Player Matchup

Camazotz
Camazotz
Argoll
Camazotz
Level 157
God Stats
2W - 1L
1,280 SR
Queue Stats
218W - 209L
1,545 Elo+
Solo
Hera
Hera
Jenny-Jinna
Hera
Level 157
God Stats
9W - 6L
1,580 SR
Queue Stats
559W - 599L
1,435 Elo+
Solo
Bacchus
Bacchus
MutilatorR
Bacchus
Level 124
God Stats
1W - 2L
1,509 SR
Queue Stats
63W - 64L
1,448 Elo+
Party 1
Jormungandr
Jormungandr
abesod
Jormungandr
Level 115
God Stats
3W - 4L
1,328 SR
Queue Stats
247W - 215L
1,493 Elo+
Party 1
Terra
Terra
makentos
Terra
Level 160
God Stats
2W - 2L
1,552 SR
Queue Stats
193W - 166L
1,484 Elo+
Party 1
Team Averages
Level 143
1,450 SR
1,481 Elo+

VS

Team Averages
Level 84
1,517 SR
1,492 Elo+
Charybdis
Charybdis
Alanonon
Charybdis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,284 Elo+
Party 2
Xing Tian
Xing Tian
Osurdum
Xing Tian
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,662 Elo+
Solo
Ra
Ra
Suppleyr
Ra
Level 135
God Stats
7W - 6L
1,493 SR
Queue Stats
565W - 485L
1,509 Elo+
Solo
Eset
Eset
TauroSilver
Eset
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 2
Fenrir
Fenrir
vesko91d
Fenrir
Level 125
God Stats
5W - 4L
1,594 SR
Queue Stats
218W - 210L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Argoll
Camazotz
20
10 / 7 / 8
14,050
739
20,323
29,090
19,325
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
2 / 4 / 13
12,430
654
18,607
13,395
8,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
MutilatorR
Bacchus
20
9 / 3 / 10
14,523
764
19,579
19,956
18,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
abesod
Jormungandr
20
6 / 3 / 19
14,144
744
19,831
31,222
49,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Terra
makentos
Terra
20
3 / 1 / 13
13,348
703
9,018
22,760
26,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alanonon
Charybdis
19
5 / 8 / 8
12,543
660
21,538
18,956
8,031
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
Osurdum
Xing Tian
19
1 / 3 / 9
11,723
617
12,116
24,708
35,096
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
5 / 6 / 6
12,643
665
20,661
18,213
9,202
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
3 / 8 / 11
11,922
627
20,804
18,552
8,518
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
vesko91d
Fenrir
18
3 / 5 / 9
11,621
612
12,657
18,970
23,318
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
60
30
Kills
17
18
Deaths
30
63
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Alanonon
Charybdis
5
8
8
1.13
W
Camazotz
Argoll
Camazotz
10
7
8
2
W
2
4
13
2.13
W
Bacchus
MutilatorR
Bacchus
9
3
10
4.67
L
Xing Tian
Osurdum
Xing Tian
1
3
9
1.83
L
5
6
6
1.33
L
3
8
11
1.06
W
Jormungandr
abesod
Jormungandr
6
3
19
5.17
W
Terra
makentos
Terra
3
1
13
9.5
L
Fenrir
vesko91d
Fenrir
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,358
Damage
87,776
116,423
Taken
99,399
122,206
Mitigated
84,165
59,078
Healing
38,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Alanonon
Charybdis
21,538
8,194
787
2,426
18,956
8,031
0
14,208
4,748
0
38,811
W
Camazotz
Argoll
Camazotz
20,323
4,939
1,992
11,015
29,090
19,325
2,722
13,652
15,127
0
37,532
W
18,607
6,302
1,107
595
13,395
8,373
886
6,939
6,250
54,726
0
W
Bacchus
MutilatorR
Bacchus
19,579
1,429
1,429
3,596
19,956
18,941
168
10,240
9,461
33,256
0
L
Xing Tian
Osurdum
Xing Tian
12,116
602
1,588
6,225
24,708
35,096
0
12,490
12,218
32,343
0
L
20,661
2,756
8,879
6,418
18,213
9,202
0
13,534
4,679
54,619
0
L
20,804
1,045
3,212
4,077
18,552
8,518
0
14,095
4,457
38,494
0
W
Jormungandr
abesod
Jormungandr
19,831
2,420
2,389
5,404
31,222
49,108
561
11,408
19,372
44,645
0
W
Terra
makentos
Terra
9,018
874
19,229
12,322
22,760
26,459
794
9,840
12,632
19,560
0
L
Fenrir
vesko91d
Fenrir
12,657
2,291
1,379
3,932
18,970
23,318
0
12,708
6,262
0
19,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,495
Gold Earned
60,452
201
Minions Killed
185
0
Camps Cleared
0
1,758,300
Distance Traveled
1,640,105
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,543
660
26
1
0
288,948
2
W
Camazotz
14,050
739
39
2
0
319,520
0
W
Hera
12,430
654
68
4
0
325,332
2
W
Bacchus
14,523
764
41
2
0
366,883
3
L
Xing Tian
11,723
617
22
1
0
413,696
5
L
Ra
12,643
665
87
5
0
304,977
4
L
Eset
11,922
627
28
1
0
313,637
0
W
Jormungandr
14,144
744
34
2
0
356,602
1
W
Terra
13,348
703
19
1
0
389,963
0
L
Fenrir
11,621
612
22
1
0
318,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role