Player Matchup

Sol
Sol
 
Sol
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
DaddyDeans
Nemesis
Level 7
God Stats
1W - 1L
1,311 SR
Queue Stats
5W - 5L
1,517 Elo+
Party 1
Geb
Geb
Ethanplayz05
Geb
Level 8
God Stats
17W - 14L
1,359 SR
Queue Stats
19W - 20L
1,270 Elo+
Party 2
Amaterasu
Amaterasu
TkCh Spartan
Amaterasu
Level 76
God Stats
9W - 8L
1,524 SR
Queue Stats
26W - 27L
1,467 Elo+
Party 1
Anhur
Anhur
zPedrooPB
Anhur
Level 7
God Stats
2W - 1L
1,317 SR
Queue Stats
14W - 16L
1,183 Elo+
Solo
Team Averages
Level 40
1,402 SR
1,387 Elo+

VS

Team Averages
Level 16
1,374 SR
1,414 Elo+
Geb
Geb
AvL GaLo 69
Geb
Level 49
God Stats
3W - 4L
1,500 SR
Queue Stats
162W - 163L
1,425 Elo+
Party 3
Osiris
Osiris
Popokk2233
Osiris
Level 4
God Stats
6W - 7L
1,153 SR
Queue Stats
9W - 12L
1,179 Elo+
Party 3
Janus
Janus
Roier6796
Janus
Level 18
God Stats
7W - 10L
1,148 SR
Queue Stats
34W - 39L
1,424 Elo+
Party 3
Cliodhna
Cliodhna
ScissorHands580
Cliodhna
Level 7
God Stats
9W - 12L
1,570 SR
Queue Stats
11W - 12L
1,543 Elo+
Solo
Artemis
Artemis
preasidenttrose
Artemis
Level 3
God Stats
11W - 11L
1,500 SR
Queue Stats
16W - 13L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
7 / 3 / 3
12,090
636
9,599
15,987
5,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
DaddyDeans
Nemesis
16
1 / 3 / 4
10,510
553
5,325
13,780
6,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

15
2 / 5 / 6
10,366
546
6,904
16,518
15,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
TkCh Spartan
Amaterasu
19
3 / 3 / 2
12,612
664
7,510
16,555
13,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
zPedrooPB
Anhur
17
7 / 3 / 0
11,286
594
8,625
14,571
5,530
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 8
8,275
436
6,269
17,796
13,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
Popokk2233
Osiris
4
0 / 0 / 0
5,476
288
348
1,291
611
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Roier6796
Janus
16
7 / 5 / 1
10,052
529
12,350
10,684
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
18
9 / 2 / 4
10,498
553
17,131
14,311
6,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 9 / 3
8,589
452
9,165
12,134
3,840
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
33
20
Kills
17
17
Deaths
20
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
3
3
2.83
L
0
4
8
1
W
Nemesis
DaddyDeans
Nemesis
1
3
4
1
W
2
5
6
1
L
Osiris
Popokk2233
Osiris
0
0
0
0
L
Janus
Roier6796
Janus
7
5
1
1.5
L
Cliodhna
9
2
4
5.5
W
Amaterasu
TkCh Spartan
Amaterasu
3
3
2
1.33
L
1
9
3
0.28
W
Anhur
zPedrooPB
Anhur
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,963
Damage
45,263
77,411
Taken
56,216
46,429
Mitigated
27,226
31,714
Healing
9,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,599
3,288
0
9,463
15,987
5,366
3,410
2,199
13,788
93,479
0
L
6,269
1,208
0
3,764
17,796
13,187
240
4,829
11,922
29,235
0
W
Nemesis
DaddyDeans
Nemesis
5,325
1,785
0
6,096
13,780
6,121
0
1,570
12,210
0
71,674
W
6,904
563
0
2,405
16,518
15,964
537
7,058
9,460
26,782
0
L
Osiris
Popokk2233
Osiris
348
237
0
0
1,291
611
0
0
1,291
0
4,009
L
Janus
Roier6796
Janus
12,350
1,881
0
253
10,684
2,761
638
997
9,687
57,670
0
L
Cliodhna
17,131
4,390
0
4,245
14,311
6,827
0
1,388
12,923
0
68,062
W
Amaterasu
TkCh Spartan
Amaterasu
7,510
2,955
0
6,556
16,555
13,448
2,322
966
15,589
0
73,956
L
9,165
5,001
0
993
12,134
3,840
2,300
8,244
3,890
0
53,969
W
Anhur
zPedrooPB
Anhur
8,625
4,354
0
7,194
14,571
5,530
2,062
7,139
7,432
0
73,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,864
Gold Earned
42,890
563
Minions Killed
339
0
Camps Cleared
0
1,710,725
Distance Traveled
1,355,610
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,090
636
146
8
0
337,656
2
L
Geb
8,275
436
33
2
0
315,164
0
W
Nemesis
10,510
553
118
6
0
394,577
4
W
Geb
10,366
546
24
1
0
330,392
0
L
Osiris
5,476
288
13
1
0
57,447
0
L
Janus
10,052
529
91
5
0
312,932
0
L
Cliodhna
10,498
553
97
5
0
379,793
1
W
Amaterasu
12,612
664
143
8
0
339,401
5
L
Artemis
8,589
452
105
6
0
290,274
0
W
Anhur
11,286
594
132
7
0
308,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role