Player Matchup

He Bo
He Bo
Diamond V
 
He Bo
Diamond V
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Platinum II
 
The Morrigan
Platinum II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold I
FeelMyKarma
Chiron
Gold I
Level 77
God Stats
5W - 2L
1,821 SR
Queue Stats
81W - 75L
1,808 MMR
Party 1
Achilles
Achilles
Platinum V
KotoSad
Achilles
Platinum V
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 19L
1,920 MMR
Solo
Hel
Hel
Platinum I
xSupp
Hel
Platinum I
Level 158
God Stats
1W - 0L
1,507 SR
Queue Stats
200W - 221L
1,939 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,566 SR
1,733 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,455 SR
1,847 MMR
Sun Wukong
Sun Wukong
Platinum II
 
Sun Wukong
Platinum II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond V
AmaadooorRivaas
Neith
Diamond V
Level 55
God Stats
2W - 3L
1,262 SR
Queue Stats
111W - 110L
1,965 MMR
Solo
Odin
Odin
Platinum II
CruftLighrGirls
Odin
Platinum II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 43L
1,939 MMR
Solo
Chronos
Chronos
Platinum II
MisterMarocain
Chronos
Platinum II
Level 122
God Stats
24W - 22L
1,590 SR
Queue Stats
671W - 658L
1,815 MMR
Solo
Fenrir
Fenrir
Platinum I
She7a
Fenrir
Platinum I
Level 160
God Stats
6W - 11L
1,422 SR
Queue Stats
484W - 466L
2,018 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
4 / 2 / 2
7,906
565
6,318
7,928
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Morrigan
 
The Morrigan
13
2 / 1 / 0
7,765
555
3,567
4,641
2,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
16
8 / 1 / 1
9,535
681
14,738
14,421
5,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
KotoSad
Achilles
15
5 / 1 / 3
9,435
674
14,835
12,857
13,372
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hel
xSupp
Hel
11
1 / 0 / 4
7,407
529
3,951
9,560
7,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
UllrArtioAthenaMorgan Le FayGeb

VS

Bans
TiamatKhepriSobekCerberusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 5 / 3
7,084
506
6,276
16,489
9,743
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 0
7,419
530
6,460
8,499
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 1
6,158
440
3,809
10,688
5,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 7 / 1
6,734
481
4,954
10,402
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
She7a
Fenrir
12
1 / 2 / 2
7,037
503
4,292
11,518
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
20
Kills
4
5
Deaths
20
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
2
2
2.5
W
The Morrigan
 
The Morrigan
2
1
0
2
L
Sun Wukong
 
Sun Wukong
0
5
3
0.3
L
2
2
0
1
L
1
4
1
0.38
W
Chiron
8
1
1
8.5
W
Achilles
KotoSad
Achilles
5
1
3
6.5
L
0
7
1
0.07
L
Fenrir
She7a
Fenrir
1
2
2
1
W
Hel
xSupp
Hel
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,409
Damage
25,791
49,407
Taken
57,596
30,162
Mitigated
24,606
27,934
Healing
17,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,318
566
0
3,109
7,928
2,132
0
177
7,751
53,121
0
W
The Morrigan
 
The Morrigan
3,567
670
0
1,294
4,641
2,045
207
0
4,641
43,976
6,541
L
Sun Wukong
 
Sun Wukong
6,276
715
0
7,330
16,489
9,743
0
1,184
14,472
0
45,111
L
6,460
2,257
0
2,609
8,499
2,551
0
4,400
4,099
0
55,282
L
3,809
1,474
0
2,053
10,688
5,134
0
2,924
7,717
0
19,885
W
Chiron
14,738
8,052
485
8,411
14,421
5,322
695
2,668
11,753
0
88,535
W
Achilles
KotoSad
Achilles
14,835
5,574
0
6,932
12,857
13,372
0
674
12,183
0
62,818
L
4,954
2,220
0
2,484
10,402
3,408
0
962
9,440
44,291
6,053
L
Fenrir
She7a
Fenrir
4,292
826
0
3,482
11,518
3,770
0
4,083
7,344
0
38,289
W
Hel
xSupp
Hel
3,951
359
3,261
4,442
9,560
7,291
0
1,072
8,488
28,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,048
Gold Earned
34,432
538
Minions Killed
438
0
Camps Cleared
0
1,412,736
Distance Traveled
1,422,513
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,906
565
98
7
0
291,466
5
W
The Morrigan
7,765
555
117
8
0
270,318
5
L
Sun Wukong
7,084
506
93
7
0
287,216
3
L
Neith
7,419
530
126
9
0
285,339
2
L
Odin
6,158
440
36
3
0
282,349
2
W
Chiron
9,535
681
149
11
0
255,524
3
W
Achilles
9,435
674
130
9
0
312,047
2
L
Chronos
6,734
481
102
7
0
245,546
4
L
Fenrir
7,037
503
81
6
0
322,063
6
W
Hel
7,407
529
44
3
0
283,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role