Player Matchup

Bacchus
Bacchus
BigFatHeavyNuts
Bacchus
Level 82
God Stats
2W - 2L
1,204 SR
Queue Stats
40W - 26L
1,538 Elo+
Party 2
Eset
Eset
Kthulut
Eset
Level 100
God Stats
3W - 3L
1,572 SR
Queue Stats
58W - 44L
1,524 Elo+
Party 2
Thoth
Thoth
UR_MERKED23
Thoth
Level 119
God Stats
3W - 1L
1,582 SR
Queue Stats
59W - 49L
1,511 Elo+
Party 2
Cupid
Cupid
Vill_Vandall
Cupid
Level 149
God Stats
7W - 10L
1,604 SR
Queue Stats
700W - 716L
1,455 Elo+
Solo
Skadi
Skadi
llKingWeedll
Skadi
Level 149
God Stats
1W - 4L
1,487 SR
Queue Stats
114W - 104L
1,454 Elo+
Solo
Team Averages
Level 120
1,490 SR
1,496 Elo+

VS

Team Averages
Level 125
1,623 SR
1,485 Elo+
Rama
Rama
LSI Soldier
Rama
Level 159
God Stats
2W - 1L
1,496 SR
Queue Stats
84W - 67L
1,540 Elo+
Party 1
Cerberus
Cerberus
QuinnDaBomb
Cerberus
Level 66
God Stats
6W - 1L
2,001 SR
Queue Stats
282W - 292L
1,486 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
TacoLogan
Ah Muzen Cab
Level 129
God Stats
11W - 11L
1,557 SR
Queue Stats
427W - 447L
1,487 Elo+
Party 3
Olorun
Olorun
Wolfyta
Olorun
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 102L
1,437 Elo+
Party 1
Da Ji
Da Ji
ruthless2u
Da Ji
Level 126
God Stats
6W - 15L
1,560 SR
Queue Stats
222W - 256L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 18
12,478
832
11,882
20,607
27,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Eset
Kthulut
Eset
18
5 / 5 / 20
11,455
764
11,819
12,395
4,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
7 / 4 / 15
12,016
801
15,428
12,369
5,247
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
7 / 5 / 14
12,327
822
14,235
16,248
7,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
4 / 4 / 19
12,112
807
21,878
17,160
7,076
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 5 / 5
13,123
875
19,632
16,729
7,593
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
QuinnDaBomb
Cerberus
17
1 / 7 / 13
10,688
713
9,029
25,901
28,938
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
TacoLogan
Ah Muzen Cab
20
4 / 3 / 17
12,073
805
21,954
13,069
6,178
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
Wolfyta
Olorun
15
0 / 8 / 14
9,846
656
6,442
13,576
5,008
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
18
5 / 6 / 7
11,121
741
12,251
16,211
7,785
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
79
29
Kills
23
23
Deaths
29
86
Assists
56
Player
Kills
Deaths
Assists
KDA
W
6
5
18
3
W
Eset
Kthulut
Eset
5
5
20
3
L
13
5
5
3.1
L
Cerberus
QuinnDaBomb
Cerberus
1
7
13
1.07
L
Ah Muzen Cab
TacoLogan
Ah Muzen Cab
4
3
17
4.17
W
7
4
15
3.63
W
7
5
14
2.8
L
Olorun
Wolfyta
Olorun
0
8
14
0.88
W
4
4
19
3.38
L
Da Ji
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,242
Damage
69,308
78,779
Taken
85,486
52,269
Mitigated
55,502
31,490
Healing
29,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,882
1,335
691
2,339
20,607
27,557
196
6,231
14,376
21,969
0
W
Eset
Kthulut
Eset
11,819
557
4,335
2,086
12,395
4,774
854
2,215
10,180
24,206
0
L
19,632
11,573
2,611
3,446
16,729
7,593
2,013
6,155
10,574
0
38,773
L
Cerberus
QuinnDaBomb
Cerberus
9,029
351
3,039
5,884
25,901
28,938
378
11,642
14,259
14,362
0
L
Ah Muzen Cab
TacoLogan
Ah Muzen Cab
21,954
1,701
952
4,873
13,069
6,178
1,871
6,906
6,163
0
55,826
W
15,428
1,095
1,584
2,011
12,369
5,247
1,689
2,552
9,817
38,381
463
W
14,235
6,593
8,551
4,722
16,248
7,615
1,888
2,071
14,177
0
35,241
L
Olorun
Wolfyta
Olorun
6,442
3,440
4,041
1,963
13,576
5,008
628
7,887
5,689
14,290
0
W
21,878
8,755
949
4,222
17,160
7,076
1,401
2,402
14,758
0
40,980
L
Da Ji
12,251
2,684
876
2,255
16,211
7,785
300
6,335
9,876
0
19,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,388
Gold Earned
56,851
219
Minions Killed
182
0
Camps Cleared
0
1,396,563
Distance Traveled
1,244,889
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,478
832
31
2
0
272,611
0
W
Eset
11,455
764
33
2
0
287,464
0
L
Rama
13,123
875
55
4
0
235,063
4
L
Cerberus
10,688
713
25
2
0
247,875
5
L
Ah Muzen Cab
12,073
805
73
5
0
295,444
4
W
Thoth
12,016
801
34
2
0
280,927
0
W
Cupid
12,327
822
64
4
0
267,681
1
L
Olorun
9,846
656
19
1
0
188,472
0
W
Skadi
12,112
807
57
4
0
287,880
0
L
Da Ji
11,121
741
10
1
0
278,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role