Player Matchup

Discordia
Discordia
ANTAR52
Discordia
Level 22
God Stats
2W - 1L
1,441 SR
Queue Stats
8W - 7L
1,476 Elo+
Solo
King Arthur
King Arthur
ProfessorWoodie
King Arthur
Level 27
God Stats
3W - 2L
1,580 SR
Queue Stats
49W - 44L
1,537 Elo+
Party 1
Cupid
Cupid
SwayShadow
Cupid
Level 28
God Stats
103W - 84L
1,574 SR
Queue Stats
123W - 112L
1,520 Elo+
Solo
Ares
Ares
chocheritas25
Ares
Level 28
God Stats
15W - 13L
1,820 SR
Queue Stats
128W - 130L
1,534 Elo+
Solo
Fenrir
Fenrir
jubjubkilla
Fenrir
Level 24
God Stats
23W - 10L
1,651 SR
Queue Stats
40W - 25L
1,551 Elo+
Party 1
Team Averages
Level 26
1,613 SR
1,524 Elo+

VS

Team Averages
Level 21
1,436 SR
1,458 Elo+
Cliodhna
Cliodhna
Panti3droppa69
Cliodhna
Level 31
God Stats
2W - 9L
1,239 SR
Queue Stats
109W - 115L
1,544 Elo+
Solo
Skadi
Skadi
T0XIC_P-A-I-N
Skadi
Level 28
God Stats
20W - 20L
1,494 SR
Queue Stats
108W - 130L
1,436 Elo+
Solo
Cu Chulainn
Cu Chulainn
Xengum
Cu Chulainn
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,559 Elo+
Solo
Ymir
Ymir
joniitooovr
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,236 Elo+
Solo
Fenrir
Fenrir
zKroniiczz x
Fenrir
Level 24
God Stats
13W - 17L
1,445 SR
Queue Stats
101W - 102L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ANTAR52
Discordia
12
8 / 3 / 0
7,437
620
8,144
6,036
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ProfessorWoodie
King Arthur
11
2 / 0 / 1
6,652
554
4,635
8,970
7,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
11
5 / 3 / 1
6,791
566
5,105
7,066
2,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 1 / 5
6,752
563
6,183
10,438
7,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
10
0 / 2 / 3
6,056
505
1,579
9,252
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
3 / 3 / 0
6,233
519
6,208
7,482
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 5 / 3
6,119
510
4,848
7,792
2,248
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
Xengum
Cu Chulainn
9
0 / 4 / 2
5,569
464
2,628
7,040
3,609
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 8 / 2
5,580
465
273
9,021
7,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
12
6 / 0 / 1
7,206
601
7,563
10,151
3,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
18
Kills
9
9
Deaths
20
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
ANTAR52
Discordia
8
3
0
2.67
L
Cliodhna
3
3
0
1
W
King Arthur
ProfessorWoodie
King Arthur
2
0
1
2.5
W
Cupid
5
3
1
1.83
L
0
5
3
0.3
L
Cu Chulainn
Xengum
Cu Chulainn
0
4
2
0.25
W
3
1
5
5.5
L
0
8
2
0.13
W
Fenrir
0
2
3
0.75
L
Fenrir
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,646
Damage
21,520
41,762
Taken
41,486
23,773
Mitigated
19,954
13,542
Healing
6,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ANTAR52
Discordia
8,144
689
0
759
6,036
1,714
0
215
5,821
39,613
0
L
Cliodhna
6,208
673
0
848
7,482
2,937
388
2,520
4,962
0
29,060
W
King Arthur
ProfessorWoodie
King Arthur
4,635
408
0
3,200
8,970
7,102
0
287
8,683
0
32,628
W
Cupid
5,105
3,078
0
1,470
7,066
2,165
844
112
6,954
0
33,647
L
4,848
1,573
0
250
7,792
2,248
974
2,665
5,127
0
35,183
L
Cu Chulainn
Xengum
Cu Chulainn
2,628
351
0
306
7,040
3,609
144
1,397
5,643
2,716
17,984
W
6,183
560
1,321
3,142
10,438
7,266
283
96
10,342
16,778
0
L
273
142
0
132
9,021
7,293
0
4,286
4,735
11,810
0
W
Fenrir
1,579
232
0
3,650
9,252
5,526
0
41
9,211
0
34,334
L
Fenrir
7,563
1,721
0
5,155
10,151
3,867
0
3,459
6,692
0
38,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,688
Gold Earned
30,707
309
Minions Killed
248
0
Camps Cleared
0
1,100,300
Distance Traveled
1,179,486
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,437
620
71
6
0
227,060
1
L
Cliodhna
6,233
519
54
5
0
245,553
0
W
King Arthur
6,652
554
82
7
0
240,830
5
W
Cupid
6,791
566
69
6
0
189,540
1
L
Skadi
6,119
510
57
5
0
220,099
1
L
Cu Chulainn
5,569
464
35
3
0
243,434
3
W
Ares
6,752
563
17
1
0
228,998
3
L
Ymir
5,580
465
27
2
0
182,820
0
W
Fenrir
6,056
505
70
6
0
213,872
2
L
Fenrir
7,206
601
75
6
0
287,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role