Player Matchup

Janus
Janus
 
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AyDre
Cerberus
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,523 Elo+
Party 2
Danzaburou
Danzaburou
NoblesseOblige4
Danzaburou
Level 4
God Stats
4W - 3L
1,389 SR
Queue Stats
4W - 3L
1,333 Elo+
Party 2
Cliodhna
Cliodhna
RanchF7
Cliodhna
Level 101
God Stats
8W - 7L
1,539 SR
Queue Stats
98W - 65L
1,583 Elo+
Party 2
Zeus
Zeus
Zumbah244
Zeus
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
12W - 12L
1,562 Elo+
Party 2
Team Averages
Level 48
1,486 SR
1,500 Elo+

VS

Team Averages
Level 22
1,480 SR
1,471 Elo+
Ymir
Ymir
CapRexUrHart
Ymir
Level 29
God Stats
16W - 10L
1,637 SR
Queue Stats
161W - 192L
1,400 Elo+
Solo
Bellona
Bellona
EastEmperor7558
Bellona
Level 12
God Stats
9W - 7L
1,550 SR
Queue Stats
23W - 20L
1,597 Elo+
Solo
Izanami
Izanami
ILainI
Izanami
Level 26
God Stats
34W - 37L
1,448 SR
Queue Stats
114W - 101L
1,515 Elo+
Solo
Bastet
Bastet
M73Acorns
Bastet
Level 27
God Stats
5W - 8L
1,418 SR
Queue Stats
85W - 89L
1,445 Elo+
Party 1
Skadi
Skadi
Tyronne54321
Skadi
Level 14
God Stats
8W - 13L
1,345 SR
Queue Stats
29W - 34L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 2 / 1
7,099
592
7,852
5,300
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
AyDre
Cerberus
10
1 / 1 / 3
5,606
467
4,022
8,341
5,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
NoblesseOblige4
Danzaburou
9
2 / 3 / 5
5,808
484
3,794
5,503
1,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
RanchF7
Cliodhna
13
7 / 2 / 2
7,532
628
7,387
8,079
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
7
0 / 5 / 4
4,865
405
4,495
4,907
779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
6,435
536
2,518
14,142
5,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 2 / 0
7,154
596
6,074
6,532
5,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
ILainI
Izanami
14
5 / 1 / 1
8,478
707
6,356
8,700
3,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
M73Acorns
Bastet
11
2 / 2 / 2
6,582
549
2,320
6,186
1,467
Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 6 / 2
5,780
482
4,850
7,309
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
14
Kills
12
13
Deaths
14
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
2
1
2.25
L
Cerberus
AyDre
Cerberus
1
1
3
2.5
W
1
3
4
1
W
1
2
0
0.5
W
Izanami
ILainI
Izanami
5
1
1
5.5
W
Bastet
M73Acorns
Bastet
2
2
2
1.5
L
Danzaburou
NoblesseOblige4
Danzaburou
2
3
5
1.5
L
Cliodhna
RanchF7
Cliodhna
7
2
2
4
W
3
6
2
0.67
L
Zeus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,550
Damage
22,118
32,130
Taken
42,869
11,112
Mitigated
17,155
8,678
Healing
15,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,852
770
0
1,405
5,300
1,122
0
231
5,069
44,095
0
L
Cerberus
AyDre
Cerberus
4,022
222
0
3,266
8,341
5,451
0
0
8,341
21,608
0
W
2,518
251
0
4,978
14,142
5,910
433
5,902
8,076
25,837
0
W
6,074
2,387
0
2,222
6,532
5,033
0
2,041
4,035
0
50,417
W
Izanami
ILainI
Izanami
6,356
4,804
0
5,436
8,700
3,030
0
3,684
4,748
0
60,128
W
Bastet
M73Acorns
Bastet
2,320
452
0
2,317
6,186
1,467
0
1,788
4,274
0
23,619
L
Danzaburou
NoblesseOblige4
Danzaburou
3,794
2,223
0
551
5,503
1,285
136
997
4,506
0
21,086
L
Cliodhna
RanchF7
Cliodhna
7,387
2,020
0
2,817
8,079
2,475
0
416
7,663
0
44,154
W
4,850
2,780
0
261
7,309
1,715
1,161
1,924
5,367
0
19,969
L
Zeus
4,495
2,100
0
639
4,907
779
364
874
4,033
14,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,910
Gold Earned
34,429
289
Minions Killed
371
0
Camps Cleared
0
1,066,939
Distance Traveled
1,134,038
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,099
592
92
8
0
243,384
3
L
Cerberus
5,606
467
54
5
0
192,635
0
W
Ymir
6,435
536
49
4
0
195,195
2
W
Bellona
7,154
596
116
10
0
257,828
2
W
Izanami
8,478
707
111
9
0
233,841
5
W
Bastet
6,582
549
54
5
0
267,083
4
L
Danzaburou
5,808
484
37
3
0
193,373
0
L
Cliodhna
7,532
628
79
7
0
263,940
2
W
Skadi
5,780
482
41
3
0
180,091
1
L
Zeus
4,865
405
27
2
0
173,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role