Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
LuzudemCie
Sol
Level 69
God Stats
11W - 10L
1,369 SR
Queue Stats
31W - 83L
1,305 Elo+
Party 1
Chernobog
Chernobog
Mescalitos
Chernobog
Level 22
God Stats
6W - 7L
1,486 SR
Queue Stats
19W - 21L
1,398 Elo+
Party 3
Bellona
Bellona
Morubundi
Bellona
Level 21
God Stats
1W - 1L
1,354 SR
Queue Stats
9W - 9L
1,501 Elo+
Solo
Thanatos
Thanatos
RosaWolke
Thanatos
Level 7
God Stats
5W - 2L
1,325 SR
Queue Stats
41W - 19L
1,486 Elo+
Party 1
Team Averages
Level 30
1,407 SR
1,438 Elo+

VS

Team Averages
Level 12
1,367 SR
1,437 Elo+
Osiris
Osiris
EmbersOfFlame
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,630 Elo+
Solo
Janus
Janus
MaitreScapin
Janus
Level 10
God Stats
3W - 6L
1,426 SR
Queue Stats
17W - 19L
1,408 Elo+
Solo
Neith
Neith
Qìxí
Neith
Level 29
God Stats
40W - 52L
1,408 SR
Queue Stats
134W - 145L
1,443 Elo+
Solo
Da Ji
Da Ji
Sparagon
Da Ji
Level 8
God Stats
3W - 7L
1,207 SR
Queue Stats
25W - 23L
1,381 Elo+
Party 2
Sobek
Sobek
TakeTv
Sobek
Level 9
God Stats
0W - 2L
1,293 SR
Queue Stats
25W - 26L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
1 / 0 / 2
4,531
647
960
3,158
1,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 1 / 0
4,696
671
1,246
2,285
715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
Mescalitos
Chernobog
6
2 / 0 / 0
3,869
553
1,319
1,679
343
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Morubundi
Bellona
7
1 / 3 / 0
4,032
576
1,920
4,013
2,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
RosaWolke
Thanatos
8
1 / 0 / 1
4,536
648
2,162
3,350
1,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 2
4,317
617
1,789
3,652
1,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

2
0 / 2 / 0
3,040
434
283
1,156
233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Qìxí
Neith
7
0 / 1 / 0
3,793
542
908
2,468
570
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Da Ji
Sparagon
Da Ji
7
3 / 1 / 0
4,523
646
2,209
3,358
1,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
TakeTv
Sobek
5
0 / 2 / 1
3,698
528
553
3,554
1,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
7
Kills
4
4
Deaths
7
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
2
2
L
1
1
2
2
W
2
1
0
2
L
0
2
0
0
W
Chernobog
Mescalitos
Chernobog
2
0
0
2
W
Bellona
Morubundi
Bellona
1
3
0
0.33
L
Neith
Qìxí
Neith
0
1
0
0
W
Thanatos
RosaWolke
Thanatos
1
0
1
1.5
L
Da Ji
Sparagon
Da Ji
3
1
0
3
L
Sobek
TakeTv
Sobek
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,607
Damage
5,742
14,485
Taken
14,188
6,868
Mitigated
5,373
8,358
Healing
3,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
960
0
118
2,024
3,158
1,686
0
174
2,984
8,554
0
L
1,789
555
0
1,037
3,652
1,911
325
257
3,395
0
13,680
W
1,246
460
0
624
2,285
715
904
351
1,892
15,687
2,688
L
283
0
0
0
1,156
233
0
411
745
2,464
0
W
Chernobog
Mescalitos
Chernobog
1,319
925
0
795
1,679
343
320
143
1,536
0
9,388
W
Bellona
Morubundi
Bellona
1,920
446
0
659
4,013
2,956
0
0
4,013
0
11,605
L
Neith
Qìxí
Neith
908
419
0
1,146
2,468
570
0
436
2,032
0
14,418
W
Thanatos
RosaWolke
Thanatos
2,162
252
0
4,138
3,350
1,168
0
86
3,224
0
25,410
L
Da Ji
Sparagon
Da Ji
2,209
771
0
607
3,358
1,088
0
356
3,002
0
15,739
L
Sobek
TakeTv
Sobek
553
58
0
412
3,554
1,571
0
656
2,898
4,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,664
Gold Earned
19,371
164
Minions Killed
110
0
Camps Cleared
0
692,539
Distance Traveled
578,552
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,531
647
12
2
0
140,105
2
L
Osiris
4,317
617
34
5
0
144,745
0
W
Sol
4,696
671
53
8
0
122,428
1
L
Janus
3,040
434
7
1
0
41,407
0
W
Chernobog
3,869
553
24
3
0
141,520
2
W
Bellona
4,032
576
21
3
0
128,904
0
L
Neith
3,793
542
25
4
0
112,342
1
W
Thanatos
4,536
648
54
8
0
159,582
4
L
Da Ji
4,523
646
36
5
0
135,179
0
L
Sobek
3,698
528
8
1
0
144,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role