Player Matchup

Baron Samedi
Baron Samedi
Xbc Leech
Baron Samedi
Level 69
God Stats
1W - 1L
1,732 SR
Queue Stats
9W - 7L
1,498 Elo+
Party 2
Cthulhu
Cthulhu
mobxgobby
Cthulhu
Level 43
God Stats
2W - 4L
1,382 SR
Queue Stats
198W - 97L
1,626 Elo+
Party 2
Ravana
Ravana
xSilentWilkox
Ravana
Level 89
God Stats
1W - 0L
1,534 SR
Queue Stats
190W - 96L
1,584 Elo+
Party 2
Team Averages
Level 67
1,550 SR
1,570 Elo+

VS

Team Averages
Level 21
1,509 SR
1,380 Elo+
Nu Wa
Nu Wa
FloWs_94
Nu Wa
Level 32
God Stats
9W - 13L
1,500 SR
Queue Stats
149W - 180L
1,317 Elo+
Party 1
Nemesis
Nemesis
LUAR12567
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ares
Ares
mazbeats94
Ares
Level 27
God Stats
10W - 7L
1,526 SR
Queue Stats
86W - 108L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Xbc Leech
Baron Samedi
13
3 / 0 / 7
8,871
739
10,507
8,455
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
mobxgobby
Cthulhu
13
1 / 0 / 10
8,663
722
8,863
15,278
14,996
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
6 / 2 / 2
8,953
746
6,874
10,958
6,196
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FloWs_94
Nu Wa
13
2 / 3 / 0
8,114
676
8,885
9,320
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
LUAR12567
Nemesis
6
0 / 7 / 0
6,424
535
323
5,720
1,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 1 / 1
7,146
596
7,058
15,290
11,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
2
2
Deaths
11
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
FloWs_94
Nu Wa
2
3
0
0.67
L
Nemesis
LUAR12567
Nemesis
0
7
0
0
W
Baron Samedi
Xbc Leech
Baron Samedi
3
0
7
6.5
L
0
1
1
0.5
W
Cthulhu
mobxgobby
Cthulhu
1
0
10
6
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,244
Damage
16,266
34,691
Taken
30,330
24,929
Mitigated
16,811
11,838
Healing
1,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
FloWs_94
Nu Wa
8,885
2,051
0
234
9,320
3,425
0
5,867
3,453
38,652
0
L
Nemesis
LUAR12567
Nemesis
323
69
0
138
5,720
1,707
0
2,854
2,866
0
2,006
W
Baron Samedi
Xbc Leech
Baron Samedi
10,507
318
2,855
2,568
8,455
3,737
733
4,744
3,463
40,846
0
L
7,058
94
94
1,515
15,290
11,679
0
11,059
4,231
17,455
0
W
Cthulhu
mobxgobby
Cthulhu
8,863
789
757
2,947
15,278
14,996
389
7,786
6,998
37,278
0
W
6,874
1,519
826
1,885
10,958
6,196
787
3,081
7,682
0
29,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,487
Gold Earned
21,684
173
Minions Killed
108
7
Camps Cleared
3
652,168
Distance Traveled
535,688
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,114
676
70
6
3
224,423
2
L
Nemesis
6,424
535
1
0
0
94,345
0
W
Baron Samedi
8,871
739
63
5
2
195,165
0
L
Ares
7,146
596
37
3
0
216,920
2
W
Cthulhu
8,663
722
63
5
1
234,962
0
W
Ravana
8,953
746
47
4
4
222,041
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role