Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Backwashedtroll
Yemoja
Level 26
God Stats
58W - 69L
1,456 SR
Queue Stats
141W - 158L
1,427 Elo+
Solo
Janus
Janus
GoDMindset_
Janus
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 7L
1,451 Elo+
Solo
Pele
Pele
Thu_p4py-13choso
Pele
Level 29
God Stats
23W - 16L
1,610 SR
Queue Stats
139W - 144L
1,361 Elo+
Solo
Heimdallr
Heimdallr
ccurtis1980
Heimdallr
Level 7
God Stats
2W - 4L
1,500 SR
Queue Stats
13W - 22L
1,500 Elo+
Solo
Team Averages
Level 20
1,513 SR
1,448 Elo+

VS

Team Averages
Level 23
1,402 SR
1,362 Elo+
Izanami
Izanami
Killah-Khy-999
Izanami
Level 29
God Stats
12W - 11L
1,547 SR
Queue Stats
72W - 70L
1,467 Elo+
Solo
Chronos
Chronos
Unlacked--
Chronos
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,334 Elo+
Solo
Cthulhu
Cthulhu
Viniccos
Cthulhu
Level 18
God Stats
13W - 7L
1,500 SR
Queue Stats
58W - 60L
1,383 Elo+
Solo
Hera
Hera
Zelefaroid
Hera
Level 22
God Stats
2W - 9L
1,291 SR
Queue Stats
36W - 60L
1,180 Elo+
Solo
Bellona
Bellona
urWAIFUhatesYOU
Bellona
Level 27
God Stats
3W - 5L
1,173 SR
Queue Stats
33W - 29L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
4 / 4 / 3
8,390
524
7,035
8,730
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 10
8,128
508
5,521
8,969
6,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
9 / 2 / 4
9,820
614
15,080
9,234
3,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
6 / 1 / 5
8,924
558
8,331
10,541
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
ccurtis1980
Heimdallr
5
1 / 5 / 3
5,800
363
1,585
4,156
1,040
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 3
7,397
462
4,518
13,221
3,645
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
Unlacked--
Chronos
12
3 / 3 / 2
7,795
487
2,760
7,711
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Viniccos
Cthulhu
10
3 / 8 / 3
7,114
445
5,909
14,625
10,221
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 2 / 3
6,329
396
1,605
6,138
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 2 / 2
7,760
485
4,390
8,460
5,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
23
Kills
12
14
Deaths
23
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
4
4
3
1.38
W
3
2
10
4
W
9
2
4
5.5
L
2
8
3
0.44
W
6
1
5
8.5
L
Chronos
Unlacked--
Chronos
3
3
2
1.33
L
Cthulhu
Viniccos
Cthulhu
3
8
3
0.56
L
1
2
3
1.25
W
Heimdallr
ccurtis1980
Heimdallr
1
5
3
0.5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,552
Damage
19,182
41,630
Taken
50,155
19,694
Mitigated
23,550
7,164
Healing
8,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
7,035
469
0
1,530
8,730
3,859
576
1,472
7,258
0
42,212
W
5,521
1,196
1,040
435
8,969
6,967
553
2,526
6,403
30,513
0
W
15,080
618
75
2,761
9,234
3,182
155
2,407
6,707
72,511
0
L
4,518
2,904
0
1,913
13,221
3,645
54
4,995
8,118
0
44,495
W
8,331
1,787
0
1,323
10,541
4,646
3,442
2,788
7,711
0
56,164
L
Chronos
Unlacked--
Chronos
2,760
626
0
1,966
7,711
2,706
0
5,894
1,501
21,405
1,102
L
Cthulhu
Viniccos
Cthulhu
5,909
285
0
2,425
14,625
10,221
534
5,852
8,640
29,006
0
L
1,605
55
0
308
6,138
1,328
0
2,306
3,752
18,153
0
W
Heimdallr
ccurtis1980
Heimdallr
1,585
753
0
0
4,156
1,040
0
952
3,198
0
8,689
L
4,390
1,884
0
2,281
8,460
5,650
0
891
7,543
0
30,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,062
Gold Earned
36,395
379
Minions Killed
278
0
Camps Cleared
0
1,297,470
Distance Traveled
1,208,394
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,390
524
72
5
0
313,987
4
W
Yemoja
8,128
508
50
3
0
237,502
3
W
Janus
9,820
614
125
8
0
325,808
1
L
Izanami
7,397
462
98
6
0
238,036
0
W
Pele
8,924
558
124
8
0
278,367
0
L
Chronos
7,795
487
54
3
0
252,187
0
L
Cthulhu
7,114
445
42
3
0
233,169
2
L
Hera
6,329
396
23
1
0
223,059
0
W
Heimdallr
5,800
363
8
1
0
141,806
0
L
Bellona
7,760
485
61
4
0
261,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role