Player Matchup

Neith
Neith
Diamond IV
Andrez Uzumaki
Neith
Diamond IV
Level 150
God Stats
6W - 13L
1,652 SR
Queue Stats
271W - 259L
2,115 MMR
Party 1
Fenrir
Fenrir
Platinum III
BobbySmurfah
Fenrir
Platinum III
Level 88
God Stats
0W - 2L
1,352 SR
Queue Stats
89W - 80L
2,096 MMR
Solo
Merlin
Merlin
Diamond IV
GingerIsBack XD
Merlin
Diamond IV
Level 158
God Stats
6W - 7L
1,615 SR
Queue Stats
166W - 151L
2,119 MMR
Solo
Geb
Geb
Diamond V
TYBGExile
Geb
Diamond V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
368W - 358L
2,062 MMR
Solo
Achilles
Achilles
Platinum I
iConceded
Achilles
Platinum I
Level 127
God Stats
1W - 7L
1,469 SR
Queue Stats
97W - 85L
2,009 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,517 SR
2,080 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,556 SR
1,844 MMR
Artio
Artio
Diamond IV
 
Artio
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Diamond V
 
Artemis
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond IV
Mr Guttsy
Athena
Diamond IV
Level 158
God Stats
8W - 9L
1,541 SR
Queue Stats
146W - 125L
2,105 MMR
Solo
Susano
Susano
Diamond IV
Rana RVNG
Susano
Diamond IV
Level 160
God Stats
6W - 7L
1,553 SR
Queue Stats
115W - 108L
2,029 MMR
Solo
Nox
Nox
Diamond III
yoshimitsu20
Nox
Diamond III
Level 160
God Stats
24W - 24L
1,684 SR
Queue Stats
1,150W - 1,138L
2,084 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,397
491
3,874
7,521
1,725
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
8
2 / 1 / 0
5,245
477
2,353
5,273
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 2
5,788
526
1,700
3,971
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

4
0 / 2 / 0
3,898
354
1,109
3,635
1,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
iConceded
Achilles
5
0 / 1 / 0
4,043
368
2,523
4,326
2,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
GilgameshRaMorgan Le FayPoseidonSet

VS

Bans
TiamatOdinTsukuyomiChaacLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 0 / 2
6,792
617
1,759
4,649
2,678
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
 
Artemis
11
1 / 1 / 3
6,284
571
2,784
6,120
1,459
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Mr Guttsy
Athena
10
2 / 0 / 5
6,235
567
2,280
6,691
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
Rana RVNG
Susano
12
5 / 0 / 1
6,816
620
4,613
5,864
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 2 / 0
6,495
590
2,396
3,635
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
10
11
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
0
2
1
W
Artemis
 
Artemis
1
1
3
2.5
L
1
5
0
0.2
L
Fenrir
2
1
0
2
L
0
2
2
0.5
W
Athena
Mr Guttsy
Athena
2
0
5
4.5
W
Susano
Rana RVNG
Susano
5
0
1
5.5
L
0
2
0
0
L
Achilles
iConceded
Achilles
0
1
0
0
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,559
Damage
13,832
24,726
Taken
26,959
9,039
Mitigated
11,331
7,310
Healing
11,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
1,759
521
0
2,884
4,649
2,678
0
807
3,540
40,521
0
W
Artemis
 
Artemis
2,784
1,643
0
2,956
6,120
1,459
0
390
5,498
0
37,083
L
3,874
2,229
0
1,931
7,521
1,725
0
533
6,988
0
30,489
L
Fenrir
2,353
1,021
0
2,032
5,273
1,534
0
927
4,346
0
20,299
L
1,700
87
0
722
3,971
1,233
0
2,007
1,964
34,875
0
W
Athena
Mr Guttsy
Athena
2,280
948
0
2,236
6,691
3,995
48
163
6,260
11,861
0
W
Susano
Rana RVNG
Susano
4,613
1,154
0
2,643
5,864
2,070
0
380
5,476
0
40,382
L
1,109
92
0
1,302
3,635
1,743
0
1,746
1,889
6,345
0
L
Achilles
iConceded
Achilles
2,523
501
0
1,323
4,326
2,804
0
1,222
3,104
0
7,837
W
2,396
232
0
981
3,635
1,129
561
627
2,818
44,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,371
Gold Earned
32,622
219
Minions Killed
390
0
Camps Cleared
0
793,533
Distance Traveled
1,074,905
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,792
617
108
10
0
227,108
3
W
Artemis
6,284
571
72
7
0
181,112
3
L
Neith
5,397
491
67
6
0
170,346
1
L
Fenrir
5,245
477
47
4
0
181,839
0
L
Merlin
5,788
526
85
8
0
184,187
1
W
Athena
6,235
567
16
1
0
215,168
7
W
Susano
6,816
620
87
8
0
254,485
1
L
Geb
3,898
354
6
1
0
74,300
0
L
Achilles
4,043
368
14
1
0
182,861
1
W
Nox
6,495
590
107
10
0
197,032
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role