Player Matchup

Chaac
Chaac
GodSent-_-SiicK
Chaac
Level 37
God Stats
1W - 1L
1,661 SR
Queue Stats
126W - 143L
1,486 Elo+
Party 2
He Bo
He Bo
Johnny-The-King
He Bo
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
95W - 91L
1,409 Elo+
Party 2
Athena
Athena
X the NeCR0Z
Athena
Level 37
God Stats
10W - 14L
1,455 SR
Queue Stats
110W - 142L
1,291 Elo+
Solo
Neith
Neith
blondeboi_
Neith
Level 47
God Stats
13W - 11L
1,352 SR
Queue Stats
23W - 27L
1,354 Elo+
Party 2
Ullr
Ullr
kyrieheard
Ullr
Level 126
God Stats
1W - 1L
1,641 SR
Queue Stats
155W - 176L
1,482 Elo+
Party 2
Team Averages
Level 71
1,522 SR
1,404 Elo+

VS

Team Averages
Level 79
1,441 SR
1,401 Elo+
Zhong Kui
Zhong Kui
Barzwell
Zhong Kui
Level 90
God Stats
20W - 18L
1,573 SR
Queue Stats
692W - 649L
1,532 Elo+
Party 1
Hel
Hel
DarkSh1ro
Hel
Level 48
God Stats
2W - 4L
1,440 SR
Queue Stats
180W - 206L
1,335 Elo+
Party 1
Jing Wei
Jing Wei
Korgem
Jing Wei
Level 66
God Stats
1W - 2L
1,138 SR
Queue Stats
144W - 199L
1,231 Elo+
Solo
Cerberus
Cerberus
ShxnobiGod
Cerberus
Level 65
God Stats
16W - 9L
1,544 SR
Queue Stats
285W - 321L
1,399 Elo+
Party 1
Nemesis
Nemesis
UncleAntx
Nemesis
Level 127
God Stats
73W - 62L
1,512 SR
Queue Stats
683W - 681L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
8,373
493
3,681
10,907
6,527
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 4 / 2
7,682
452
4,995
10,880
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
10
0 / 5 / 1
6,606
389
4,382
13,356
4,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
14
2 / 2 / 0
8,328
490
7,919
8,978
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 0
8,150
479
3,536
10,150
3,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Barzwell
Zhong Kui
18
9 / 0 / 3
10,928
643
14,091
13,864
11,108
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 4 / 5
8,286
487
5,582
9,451
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Korgem
Jing Wei
13
0 / 2 / 0
7,866
463
1,996
7,837
2,498
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
ShxnobiGod
Cerberus
13
0 / 1 / 2
7,354
433
4,170
10,510
7,263
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
UncleAntx
Nemesis
17
8 / 1 / 5
10,243
603
11,797
10,131
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
8
Kills
18
18
Deaths
8
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Barzwell
Zhong Kui
9
0
3
10.5
W
1
4
5
0.88
L
0
3
0
0
L
4
4
2
1.25
W
Jing Wei
Korgem
Jing Wei
0
2
0
0
W
Cerberus
ShxnobiGod
Cerberus
0
1
2
1
W
Nemesis
UncleAntx
Nemesis
8
1
5
10.5
L
Athena
0
5
1
0.1
L
Neith
2
2
0
1
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,513
Damage
37,636
54,271
Taken
51,793
18,786
Mitigated
28,781
12,533
Healing
24,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Barzwell
Zhong Kui
14,091
1,885
510
10,186
13,864
11,108
1,216
808
12,936
73,392
0
W
5,582
655
574
2,102
9,451
3,351
998
3,305
6,104
46,187
0
L
3,681
451
0
3,472
10,907
6,527
773
5,426
5,481
0
51,802
L
4,995
336
0
3,136
10,880
2,423
0
3,012
7,868
31,805
0
W
Jing Wei
Korgem
Jing Wei
1,996
1,288
0
3,480
7,837
2,498
698
221
7,614
0
51,556
W
Cerberus
ShxnobiGod
Cerberus
4,170
154
0
3,326
10,510
7,263
151
2,138
8,242
38,047
0
W
Nemesis
UncleAntx
Nemesis
11,797
4,700
0
3,850
10,131
4,561
1,059
2,887
7,180
0
66,277
L
Athena
4,382
1,625
0
1,153
13,356
4,030
94
6,266
7,090
32,425
0
L
Neith
7,919
3,159
0
4,224
8,978
2,657
1,024
3,874
5,104
0
46,956
L
3,536
871
0
548
10,150
3,149
572
5,265
4,885
0
45,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,139
Gold Earned
44,677
447
Minions Killed
539
0
Camps Cleared
0
1,476,737
Distance Traveled
1,713,350
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,928
643
153
9
0
340,364
1
W
Hel
8,286
487
87
5
0
312,659
2
L
Chaac
8,373
493
131
8
0
307,854
3
L
He Bo
7,682
452
54
3
0
301,058
0
W
Jing Wei
7,866
463
114
7
0
311,351
0
W
Cerberus
7,354
433
79
5
0
343,531
5
W
Nemesis
10,243
603
106
6
0
405,445
2
L
Athena
6,606
389
64
4
0
292,043
0
L
Neith
8,328
490
94
6
0
286,693
5
L
Ullr
8,150
479
104
6
0
289,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role