Player Matchup

King Arthur
King Arthur
CarlossaidMA
King Arthur
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
384W - 378L
1,363 Elo+
Party 2
Cerberus
Cerberus
Crusher3636
Cerberus
Level 47
God Stats
1W - 3L
1,329 SR
Queue Stats
208W - 240L
1,463 Elo+
Solo
Raijin
Raijin
SlenderwinMA
Raijin
Level 61
God Stats
3W - 11L
1,414 SR
Queue Stats
570W - 523L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
lxljuuzoulxl
Danzaburou
Level 51
God Stats
26W - 20L
1,602 SR
Queue Stats
80W - 68L
1,566 Elo+
Party 2
Cliodhna
Cliodhna
xEinarMA
Cliodhna
Level 61
God Stats
4W - 8L
1,578 SR
Queue Stats
399W - 371L
1,529 Elo+
Party 2
Team Averages
Level 49
1,485 SR
1,482 Elo+

VS

Team Averages
Level 69
1,585 SR
1,503 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
EdibleBones
Hades
Level 65
God Stats
11W - 11L
1,545 SR
Queue Stats
83W - 93L
1,467 Elo+
Party 1
Athena
Athena
Han_Solo_187
Athena
Level 40
God Stats
2W - 0L
1,291 SR
Queue Stats
11W - 8L
1,503 Elo+
Party 1
Cliodhna
Cliodhna
dday05
Cliodhna
Level 69
God Stats
11W - 6L
1,706 SR
Queue Stats
316W - 292L
1,487 Elo+
Party 1
King Arthur
King Arthur
meep178
King Arthur
Level 46
God Stats
4W - 0L
1,882 SR
Queue Stats
143W - 130L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CarlossaidMA
King Arthur
11
0 / 9 / 3
6,437
379
4,036
18,354
8,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cerberus
Crusher3636
Cerberus
12
1 / 4 / 6
7,794
458
8,103
19,673
18,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
13
2 / 7 / 7
8,311
489
10,329
11,959
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
lxljuuzoulxl
Danzaburou
13
7 / 3 / 2
8,644
508
8,268
12,147
3,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
xEinarMA
Cliodhna
14
2 / 6 / 3
8,040
473
8,480
13,968
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 1 / 7
8,403
494
11,203
8,332
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 4 / 9
8,452
497
9,179
14,199
7,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
11
2 / 3 / 9
7,620
448
4,114
14,920
8,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
dday05
Cliodhna
17
12 / 2 / 9
10,405
612
15,540
12,904
4,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
meep178
King Arthur
15
10 / 2 / 12
9,932
584
18,046
14,522
14,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
75
12
Kills
29
29
Deaths
12
21
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
7
6.5
L
King Arthur
CarlossaidMA
King Arthur
0
9
3
0.17
L
Cerberus
Crusher3636
Cerberus
1
4
6
1
W
2
4
9
1.63
W
Athena
2
3
9
2.17
L
Raijin
2
7
7
0.79
W
Cliodhna
dday05
Cliodhna
12
2
9
8.25
L
Danzaburou
lxljuuzoulxl
Danzaburou
7
3
2
2.67
W
King Arthur
meep178
King Arthur
10
2
12
8
L
Cliodhna
xEinarMA
Cliodhna
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,216
Damage
58,082
76,101
Taken
64,877
39,223
Mitigated
37,789
17,528
Healing
22,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,203
5,126
0
2,490
8,332
2,626
1,438
2,726
5,522
0
57,723
L
King Arthur
CarlossaidMA
King Arthur
4,036
1,130
0
2,298
18,354
8,125
0
3,419
14,240
0
24,705
L
Cerberus
Crusher3636
Cerberus
8,103
534
178
7,555
19,673
18,431
0
3,793
15,594
40,439
0
W
9,179
399
500
3,727
14,199
7,217
381
4,778
8,994
54,273
0
W
Athena
4,114
1,239
1,695
2,931
14,920
8,919
440
4,291
10,511
11,415
0
L
Raijin
10,329
857
0
1,080
11,959
3,924
0
2,500
9,317
43,075
0
W
Cliodhna
dday05
Cliodhna
15,540
1,253
0
5,951
12,904
4,634
388
2,918
9,786
0
61,818
L
Danzaburou
lxljuuzoulxl
Danzaburou
8,268
3,595
0
3,799
12,147
3,813
0
911
11,093
0
41,140
W
King Arthur
meep178
King Arthur
18,046
3,686
271
4,663
14,522
14,393
267
2,753
11,632
0
51,018
L
Cliodhna
xEinarMA
Cliodhna
8,480
690
0
2,618
13,968
4,930
0
2,670
11,098
0
58,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,226
Gold Earned
44,812
413
Minions Killed
404
0
Camps Cleared
0
1,450,463
Distance Traveled
1,614,110
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,403
494
102
6
0
304,088
1
L
King Arthur
6,437
379
47
3
0
297,065
1
L
Cerberus
7,794
458
105
6
0
298,637
2
W
Hades
8,452
497
104
6
0
317,922
2
W
Athena
7,620
448
17
1
0
313,366
0
L
Raijin
8,311
489
82
5
0
260,536
2
W
Cliodhna
10,405
612
94
6
0
355,382
1
L
Danzaburou
8,644
508
69
4
0
279,787
2
W
King Arthur
9,932
584
87
5
0
323,352
1
L
Cliodhna
8,040
473
110
6
0
314,438
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role