Player Matchup

Cthulhu
Cthulhu
Mattewoso
Cthulhu
Level 5
God Stats
3W - 1L
1,757 SR
Queue Stats
26W - 16L
1,518 Elo+
Solo
Tsukuyomi
Tsukuyomi
PrEdEcToR
Tsukuyomi
Level 5
God Stats
3W - 1L
1,597 SR
Queue Stats
5W - 3L
1,576 Elo+
Party 1
Zeus
Zeus
SoulsOFHell
Zeus
Level 14
God Stats
2W - 3L
1,374 SR
Queue Stats
5W - 5L
1,243 Elo+
Solo
Neith
Neith
dinillaa
Neith
Level 16
God Stats
1W - 4L
939 SR
Queue Stats
19W - 35L
1,260 Elo+
Solo
Thor
Thor
ytheusyz
Thor
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,672 Elo+
Party 1
Team Averages
Level 10
1,434 SR
1,454 Elo+

VS

Team Averages
Level 21
1,547 SR
1,414 Elo+
Aphrodite
Aphrodite
Billy Kaplan790
Aphrodite
Level 19
God Stats
0W - 2L
1,317 SR
Queue Stats
13W - 13L
1,457 Elo+
Solo
Merlin
Merlin
HellSGate22
Merlin
Level 25
God Stats
1W - 2L
1,515 SR
Queue Stats
8W - 9L
1,467 Elo+
Solo
Cupid
Cupid
LauraGutierre
Cupid
Level 26
God Stats
30W - 20L
1,652 SR
Queue Stats
142W - 130L
1,524 Elo+
Solo
Anubis
Anubis
TNayeon
Anubis
Level 29
God Stats
1W - 1L
1,752 SR
Queue Stats
27W - 28L
1,450 Elo+
Solo
Hercules
Hercules
lowketlin
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mattewoso
Cthulhu
20
10 / 6 / 21
14,296
1,100
26,426
26,035
27,487
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
PrEdEcToR
Tsukuyomi
20
14 / 5 / 14
15,007
1,154
30,329
13,770
5,358
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
4 / 4 / 20
13,446
1,034
25,812
17,075
5,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
dinillaa
Neith
19
1 / 8 / 11
11,714
901
7,006
14,711
5,962
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
20
12 / 2 / 23
15,732
1,210
18,511
16,143
11,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

112

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Billy Kaplan790
Aphrodite
20
1 / 8 / 12
12,319
948
6,521
22,602
17,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
20
4 / 10 / 13
13,610
1,047
19,291
21,017
7,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
19 / 8 / 2
16,923
1,302
39,346
30,755
11,723
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Anubis
TNayeon
Anubis
18
1 / 4 / 6
11,434
880
6,987
13,506
5,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
lowketlin
Hercules
19
0 / 11 / 12
11,521
886
6,869
24,586
12,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
70
41
Kills
25
25
Deaths
41
89
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Billy Kaplan790
Aphrodite
1
8
12
0.88
L
Merlin
4
10
13
1.05
L
19
8
2
2.5
W
Cthulhu
Mattewoso
Cthulhu
10
6
21
3.42
W
Tsukuyomi
PrEdEcToR
Tsukuyomi
14
5
14
4.2
W
4
4
20
3.5
L
Anubis
TNayeon
Anubis
1
4
6
1
W
Neith
dinillaa
Neith
1
8
11
0.81
L
Hercules
lowketlin
Hercules
0
11
12
0.55
W
Thor
12
2
23
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,084
Damage
79,014
87,734
Taken
112,466
55,240
Mitigated
54,838
4,571
Healing
28,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Billy Kaplan790
Aphrodite
6,521
346
7,024
8,373
22,602
17,963
0
9,466
13,136
16,971
0
L
Merlin
19,291
437
286
1,434
21,017
7,508
0
9,146
11,871
55,632
0
L
39,346
25,897
631
6,765
30,755
11,723
0
16,425
14,330
0
79,106
W
Cthulhu
Mattewoso
Cthulhu
26,426
1,513
1,420
0
26,035
27,487
0
8,067
17,646
46,213
0
W
Tsukuyomi
PrEdEcToR
Tsukuyomi
30,329
9,072
0
353
13,770
5,358
0
6,029
7,618
0
51,905
W
25,812
4,823
0
1,698
17,075
5,417
0
7,659
9,317
57,802
0
L
Anubis
TNayeon
Anubis
6,987
0
0
1,837
13,506
5,106
0
4,594
8,912
20,554
0
W
Neith
dinillaa
Neith
7,006
3,365
0
350
14,711
5,962
0
4,799
9,728
0
22,247
L
Hercules
lowketlin
Hercules
6,869
1,623
0
2,530
24,586
12,538
0
12,607
11,979
0
11,197
W
Thor
18,511
4,311
0
750
16,143
11,016
0
6,245
9,673
0
40,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,195
Gold Earned
65,807
256
Minions Killed
241
8
Camps Cleared
4
1,124,325
Distance Traveled
1,122,724
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
12,319
948
25
2
1
266,415
0
L
Merlin
13,610
1,047
83
6
1
234,839
0
L
Cupid
16,923
1,302
84
6
2
242,142
0
W
Cthulhu
14,296
1,100
50
4
1
241,608
0
W
Tsukuyomi
15,007
1,154
46
4
1
230,199
0
W
Zeus
13,446
1,034
72
6
3
218,126
0
L
Anubis
11,434
880
42
3
0
187,963
1
W
Neith
11,714
901
47
4
0
172,691
0
L
Hercules
11,521
886
7
1
0
191,365
3
W
Thor
15,732
1,210
41
3
3
261,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role