Player Matchup

Baron Samedi
Baron Samedi
Arkandian
Baron Samedi
Level 103
God Stats
2W - 2L
1,676 SR
Queue Stats
18W - 21L
1,482 Elo+
Party 1
Cliodhna
Cliodhna
Epicksnack
Cliodhna
Level 106
God Stats
4W - 0L
1,820 SR
Queue Stats
30W - 32L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
Jordan101109
Sylvanus
Level 144
God Stats
1W - 1L
1,570 SR
Queue Stats
10W - 11L
1,478 Elo+
Party 1
Gilgamesh
Gilgamesh
SaucyRaven
Gilgamesh
Level 29
God Stats
3W - 1L
1,483 SR
Queue Stats
18W - 18L
1,534 Elo+
Party 1
Danzaburou
Danzaburou
SenpaiSauron
Danzaburou
Level 87
God Stats
1W - 0L
1,631 SR
Queue Stats
26W - 30L
1,503 Elo+
Party 1
Team Averages
Level 94
1,636 SR
1,502 Elo+

VS

Team Averages
Level 54
1,504 SR
1,546 Elo+
Jormungandr
Jormungandr
Black_Ice527
Jormungandr
Level 113
God Stats
6W - 7L
1,618 SR
Queue Stats
637W - 500L
1,635 Elo+
Party 2
Ra
Ra
Ilovehotmoms9
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,711 Elo+
Party 2
Apollo
Apollo
LondonBBY
Apollo
Level 46
God Stats
2W - 4L
1,475 SR
Queue Stats
177W - 214L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
NoobDude986
Baron Samedi
Level 44
God Stats
0W - 4L
1,337 SR
Queue Stats
137W - 144L
1,470 Elo+
Solo
Arachne
Arachne
TurtleBoy510
Arachne
Level 63
God Stats
22W - 13L
1,592 SR
Queue Stats
297W - 300L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arkandian
Baron Samedi
19
8 / 4 / 13
12,880
537
19,761
20,905
9,133
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Epicksnack
Cliodhna
19
15 / 5 / 10
12,944
539
20,527
18,325
7,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Jordan101109
Sylvanus
17
3 / 2 / 16
11,396
475
12,081
28,213
32,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
SaucyRaven
Gilgamesh
20
5 / 1 / 5
12,811
534
11,533
23,458
17,309
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
SenpaiSauron
Danzaburou
20
6 / 3 / 8
13,100
546
14,064
16,158
7,175
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Black_Ice527
Jormungandr
20
4 / 6 / 1
13,630
568
25,079
23,570
29,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
5 / 10 / 1
13,380
558
18,296
18,619
8,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
LondonBBY
Apollo
17
1 / 8 / 5
10,808
450
6,064
15,563
5,084
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
NoobDude986
Baron Samedi
17
3 / 4 / 5
12,346
514
10,791
21,483
20,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
TurtleBoy510
Arachne
18
2 / 9 / 4
11,233
468
8,331
21,258
9,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
31
37
Kills
15
15
Deaths
37
52
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Arkandian
Baron Samedi
8
4
13
3.63
L
Jormungandr
Black_Ice527
Jormungandr
4
6
1
0.75
W
Cliodhna
Epicksnack
Cliodhna
15
5
10
4
L
5
10
1
0.55
W
Sylvanus
Jordan101109
Sylvanus
3
2
16
5.5
L
Apollo
LondonBBY
Apollo
1
8
5
0.44
L
Baron Samedi
NoobDude986
Baron Samedi
3
4
5
1.38
W
Gilgamesh
SaucyRaven
Gilgamesh
5
1
5
7.5
W
Danzaburou
SenpaiSauron
Danzaburou
6
3
8
3.33
L
Arachne
TurtleBoy510
Arachne
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,966
Damage
68,561
107,059
Taken
100,493
73,521
Mitigated
72,374
49,789
Healing
35,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Arkandian
Baron Samedi
19,761
455
3,010
7,735
20,905
9,133
856
11,758
9,000
84,976
0
L
Jormungandr
Black_Ice527
Jormungandr
25,079
8,497
0
6,247
23,570
29,204
585
4,612
18,958
108,527
0
W
Cliodhna
Epicksnack
Cliodhna
20,527
3,715
0
5,045
18,325
7,027
139
11,388
6,800
0
83,622
L
18,296
2,398
1,514
6,308
18,619
8,206
0
6,927
11,692
112,504
0
W
Sylvanus
Jordan101109
Sylvanus
12,081
2,742
7,261
13,505
28,213
32,877
352
13,451
14,361
49,489
14,479
L
Apollo
LondonBBY
Apollo
6,064
2,884
0
2,777
15,563
5,084
1,813
7,618
7,945
0
44,895
L
Baron Samedi
NoobDude986
Baron Samedi
10,791
887
2,853
9,629
21,483
20,560
432
7,405
14,078
43,019
0
W
Gilgamesh
SaucyRaven
Gilgamesh
11,533
3,005
0
7,759
23,458
17,309
816
16,323
7,033
9,978
66,045
W
Danzaburou
SenpaiSauron
Danzaburou
14,064
6,058
0
5,474
16,158
7,175
5,262
5,332
10,810
0
122,983
L
Arachne
TurtleBoy510
Arachne
8,331
6,048
0
6,461
21,258
9,320
671
7,322
13,936
0
81,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,131
Gold Earned
61,397
658
Minions Killed
624
0
Camps Cleared
0
2,187,234
Distance Traveled
2,188,260
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,880
537
145
6
0
425,527
3
L
Jormungandr
13,630
568
169
7
0
415,341
4
W
Cliodhna
12,944
539
104
4
0
501,721
0
L
Ra
13,380
558
200
8
0
417,904
2
W
Sylvanus
11,396
475
90
4
0
407,876
3
L
Apollo
10,808
450
93
4
0
414,080
3
L
Baron Samedi
12,346
514
58
2
0
437,799
7
W
Gilgamesh
12,811
534
128
5
0
413,550
0
W
Danzaburou
13,100
546
191
8
0
438,560
1
L
Arachne
11,233
468
104
4
0
503,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role