Player Matchup

Nemesis
Nemesis
Aman59
Nemesis
Level 6
God Stats
15W - 9L
1,762 SR
Queue Stats
51W - 34L
1,371 Elo+
Party 1
Olorun
Olorun
Blackmanbau
Olorun
Level 18
God Stats
10W - 5L
1,512 SR
Queue Stats
48W - 37L
1,421 Elo+
Party 1
Ares
Ares
Codernium
Ares
Level 17
God Stats
2W - 2L
1,545 SR
Queue Stats
6W - 2L
1,819 Elo+
Party 2
Bellona
Bellona
HybridBaobab
Bellona
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 36L
1,370 Elo+
Party 1
Rama
Rama
LarvaTarba
Rama
Level 29
God Stats
3W - 0L
1,521 SR
Queue Stats
6W - 3L
1,661 Elo+
Party 2
Team Averages
Level 17
1,568 SR
1,528 Elo+

VS

Team Averages
Level 12
1,412 SR
1,156 Elo+
Ao Kuang
Ao Kuang
ManipuraChakra
Ao Kuang
Level 13
God Stats
1W - 4L
1,310 SR
Queue Stats
11W - 20L
1,140 Elo+
Party 3
Horus
Horus
SamonKateBro
Horus
Level 23
God Stats
1W - 2L
1,461 SR
Queue Stats
13W - 12L
1,364 Elo+
Solo
Hou Yi
Hou Yi
Z3NoXy06
Hou Yi
Level 5
God Stats
0W - 2L
1,287 SR
Queue Stats
2W - 7L
1,020 Elo+
Party 3
Artemis
Artemis
raataataat
Artemis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,166 Elo+
Party 3
Bellona
Bellona
ВуфвКуузук
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,089 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aman59
Nemesis
10
1 / 0 / 0
5,941
540
1,467
5,942
1,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
14
10 / 2 / 0
8,588
781
7,930
7,206
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
10
1 / 3 / 6
6,050
550
4,075
6,859
5,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
HybridBaobab
Bellona
11
2 / 1 / 0
6,475
589
2,458
6,475
4,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
6 / 1 / 2
6,345
577
6,719
3,564
1,376
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
9
2 / 8 / 2
6,356
578
4,626
8,919
3,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 3 / 2
4,533
412
1,361
7,968
3,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
Z3NoXy06
Hou Yi
8
2 / 3 / 1
5,585
508
3,346
4,094
1,076
Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
raataataat
Artemis
9
2 / 1 / 2
5,975
543
2,012
5,218
1,338
Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

6
0 / 5 / 2
4,470
406
3,164
7,568
6,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
20
Kills
6
7
Deaths
20
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aman59
Nemesis
1
0
0
1
W
Olorun
10
2
0
5
W
Ares
1
3
6
1.33
W
Bellona
HybridBaobab
Bellona
2
1
0
2
W
6
1
2
7
L
Ao Kuang
2
8
2
0.38
L
0
3
2
0.33
L
Hou Yi
Z3NoXy06
Hou Yi
2
3
1
0.83
L
Artemis
raataataat
Artemis
2
1
2
3
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,649
Damage
14,509
30,046
Taken
33,767
15,951
Mitigated
15,052
10,159
Healing
3,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aman59
Nemesis
1,467
1,020
0
567
5,942
1,964
50
486
5,456
0
41,061
W
Olorun
7,930
4,784
0
3,515
7,206
3,280
1,376
2,245
4,961
51,088
5,894
W
Ares
4,075
545
0
1,352
6,859
5,081
355
420
6,439
16,133
0
W
Bellona
HybridBaobab
Bellona
2,458
537
0
3,598
6,475
4,250
1,429
860
5,615
0
33,844
W
6,719
5,361
0
1,127
3,564
1,376
2,202
0
3,564
0
28,636
L
Ao Kuang
4,626
1,508
0
940
8,919
3,047
0
4,105
4,814
12,590
2,512
L
1,361
607
231
852
7,968
3,556
0
2,922
5,046
0
5,496
L
Hou Yi
Z3NoXy06
Hou Yi
3,346
1,652
0
615
4,094
1,076
0
829
3,265
0
24,411
L
Artemis
raataataat
Artemis
2,012
1,088
0
450
5,218
1,338
0
549
4,669
0
20,070
L
3,164
956
0
592
7,568
6,035
0
2,443
5,125
0
10,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,399
Gold Earned
26,919
347
Minions Killed
139
0
Camps Cleared
0
1,011,064
Distance Traveled
829,507
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,941
540
78
7
0
228,901
0
W
Olorun
8,588
781
123
11
0
190,025
1
W
Ares
6,050
550
26
2
0
218,302
2
W
Bellona
6,475
589
68
6
0
189,661
0
W
Rama
6,345
577
52
5
0
184,175
1
L
Ao Kuang
6,356
578
31
3
0
154,972
0
L
Horus
4,533
412
4
0
0
181,894
0
L
Hou Yi
5,585
508
47
4
0
166,442
1
L
Artemis
5,975
543
41
4
0
159,056
0
L
Bellona
4,470
406
16
1
0
167,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role