Player Matchup

Aphrodite
Aphrodite
Diamond II
Bosstronium
Aphrodite
Diamond II
Level 106
God Stats
20W - 16L
1,628 SR
Queue Stats
266W - 247L
2,427 MMR
Solo
Hachiman
Hachiman
Diamond IV
Diligenc3
Hachiman
Diamond IV
Level 160
God Stats
7W - 13L
1,484 SR
Queue Stats
1,138W - 1,145L
2,178 MMR
Solo
Hun Batz
Hun Batz
Diamond II
Javi-6969-
Hun Batz
Diamond II
Level 160
God Stats
6W - 2L
1,735 SR
Queue Stats
107W - 110L
2,401 MMR
Solo
Cthulhu
Cthulhu
Diamond I
MainSlane
Cthulhu
Diamond I
Level 159
God Stats
23W - 13L
1,730 SR
Queue Stats
281W - 272L
2,366 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
ShaneCFxOtto
Guan Yu
Diamond IV
Level 128
God Stats
5W - 7L
1,459 SR
Queue Stats
631W - 629L
2,203 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,607 SR
2,315 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,640 SR
2,195 MMR
Baba Yaga
Baba Yaga
Diamond IV
 
Baba Yaga
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Masters
MinajDollxo
Ganesha
Masters
Level 159
God Stats
96W - 123L
1,572 SR
Queue Stats
1,733W - 1,766L
2,333 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond III
WakeStorm
Sun Wukong
Diamond III
Level 160
God Stats
5W - 4L
1,577 SR
Queue Stats
448W - 422L
2,222 MMR
Solo
Susano
Susano
Masters
WithTheGOE
Susano
Masters
Level 160
God Stats
485W - 366L
1,718 SR
Queue Stats
1,738W - 1,723L
2,533 MMR
Party 1
Skadi
Skadi
Diamond II
luvPAIN---
Skadi
Diamond II
Level 109
God Stats
13W - 6L
1,835 SR
Queue Stats
214W - 201L
2,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bosstronium
Aphrodite
16
1 / 4 / 2
9,860
470
13,781
14,374
9,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Diligenc3
Hachiman
17
2 / 6 / 2
10,531
501
7,059
19,458
6,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
Javi-6969-
Hun Batz
16
1 / 4 / 3
9,511
453
6,760
16,252
5,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
MainSlane
Cthulhu
15
2 / 2 / 4
8,976
427
12,948
23,414
23,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
ShaneCFxOtto
Guan Yu
16
2 / 4 / 0
10,325
492
7,349
15,305
12,279
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
UllrPersephoneArtioMorgan Le FayTiamat

VS

Bans
OdinIzanamiJanusCharybdisRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
19
4 / 2 / 9
12,041
573
16,881
14,482
8,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
MinajDollxo
Ganesha
15
0 / 0 / 13
10,368
494
6,067
15,676
16,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
WakeStorm
Sun Wukong
19
5 / 0 / 7
12,349
588
15,403
17,726
17,836
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
WithTheGOE
Susano
20
6 / 2 / 4
12,175
580
13,972
16,160
8,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
20
5 / 4 / 5
12,538
597
14,595
12,589
5,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
8
Kills
20
20
Deaths
8
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
4
2
9
4.25
L
Aphrodite
Bosstronium
Aphrodite
1
4
2
0.5
L
Hachiman
Diligenc3
Hachiman
2
6
2
0.5
L
Hun Batz
Javi-6969-
Hun Batz
1
4
3
0.63
L
Cthulhu
MainSlane
Cthulhu
2
2
4
2
W
Ganesha
MinajDollxo
Ganesha
0
0
13
6.5
L
Guan Yu
ShaneCFxOtto
Guan Yu
2
4
0
0.5
W
Sun Wukong
WakeStorm
Sun Wukong
5
0
7
8.5
W
Susano
WithTheGOE
Susano
6
2
4
4
W
Skadi
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,897
Damage
66,918
88,803
Taken
76,633
56,960
Mitigated
56,323
28,734
Healing
28,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
16,881
538
274
6,248
14,482
8,053
461
7,154
7,328
98,203
0
L
Aphrodite
Bosstronium
Aphrodite
13,781
1,094
4,341
7,567
14,374
9,747
0
6,069
8,305
81,418
0
L
Hachiman
Diligenc3
Hachiman
7,059
4,329
0
6,446
19,458
6,001
26
1,368
18,090
0
93,215
L
Hun Batz
Javi-6969-
Hun Batz
6,760
1,088
0
4,120
16,252
5,816
0
4,963
11,289
0
61,340
L
Cthulhu
MainSlane
Cthulhu
12,948
757
704
1,655
23,414
23,117
0
9,833
13,581
49,471
0
W
Ganesha
MinajDollxo
Ganesha
6,067
540
66
2,924
15,676
16,309
171
8,536
7,140
26,619
0
L
Guan Yu
ShaneCFxOtto
Guan Yu
7,349
1,289
85
3,816
15,305
12,279
226
4,424
10,881
0
72,183
W
Sun Wukong
WakeStorm
Sun Wukong
15,403
3,135
0
9,407
17,726
17,836
160
4,183
13,543
12,035
75,943
W
Susano
WithTheGOE
Susano
13,972
2,960
0
5,934
16,160
8,299
1,562
5,382
10,778
0
105,465
W
Skadi
14,595
7,021
0
3,251
12,589
5,826
5,838
1,474
11,115
0
100,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,203
Gold Earned
59,471
645
Minions Killed
730
0
Camps Cleared
0
1,983,075
Distance Traveled
2,169,966
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
12,041
573
201
10
0
419,559
9
L
Aphrodite
9,860
470
166
8
0
379,759
9
L
Hachiman
10,531
501
152
7
0
327,527
3
L
Hun Batz
9,511
453
113
5
0
445,494
0
L
Cthulhu
8,976
427
65
3
0
415,474
6
W
Ganesha
10,368
494
15
1
0
423,269
4
L
Guan Yu
10,325
492
149
7
0
414,821
3
W
Sun Wukong
12,349
588
172
8
0
461,675
1
W
Susano
12,175
580
180
9
0
469,514
4
W
Skadi
12,538
597
162
8
0
395,949
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role