Player Matchup

Yemoja
Yemoja
Akarie
Yemoja
Level 7
God Stats
1W - 0L
1,750 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
BornFromLegend
Nu Wa
Level 25
God Stats
6W - 7L
1,362 SR
Queue Stats
110W - 89L
1,332 Elo+
Solo
Fenrir
Fenrir
DOOM Karious
Fenrir
Level 26
God Stats
10W - 5L
1,216 SR
Queue Stats
119W - 147L
1,245 Elo+
Solo
Set
Set
Jokichi
Set
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
Zakky20145639
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,465 SR
1,415 Elo+

VS

Team Averages
Level 25
1,541 SR
1,246 Elo+
Bellona
Bellona
Boricuatempo
Bellona
Level 20
God Stats
0W - 1L
1,713 SR
Queue Stats
70W - 73L
1,294 Elo+
Solo
Olorun
Olorun
KM0 Leo
Olorun
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,347 Elo+
Solo
Tsukuyomi
Tsukuyomi
Masssinator-_-
Tsukuyomi
Level 64
God Stats
1W - 4L
1,482 SR
Queue Stats
139W - 140L
1,392 Elo+
Party 1
Arachne
Arachne
NAP10RSK1
Arachne
Level 17
God Stats
11W - 5L
1,509 SR
Queue Stats
37W - 45L
1,225 Elo+
Solo
Jing Wei
Jing Wei
OchakoXDeku
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
971 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Akarie
Yemoja
15
2 / 0 / 27
10,915
606
6,168
10,793
13,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
9 / 2 / 14
10,738
597
17,689
11,531
4,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
16
9 / 5 / 7
10,202
567
11,274
16,520
7,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
20
28 / 0 / 3
13,927
774
27,806
15,765
8,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
7
0 / 4 / 2
6,931
385
257
5,609
4,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Boricuatempo
Bellona
12
2 / 7 / 3
7,606
423
6,284
15,515
12,007
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
KM0 Leo
Olorun
11
3 / 9 / 2
8,021
446
6,338
21,239
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tsukuyomi
Masssinator-_-
Tsukuyomi
10
0 / 12 / 2
6,605
367
5,592
14,556
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
NAP10RSK1
Arachne
11
4 / 10 / 2
8,099
450
7,827
16,229
5,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
OchakoXDeku
Jing Wei
9
1 / 10 / 1
6,426
357
2,699
11,106
1,390
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
20
48
Kills
10
11
Deaths
48
53
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Akarie
Yemoja
2
0
27
15.5
L
Bellona
Boricuatempo
Bellona
2
7
3
0.5
W
9
2
14
8
W
Fenrir
9
5
7
2.5
W
Set
28
0
3
29.5
L
Olorun
KM0 Leo
Olorun
3
9
2
0.44
L
Tsukuyomi
Masssinator-_-
Tsukuyomi
0
12
2
0.08
L
Arachne
NAP10RSK1
Arachne
4
10
2
0.5
L
Jing Wei
OchakoXDeku
Jing Wei
1
10
1
0.15
W
Bellona
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,194
Damage
28,740
60,218
Taken
78,645
37,886
Mitigated
26,584
22,604
Healing
10,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Akarie
Yemoja
6,168
942
4,455
3,917
10,793
13,223
834
1,420
9,373
27,276
0
L
Bellona
Boricuatempo
Bellona
6,284
872
0
302
15,515
12,007
338
5,531
9,984
9,182
18,631
W
17,689
6,072
0
1,521
11,531
4,515
3,738
1,197
10,334
69,562
0
W
Fenrir
11,274
5,087
0
4,728
16,520
7,196
1,249
2,326
14,194
0
59,514
W
Set
27,806
12,281
0
7,835
15,765
8,599
2,050
2,670
13,095
0
138,425
L
Olorun
KM0 Leo
Olorun
6,338
2,215
442
5,500
21,239
4,369
641
3,867
17,372
34,963
0
L
Tsukuyomi
Masssinator-_-
Tsukuyomi
5,592
793
0
603
14,556
3,753
500
3,516
11,040
0
36,397
L
Arachne
NAP10RSK1
Arachne
7,827
4,199
0
2,922
16,229
5,065
0
8,109
8,120
0
41,125
L
Jing Wei
OchakoXDeku
Jing Wei
2,699
2,325
0
785
11,106
1,390
94
2,997
8,109
0
22,774
W
Bellona
257
79
0
148
5,609
4,353
75
649
4,960
1,516
7,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,713
Gold Earned
36,757
466
Minions Killed
278
0
Camps Cleared
0
1,596,569
Distance Traveled
1,555,213
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,915
606
44
2
0
341,427
5
L
Bellona
7,606
423
42
2
0
309,790
0
W
Nu Wa
10,738
597
84
5
0
320,386
2
W
Fenrir
10,202
567
93
5
0
373,393
0
W
Set
13,927
774
219
12
0
393,282
0
L
Olorun
8,021
446
60
3
0
299,440
2
L
Tsukuyomi
6,605
367
56
3
0
334,929
0
L
Arachne
8,099
450
73
4
0
290,108
0
L
Jing Wei
6,426
357
47
3
0
320,946
0
W
Bellona
6,931
385
26
1
0
168,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role