Player Matchup

Izanami
Izanami
Ambrose619
Izanami
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 42L
1,553 Elo+
Party 1
Hera
Hera
Dovahkiin_956
Hera
Level 154
God Stats
1W - 5L
1,217 SR
Queue Stats
295W - 278L
1,514 Elo+
Solo
Sylvanus
Sylvanus
ITSTIME33
Sylvanus
Level 154
God Stats
0W - 1L
1,292 SR
Queue Stats
242W - 253L
1,429 Elo+
Solo
Hun Batz
Hun Batz
Lillythium
Hun Batz
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 35L
1,696 Elo+
Party 1
Tsukuyomi
Tsukuyomi
managarmrr
Tsukuyomi
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,591 Elo+
Solo
Team Averages
Level 117
1,402 SR
1,557 Elo+

VS

Team Averages
Level 115
1,564 SR
1,542 Elo+
Kukulkan
Kukulkan
BrennerBear
Kukulkan
Level 52
God Stats
3W - 0L
1,640 SR
Queue Stats
135W - 106L
1,544 Elo+
Solo
Artemis
Artemis
DaFlash6
Artemis
Level 109
God Stats
5W - 4L
1,595 SR
Queue Stats
608W - 595L
1,569 Elo+
Solo
Terra
Terra
Mauiiii69
Terra
Level 128
God Stats
1W - 0L
1,770 SR
Queue Stats
52W - 57L
1,562 Elo+
Solo
Amaterasu
Amaterasu
NiftyGoose
Amaterasu
Level 160
God Stats
4W - 1L
1,368 SR
Queue Stats
170W - 171L
1,580 Elo+
Solo
Discordia
Discordia
maneve
Discordia
Level 125
God Stats
9W - 11L
1,450 SR
Queue Stats
577W - 563L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ambrose619
Izanami
17
5 / 8 / 2
10,046
837
15,654
17,130
6,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 5 / 4
8,773
731
10,727
8,663
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
ITSTIME33
Sylvanus
15
2 / 8 / 5
8,747
729
7,403
20,165
17,683
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Lillythium
Hun Batz
14
0 / 10 / 6
7,684
640
4,903
14,713
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
managarmrr
Tsukuyomi
14
2 / 8 / 4
8,423
702
7,591
12,891
6,399
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BrennerBear
Kukulkan
18
7 / 1 / 22
10,787
899
12,436
8,378
4,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
DaFlash6
Artemis
20
17 / 2 / 14
12,141
1,012
23,313
12,112
5,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
Mauiiii69
Terra
15
2 / 3 / 26
9,342
779
6,478
14,246
18,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
NiftyGoose
Amaterasu
17
7 / 2 / 25
11,203
934
11,092
18,972
22,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
maneve
Discordia
16
6 / 3 / 24
10,321
860
13,582
7,661
2,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
150
11
Kills
39
39
Deaths
11
21
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ambrose619
Izanami
5
8
2
0.75
W
Kukulkan
BrennerBear
Kukulkan
7
1
22
18
W
Artemis
DaFlash6
Artemis
17
2
14
12
L
2
5
4
0.8
L
Sylvanus
ITSTIME33
Sylvanus
2
8
5
0.56
L
Hun Batz
Lillythium
Hun Batz
0
10
6
0.3
W
Terra
Mauiiii69
Terra
2
3
26
5
W
Amaterasu
NiftyGoose
Amaterasu
7
2
25
9.75
L
Tsukuyomi
managarmrr
Tsukuyomi
2
8
4
0.5
W
Discordia
maneve
Discordia
6
3
24
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,278
Damage
66,901
73,562
Taken
61,369
39,196
Mitigated
54,763
15,660
Healing
35,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ambrose619
Izanami
15,654
10,164
1,026
3,961
17,130
6,763
0
6,254
10,876
0
33,676
W
Kukulkan
BrennerBear
Kukulkan
12,436
1,503
4,392
1,939
8,378
4,136
1,174
3,570
4,670
38,939
0
W
Artemis
DaFlash6
Artemis
23,313
10,493
1,806
2,150
12,112
5,968
2,602
3,685
8,251
0
39,270
L
10,727
2,302
536
938
8,663
3,201
27
3,107
5,556
26,143
0
L
Sylvanus
ITSTIME33
Sylvanus
7,403
1,166
3,599
3,181
20,165
17,683
0
8,410
11,755
9,826
0
L
Hun Batz
Lillythium
Hun Batz
4,903
686
427
1,303
14,713
5,150
0
8,557
6,156
0
12,701
W
Terra
Mauiiii69
Terra
6,478
1,149
9,828
4,871
14,246
18,755
563
4,063
9,983
7,918
0
W
Amaterasu
NiftyGoose
Amaterasu
11,092
3,912
0
9,176
18,972
22,940
1,049
4,349
14,453
206
18,103
L
Tsukuyomi
managarmrr
Tsukuyomi
7,591
1,728
175
514
12,891
6,399
0
6,311
6,580
0
12,016
W
Discordia
maneve
Discordia
13,582
737
1,086
604
7,661
2,964
1,065
1,755
5,882
28,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,673
Gold Earned
53,794
94
Minions Killed
153
0
Camps Cleared
0
912,119
Distance Traveled
1,177,995
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,046
837
37
3
0
160,903
0
W
Kukulkan
10,787
899
65
5
0
223,216
4
W
Artemis
12,141
1,012
40
3
0
209,485
3
L
Hera
8,773
731
42
4
0
206,794
1
L
Sylvanus
8,747
729
5
0
0
160,768
0
L
Hun Batz
7,684
640
5
0
0
165,675
0
W
Terra
9,342
779
2
0
0
244,209
1
W
Amaterasu
11,203
934
13
1
0
272,501
1
L
Tsukuyomi
8,423
702
5
0
0
217,979
0
W
Discordia
10,321
860
33
3
0
228,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role