Player Matchup

Zeus
Zeus
CrazyKingBACON
Zeus
Level 129
God Stats
31W - 11L
1,666 SR
Queue Stats
221W - 160L
1,637 Elo+
Solo
Ah Puch
Ah Puch
Moar Death
Ah Puch
Level 122
God Stats
8W - 11L
1,506 SR
Queue Stats
505W - 570L
1,588 Elo+
Solo
Anubis
Anubis
renattoleonkira
Anubis
Level 46
God Stats
35W - 58L
1,380 SR
Queue Stats
120W - 170L
1,359 Elo+
Solo
Team Averages
Level 99
1,517 SR
1,528 Elo+

VS

Team Averages
Level 92
1,381 SR
1,457 Elo+
Cliodhna
Cliodhna
BAWUSSS
Cliodhna
Level 106
God Stats
1W - 3L
1,229 SR
Queue Stats
34W - 41L
1,420 Elo+
Party 1
Cthulhu
Cthulhu
Gupup
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,383 Elo+
Party 1
Scylla
Scylla
Shogun neet
Scylla
Level 105
God Stats
2W - 4L
1,414 SR
Queue Stats
82W - 73L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 4
10,493
807
12,825
10,182
3,225
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Moar Death
Ah Puch
15
4 / 1 / 6
9,803
754
8,205
9,429
3,135
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 4 / 8
9,093
699
3,438
8,425
2,466
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BAWUSSS
Cliodhna
14
7 / 4 / 1
10,015
770
10,697
10,369
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Gupup
Cthulhu
7
0 / 5 / 2
7,431
572
560
8,790
3,804
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
12
1 / 5 / 2
8,178
629
7,564
10,177
5,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
14
Kills
8
8
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
BAWUSSS
Cliodhna
7
4
1
1.88
W
9
3
4
3.67
L
Cthulhu
Gupup
Cthulhu
0
5
2
0.2
W
Ah Puch
Moar Death
Ah Puch
4
1
6
7
L
Scylla
1
5
2
0.4
W
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,468
Damage
18,821
28,036
Taken
29,336
8,826
Mitigated
13,946
10,811
Healing
2,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
BAWUSSS
Cliodhna
10,697
675
0
1,960
10,369
4,760
0
8,758
1,611
0
34,579
W
12,825
675
81
3,143
10,182
3,225
753
3,941
6,241
34,577
0
L
Cthulhu
Gupup
Cthulhu
560
0
0
168
8,790
3,804
0
7,763
1,027
3,225
0
W
Ah Puch
Moar Death
Ah Puch
8,205
145
0
5,394
9,429
3,135
1,013
2,821
6,608
45,435
0
L
Scylla
7,564
218
169
110
10,177
5,382
0
8,180
1,997
22,715
0
W
3,438
0
0
2,193
8,425
2,466
385
1,702
6,723
30,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,389
Gold Earned
25,624
178
Minions Killed
87
11
Camps Cleared
1
684,304
Distance Traveled
490,464
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,015
770
47
4
1
216,081
0
W
Zeus
10,493
807
51
4
2
221,921
3
L
Cthulhu
7,431
572
5
0
0
55,117
0
W
Ah Puch
9,803
754
89
7
5
230,839
4
L
Scylla
8,178
629
35
3
0
219,266
0
W
Anubis
9,093
699
38
3
4
231,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role