Player Matchup

Osiris
Osiris
Claus08
Osiris
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,391 Elo+
Solo
Tiamat
Tiamat
Mardekai
Tiamat
Level 23
God Stats
4W - 4L
1,571 SR
Queue Stats
28W - 21L
1,395 Elo+
Solo
Jing Wei
Jing Wei
MoukZER
Jing Wei
Level 5
God Stats
4W - 6L
1,507 SR
Queue Stats
6W - 7L
1,290 Elo+
Solo
Cliodhna
Cliodhna
Pablomgv
Cliodhna
Level 67
God Stats
1W - 0L
1,352 SR
Queue Stats
16W - 16L
1,501 Elo+
Party 1
Ares
Ares
Thekille22
Ares
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 1
Team Averages
Level 22
1,486 SR
1,415 Elo+

VS

Team Averages
Level 13
1,526 SR
1,453 Elo+
Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
MaitreScapin
Janus
Level 10
God Stats
3W - 6L
1,471 SR
Queue Stats
17W - 19L
1,450 Elo+
Solo
Izanami
Izanami
UchihaItachi55MS
Izanami
Level 16
God Stats
4W - 7L
1,412 SR
Queue Stats
14W - 24L
1,314 Elo+
Solo
Guan Yu
Guan Yu
random1dze
Guan Yu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
supertuve
Ymir
Level 8
God Stats
0W - 1L
1,746 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Claus08
Osiris
11
0 / 1 / 2
6,034
603
1,280
4,362
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
Mardekai
Tiamat
9
5 / 2 / 3
5,973
597
4,828
4,429
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
MoukZER
Jing Wei
10
8 / 1 / 7
6,776
678
6,869
5,938
1,583
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
Pablomgv
Cliodhna
9
7 / 1 / 5
6,006
601
5,167
4,624
1,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
2 / 2 / 12
5,992
599
4,293
7,215
4,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
6
1 / 2 / 2
4,620
462
1,598
5,651
1,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 4 / 1
4,984
498
2,056
4,645
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
2 / 7 / 1
4,494
449
3,907
6,304
1,216
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
random1dze
Guan Yu
6
0 / 7 / 3
4,377
438
1,549
6,258
3,152
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
7
3 / 4 / 2
5,228
523
4,027
7,542
6,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
22
Kills
6
7
Deaths
24
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
2
2
1
W
Osiris
Claus08
Osiris
0
1
2
1
L
0
4
1
0.13
W
Tiamat
Mardekai
Tiamat
5
2
3
3.25
W
Jing Wei
MoukZER
Jing Wei
8
1
7
11.5
W
Cliodhna
Pablomgv
Cliodhna
7
1
5
9.5
W
2
2
12
4
L
2
7
1
0.36
L
Guan Yu
random1dze
Guan Yu
0
7
3
0.21
L
Ymir
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,437
Damage
13,137
26,568
Taken
30,400
12,989
Mitigated
13,076
9,523
Healing
3,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,598
250
0
866
5,651
1,746
0
1,272
4,291
0
14,412
W
Osiris
Claus08
Osiris
1,280
31
0
909
4,362
2,781
909
365
3,973
0
33,931
L
2,056
219
0
591
4,645
935
0
628
3,915
23,824
0
W
Tiamat
Mardekai
Tiamat
4,828
967
0
1,067
4,429
2,500
235
414
3,999
20,840
0
W
Jing Wei
MoukZER
Jing Wei
6,869
5,783
0
3,937
5,938
1,583
270
1,080
4,838
0
32,548
W
Cliodhna
Pablomgv
Cliodhna
5,167
693
0
1,050
4,624
1,458
0
1,366
3,196
0
18,115
W
4,293
391
0
2,560
7,215
4,667
0
2,716
4,479
12,402
0
L
3,907
3,135
67
372
6,304
1,216
0
1,124
5,168
0
11,064
L
Guan Yu
random1dze
Guan Yu
1,549
732
70
416
6,258
3,152
224
3,084
2,948
0
9,137
L
Ymir
4,027
1,155
0
1,004
7,542
6,027
0
2,541
4,957
11,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,781
Gold Earned
23,703
244
Minions Killed
131
0
Camps Cleared
0
926,323
Distance Traveled
923,677
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,620
462
32
3
0
220,239
0
W
Osiris
6,034
603
77
8
0
167,370
2
L
Janus
4,984
498
43
4
0
178,577
3
W
Tiamat
5,973
597
50
5
0
183,180
1
W
Jing Wei
6,776
678
58
6
0
191,108
0
W
Cliodhna
6,006
601
38
4
0
182,350
0
W
Ares
5,992
599
21
2
0
202,315
1
L
Izanami
4,494
449
17
2
0
165,823
0
L
Guan Yu
4,377
438
22
2
0
177,743
0
L
Ymir
5,228
523
17
2
0
181,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role