Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Hydramuller
Danzaburou
Level 154
God Stats
13W - 9L
1,612 SR
Queue Stats
52W - 49L
1,489 Elo+
Party 2
Cabrakan
Cabrakan
JayKillsAgain
Cabrakan
Level 156
God Stats
1W - 3L
1,813 SR
Queue Stats
165W - 158L
1,516 Elo+
Party 2
Cliodhna
Cliodhna
KnivesVash91
Cliodhna
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 20L
1,686 Elo+
Party 3
Agni
Agni
slimelif3
Agni
Level 36
God Stats
0W - 1L
1,935 SR
Queue Stats
52W - 19L
1,783 Elo+
Party 3
Team Averages
Level 112
1,672 SR
1,595 Elo+

VS

Team Averages
Level 90
1,517 SR
1,515 Elo+
Ra
Ra
 
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Blaze7655
Sun Wukong
Level 128
God Stats
7W - 6L
1,515 SR
Queue Stats
187W - 187L
1,555 Elo+
Party 1
Chernobog
Chernobog
Sage Alo
Chernobog
Level 127
God Stats
9W - 13L
1,588 SR
Queue Stats
173W - 166L
1,550 Elo+
Party 1
Nike
Nike
wootpoot
Nike
Level 47
God Stats
1W - 0L
1,484 SR
Queue Stats
55W - 60L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
1 / 4 / 0
8,307
593
5,605
10,687
7,345
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Hydramuller
Danzaburou
9
0 / 7 / 2
5,896
421
3,724
9,087
1,410
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
JayKillsAgain
Cabrakan
8
1 / 5 / 1
6,378
456
2,194
12,460
9,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
KnivesVash91
Cliodhna
12
1 / 4 / 0
7,610
544
6,461
10,157
3,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
13
1 / 3 / 1
7,927
566
7,381
5,402
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
5 / 0 / 7
9,784
699
10,843
8,590
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
 
Hun Batz
14
8 / 1 / 5
8,930
638
8,699
10,633
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Blaze7655
Sun Wukong
11
5 / 1 / 6
7,063
505
5,796
9,102
6,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chernobog
Sage Alo
Chernobog
14
2 / 1 / 9
8,218
587
3,780
11,078
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
15
3 / 1 / 1
8,947
639
3,397
8,005
5,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
4
Kills
23
23
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
4
0
0.25
W
Ra
 
Ra
5
0
7
8.5
W
Hun Batz
 
Hun Batz
8
1
5
10.5
W
Sun Wukong
Blaze7655
Sun Wukong
5
1
6
8
L
Danzaburou
Hydramuller
Danzaburou
0
7
2
0.14
L
Cabrakan
JayKillsAgain
Cabrakan
1
5
1
0.3
L
Cliodhna
KnivesVash91
Cliodhna
1
4
0
0.25
W
Chernobog
Sage Alo
Chernobog
2
1
9
6.5
L
Agni
1
3
1
0.5
W
Nike
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,365
Damage
32,515
47,793
Taken
47,408
23,652
Mitigated
22,291
11,847
Healing
22,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,605
555
0
3,705
10,687
7,345
583
661
9,972
52,964
0
W
Ra
 
Ra
10,843
939
1,871
6,102
8,590
3,235
157
3,869
4,445
76,476
0
W
Hun Batz
 
Hun Batz
8,699
2,627
0
2,980
10,633
3,903
86
2,082
8,495
0
57,830
W
Sun Wukong
Blaze7655
Sun Wukong
5,796
1,047
672
3,563
9,102
6,328
0
3,093
5,758
0
19,754
L
Danzaburou
Hydramuller
Danzaburou
3,724
1,299
0
1,544
9,087
1,410
0
788
7,924
0
21,877
L
Cabrakan
JayKillsAgain
Cabrakan
2,194
382
1,005
2,248
12,460
9,166
0
4,591
7,319
11,657
0
L
Cliodhna
KnivesVash91
Cliodhna
6,461
589
0
2,744
10,157
3,923
0
2,412
7,471
0
52,367
W
Chernobog
Sage Alo
Chernobog
3,780
2,662
0
5,106
11,078
3,709
24
2,656
8,349
0
62,690
L
Agni
7,381
324
0
601
5,402
1,808
0
1,872
3,311
54,532
0
W
Nike
3,397
931
0
1,835
8,005
5,116
54
2,969
4,989
0
56,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,118
Gold Earned
42,942
389
Minions Killed
544
0
Camps Cleared
0
1,408,519
Distance Traveled
1,523,992
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,307
593
130
9
0
266,105
3
W
Ra
9,784
699
170
12
0
343,218
0
W
Hun Batz
8,930
638
91
7
0
339,436
2
W
Sun Wukong
7,063
505
30
2
0
291,751
3
L
Danzaburou
5,896
421
43
3
0
269,452
1
L
Cabrakan
6,378
456
16
1
0
269,202
4
L
Cliodhna
7,610
544
86
6
0
319,066
7
W
Chernobog
8,218
587
109
8
0
280,052
1
L
Agni
7,927
566
114
8
0
284,694
3
W
Nike
8,947
639
144
10
0
269,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role