Eset
Level 137
God Stats
37W - 18L
1,617 SR
Queue Stats
295W - 280L
1,642 Elo+
Party 2
Cupid
Cupid
Shawnito
Cupid
Level 87
God Stats
6W - 2L
1,493 SR
Queue Stats
161W - 133L
1,665 Elo+
Party 2
Achilles
Achilles
TrixieLB
Achilles
Level 42
God Stats
5W - 4L
1,589 SR
Queue Stats
104W - 81L
1,637 Elo+
Party 2
Team Averages
Level 89
1,566 SR
1,648 Elo+

VS

Team Averages
Level 83
1,416 SR
1,415 Elo+
Osiris
Osiris
DirtyJoeJoker
Osiris
Level 42
God Stats
5W - 8L
1,500 SR
Queue Stats
104W - 157L
1,394 Elo+
Party 1
Ravana
Ravana
GODxLIKxWatson
Ravana
Level 156
God Stats
11W - 18L
1,453 SR
Queue Stats
835W - 804L
1,489 Elo+
Solo
Zeus
Zeus
Murphdingo
Zeus
Level 50
God Stats
4W - 9L
1,295 SR
Queue Stats
130W - 191L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Koschev
Eset
14
8 / 1 / 12
9,078
908
10,644
6,367
2,365
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Shawnito
Cupid
14
9 / 2 / 10
9,381
938
7,935
7,668
3,226
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
TrixieLB
Achilles
12
4 / 3 / 15
8,390
839
5,541
10,984
9,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
6,608
661
4,639
9,589
5,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 7 / 3
8,156
816
4,148
9,702
5,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 7 / 2
8,353
835
11,532
8,160
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
21
Kills
6
6
Deaths
21
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
2
7
3
0.5
W
Eset
Koschev
Eset
8
1
12
14
L
4
7
2
0.71
W
Cupid
Shawnito
Cupid
9
2
10
7
W
Achilles
TrixieLB
Achilles
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,120
Damage
20,319
25,019
Taken
27,451
14,625
Mitigated
12,289
8,993
Healing
2,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,639
1,546
0
119
9,589
5,180
0
3,269
6,022
0
13,684
L
4,148
868
0
1,491
9,702
5,037
0
4,017
5,454
0
17,013
W
Eset
Koschev
Eset
10,644
806
910
2,447
6,367
2,365
499
2,341
3,858
25,300
0
L
11,532
727
88
601
8,160
2,072
0
3,649
4,374
34,023
0
W
Cupid
Shawnito
Cupid
7,935
4,543
475
3,157
7,668
3,226
1,907
4,468
2,980
0
30,405
W
Achilles
TrixieLB
Achilles
5,541
1,210
156
1,848
10,984
9,034
68
4,132
6,487
0
15,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,849
Gold Earned
23,117
125
Minions Killed
117
6
Camps Cleared
4
580,389
Distance Traveled
498,925
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,608
661
23
2
2
172,886
0
L
Ravana
8,156
816
37
4
1
176,063
0
W
Eset
9,078
908
36
4
3
208,798
4
L
Zeus
8,353
835
57
6
1
149,976
1
W
Cupid
9,381
938
58
6
3
179,797
1
W
Achilles
8,390
839
31
3
0
191,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role