Player Matchup

Odin
Odin
Bobertmane
Odin
Level 28
God Stats
18W - 1L
1,771 SR
Queue Stats
151W - 28L
1,892 Elo+
Party 1
Sol
Sol
flexway
Sol
Level 144
God Stats
9W - 3L
1,723 SR
Queue Stats
123W - 42L
1,712 Elo+
Party 1
Vamana
Vamana
grimeydays
Vamana
Level 21
God Stats
6W - 0L
1,771 SR
Queue Stats
171W - 68L
1,669 Elo+
Party 1
Team Averages
Level 64
1,755 SR
1,758 Elo+

VS

Team Averages
Level 17
1,578 SR
1,515 Elo+
Terra
Terra
Harmonismissing
Terra
Level 18
God Stats
21W - 25L
1,470 SR
Queue Stats
70W - 101L
1,362 Elo+
Solo
Merlin
Merlin
MonkeFeet
Merlin
Level 18
God Stats
5W - 4L
1,763 SR
Queue Stats
39W - 21L
1,656 Elo+
Solo
Nemesis
Nemesis
Wiz124020
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 8
7,308
731
7,412
6,536
5,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
12
4 / 0 / 6
7,644
764
7,954
4,756
1,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vamana
grimeydays
Vamana
11
4 / 1 / 6
7,685
769
7,290
11,133
6,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,018
602
5,238
11,115
10,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
MonkeFeet
Merlin
10
1 / 1 / 0
6,644
664
7,468
5,817
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Wiz124020
Nemesis
9
0 / 4 / 1
5,938
594
4,054
10,521
4,298
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
1
1
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
L
0
5
1
0.1
L
Merlin
MonkeFeet
Merlin
1
1
0
1
L
Nemesis
Wiz124020
Nemesis
0
4
1
0.13
W
Sol
4
0
6
7
W
Vamana
grimeydays
Vamana
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,656
Damage
16,760
22,425
Taken
27,453
13,160
Mitigated
16,268
7,875
Healing
5,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,412
505
0
1,474
6,536
5,026
300
3,394
2,796
3,312
8,113
L
5,238
123
1,578
2,420
11,115
10,091
0
4,303
6,247
11,537
0
L
Merlin
MonkeFeet
Merlin
7,468
1,013
0
0
5,817
1,879
0
1,543
4,144
30,618
0
L
Nemesis
Wiz124020
Nemesis
4,054
841
0
1,819
10,521
4,298
0
3,272
6,998
361
10,154
W
Sol
7,954
2,087
0
2,668
4,756
1,607
1,822
2,707
1,835
28,040
2,355
W
Vamana
grimeydays
Vamana
7,290
3,157
0
3,733
11,133
6,527
437
6,006
4,525
0
25,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,637
Gold Earned
18,600
109
Minions Killed
92
5
Camps Cleared
5
563,356
Distance Traveled
537,731
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,308
731
16
2
0
190,160
1
L
Terra
6,018
602
14
1
0
189,266
0
L
Merlin
6,644
664
63
6
5
174,107
5
L
Nemesis
5,938
594
15
2
0
174,358
3
W
Sol
7,644
764
58
6
2
183,623
1
W
Vamana
7,685
769
35
4
3
189,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role