Player Matchup

Hel
Hel
Chiauko
Hel
Level 17
God Stats
3W - 11L
1,352 SR
Queue Stats
8W - 29L
1,079 Elo+
Party 1
Serqet
Serqet
IFaBulousI8401
Serqet
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 52L
1,207 Elo+
Party 1
Neith
Neith
kingnachos13
Neith
Level 46
God Stats
1W - 4L
1,497 SR
Queue Stats
132W - 158L
1,362 Elo+
Solo
Team Averages
Level 29
1,450 SR
1,216 Elo+

VS

Team Averages
Level 68
1,576 SR
1,314 Elo+
Baron Samedi
Baron Samedi
HeadHunter_WS
Baron Samedi
Level 67
God Stats
8W - 3L
1,565 SR
Queue Stats
27W - 25L
1,405 Elo+
Solo
Chaac
Chaac
Jordi0115
Chaac
Level 69
God Stats
9W - 3L
1,663 SR
Queue Stats
102W - 154L
1,332 Elo+
Solo
Chronos
Chronos
luiizgamerr
Chronos
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 103L
1,207 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
6 / 7 / 6
12,014
707
11,077
17,708
7,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 9 / 11
10,241
602
7,558
18,660
8,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
6 / 6 / 5
12,533
737
24,193
20,009
8,781
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HeadHunter_WS
Baron Samedi
16
5 / 1 / 14
12,124
713
15,579
9,304
9,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
Jordi0115
Chaac
16
11 / 5 / 9
13,062
768
16,160
26,711
14,394
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
luiizgamerr
Chronos
15
6 / 6 / 12
11,727
690
7,841
16,449
7,040
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
12
Kills
22
22
Deaths
12
22
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hel
6
7
6
1.29
W
Baron Samedi
HeadHunter_WS
Baron Samedi
5
1
14
12
L
0
9
11
0.61
W
Chaac
Jordi0115
Chaac
11
5
9
3.1
L
6
6
5
1.42
W
Chronos
luiizgamerr
Chronos
6
6
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,828
Damage
39,580
56,377
Taken
52,464
25,325
Mitigated
31,365
20,957
Healing
17,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
11,077
1,912
7,370
7,482
17,708
7,644
511
7,663
10,045
21,948
0
W
Baron Samedi
HeadHunter_WS
Baron Samedi
15,579
823
1,300
3,112
9,304
9,931
626
1,756
7,094
57,198
0
L
7,558
2,337
0
1,905
18,660
8,900
51
7,770
10,890
0
21,089
W
Chaac
Jordi0115
Chaac
16,160
2,574
370
9,588
26,711
14,394
695
5,699
20,232
0
35,695
L
24,193
18,183
171
4,029
20,009
8,781
1,186
8,126
11,883
0
62,332
W
Chronos
luiizgamerr
Chronos
7,841
3,973
141
3,439
16,449
7,040
938
4,038
12,268
25,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,788
Gold Earned
36,913
141
Minions Killed
177
4
Camps Cleared
10
830,927
Distance Traveled
842,615
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,014
707
18
1
0
262,957
0
W
Baron Samedi
12,124
713
88
5
6
295,651
4
L
Serqet
10,241
602
35
2
3
304,141
0
W
Chaac
13,062
768
51
3
1
275,768
0
L
Neith
12,533
737
88
5
1
263,829
1
W
Chronos
11,727
690
38
2
3
271,196
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role