Player Matchup

Hachiman
Hachiman
BDG_RATED0731
Hachiman
Level 7
God Stats
1W - 2L
1,726 SR
Queue Stats
6W - 6L
1,481 Elo+
Solo
Cthulhu
Cthulhu
LordPotetoe
Cthulhu
Level 7
God Stats
12W - 8L
1,295 SR
Queue Stats
59W - 60L
1,468 Elo+
Party 1
Nox
Nox
ShelbyContr0ller
Nox
Level 8
God Stats
0W - 1L
1,089 SR
Queue Stats
99W - 107L
1,433 Elo+
Party 1
King Arthur
King Arthur
h2 maple
King Arthur
Level 6
God Stats
0W - 2L
1,308 SR
Queue Stats
12W - 5L
1,472 Elo+
Solo
Fenrir
Fenrir
youngexample
Fenrir
Level 14
God Stats
9W - 20L
1,445 SR
Queue Stats
23W - 31L
1,449 Elo+
Solo
Team Averages
Level 8
1,373 SR
1,461 Elo+

VS

Team Averages
Level 19
1,599 SR
1,410 Elo+
Kukulkan
Kukulkan
BB Problemas449
Kukulkan
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,165 Elo+
Solo
Bacchus
Bacchus
Fredomo30
Bacchus
Level 24
God Stats
7W - 4L
1,624 SR
Queue Stats
78W - 65L
1,450 Elo+
Solo
Neith
Neith
HAKAI_dragon
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 51L
1,364 Elo+
Party 2
Cliodhna
Cliodhna
Smite4ever4581
Cliodhna
Level 18
God Stats
9W - 3L
1,711 SR
Queue Stats
205W - 117L
1,663 Elo+
Solo
Ra
Ra
xDioSiToxX
Ra
Level 38
God Stats
4W - 2L
1,663 SR
Queue Stats
96W - 104L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BDG_RATED0731
Hachiman
6
2 / 6 / 0
4,739
474
2,938
6,396
1,574
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LordPotetoe
Cthulhu
7
0 / 1 / 2
4,591
459
1,669
4,963
2,263
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

8
1 / 2 / 1
4,807
481
1,350
3,462
1,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
h2 maple
King Arthur
9
0 / 2 / 0
5,416
542
6,136
9,214
3,603
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
7
1 / 4 / 0
4,872
487
2,578
6,665
1,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
8
1 / 2 / 6
5,378
538
3,009
2,672
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Fredomo30
Bacchus
9
6 / 2 / 4
6,068
607
4,078
6,432
5,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
2 / 0 / 3
5,043
504
3,041
4,785
1,389
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cliodhna
11
5 / 0 / 1
6,294
629
5,172
4,888
1,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 1
5,926
593
2,879
7,460
2,649
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
15
15
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
1
2
6
2
L
Hachiman
BDG_RATED0731
Hachiman
2
6
0
0.33
W
Bacchus
Fredomo30
Bacchus
6
2
4
4
W
2
0
3
3.5
L
Cthulhu
LordPotetoe
Cthulhu
0
1
2
1
L
1
2
1
0.75
W
Cliodhna
5
0
1
5.5
L
King Arthur
h2 maple
King Arthur
0
2
0
0
W
1
0
1
1.5
L
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,671
Damage
18,179
30,700
Taken
26,237
10,264
Mitigated
11,859
5,768
Healing
14,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
3,009
666
0
0
2,672
814
21
963
1,709
18,977
0
L
Hachiman
BDG_RATED0731
Hachiman
2,938
2,502
0
327
6,396
1,574
236
2,480
3,788
0
13,307
W
Bacchus
Fredomo30
Bacchus
4,078
1,018
284
2,089
6,432
5,627
0
1,232
5,200
14,791
0
W
3,041
1,438
0
2,481
4,785
1,389
527
785
4,000
0
15,796
L
Cthulhu
LordPotetoe
Cthulhu
1,669
282
0
1,413
4,963
2,263
0
2,049
2,846
13,171
0
L
1,350
593
0
225
3,462
1,013
0
1,530
1,854
17,174
0
W
Cliodhna
5,172
556
0
3,364
4,888
1,380
0
39
4,849
0
34,750
L
King Arthur
h2 maple
King Arthur
6,136
145
0
2,792
9,214
3,603
0
2,879
6,335
0
30,288
W
2,879
506
130
6,037
7,460
2,649
90
0
7,460
34,885
0
L
Fenrir
2,578
531
0
1,011
6,665
1,811
0
714
5,911
0
21,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,425
Gold Earned
28,709
190
Minions Killed
254
0
Camps Cleared
0
948,248
Distance Traveled
1,007,724
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
5,378
538
47
5
0
165,252
0
L
Hachiman
4,739
474
30
3
0
184,909
0
W
Bacchus
6,068
607
21
2
0
221,608
2
W
Neith
5,043
504
38
4
0
183,496
2
L
Cthulhu
4,591
459
27
3
0
182,050
0
L
Nox
4,807
481
36
4
0
185,621
1
W
Cliodhna
6,294
629
65
7
0
242,949
0
L
King Arthur
5,416
542
58
6
0
205,540
2
W
Ra
5,926
593
83
8
0
194,419
2
L
Fenrir
4,872
487
39
4
0
190,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role