Player Matchup

Izanami
Izanami
DeFine Deity
Izanami
Level 127
God Stats
1W - 1L
1,502 SR
Queue Stats
569W - 590L
1,384 Elo+
Party 1
Gilgamesh
Gilgamesh
Hayezy1v1
Gilgamesh
Level 29
God Stats
73W - 63L
1,473 SR
Queue Stats
258W - 315L
1,372 Elo+
Party 1
Ra
Ra
Ser Jeroe
Ra
Level 17
God Stats
4W - 3L
1,453 SR
Queue Stats
27W - 40L
1,322 Elo+
Solo
Team Averages
Level 58
1,476 SR
1,360 Elo+

VS

Team Averages
Level 27
1,587 SR
1,359 Elo+
Ra
Ra
BaneThunderDust
Ra
Level 25
God Stats
32W - 56L
1,309 SR
Queue Stats
207W - 252L
1,374 Elo+
Solo
Cliodhna
Cliodhna
Chippininn
Cliodhna
Level 28
God Stats
4W - 1L
1,932 SR
Queue Stats
38W - 36L
1,410 Elo+
Solo
Vamana
Vamana
SenpaiSplash31
Vamana
Level 27
God Stats
38W - 40L
1,519 SR
Queue Stats
245W - 314L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DeFine Deity
Izanami
15
6 / 2 / 8
9,837
757
11,209
8,611
2,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Hayezy1v1
Gilgamesh
13
3 / 0 / 11
9,726
748
7,850
15,226
13,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 2 / 8
9,426
725
6,787
7,359
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 3
7,537
580
7,053
10,416
3,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
Chippininn
Cliodhna
12
4 / 4 / 0
8,532
656
10,841
8,313
3,029
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 3 / 3
7,421
571
4,818
12,347
7,437
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
14
Kills
4
4
Deaths
14
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
Cliodhna
Chippininn
Cliodhna
4
4
0
1
W
Izanami
DeFine Deity
Izanami
6
2
8
5
W
Gilgamesh
Hayezy1v1
Gilgamesh
3
0
11
8.5
L
0
3
3
0.5
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,846
Damage
22,712
31,196
Taken
31,076
19,077
Mitigated
14,071
11,365
Healing
4,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,053
340
688
1,655
10,416
3,605
0
2,112
8,304
24,554
0
L
Cliodhna
Chippininn
Cliodhna
10,841
1,661
50
687
8,313
3,029
0
2,371
5,942
0
40,527
W
Izanami
DeFine Deity
Izanami
11,209
6,888
0
2,477
8,611
2,972
2,446
2,092
6,193
0
51,658
W
Gilgamesh
Hayezy1v1
Gilgamesh
7,850
1,734
0
4,628
15,226
13,107
333
3,213
11,647
0
14,268
L
4,818
2,182
0
1,088
12,347
7,437
70
2,798
9,549
0
17,326
W
6,787
1,530
1,418
2,842
7,359
2,998
306
1,046
6,121
29,077
1,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,989
Gold Earned
23,490
155
Minions Killed
144
7
Camps Cleared
5
721,892
Distance Traveled
687,309
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,537
580
50
4
2
221,072
1
L
Cliodhna
8,532
656
65
5
0
245,010
4
W
Izanami
9,837
757
100
8
6
240,339
6
W
Gilgamesh
9,726
748
8
1
0
259,593
0
L
Vamana
7,421
571
29
2
3
221,227
0
W
Ra
9,426
725
47
4
1
221,960
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role