Player Matchup

Loki
Loki
JsuiTropZehef
Loki
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
132W - 122L
1,508 Elo+
Solo
Artemis
Artemis
Najimi_Ajimuu
Artemis
Level 25
God Stats
1W - 6L
1,543 SR
Queue Stats
83W - 91L
1,503 Elo+
Solo
Cthulhu
Cthulhu
Wokss_Bendero
Cthulhu
Level 29
God Stats
1W - 1L
1,721 SR
Queue Stats
104W - 109L
1,443 Elo+
Solo
Kukulkan
Kukulkan
lART94l
Kukulkan
Level 16
God Stats
0W - 2L
1,326 SR
Queue Stats
20W - 16L
1,549 Elo+
Solo
Yemoja
Yemoja
pe4enka2002
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 30L
1,375 Elo+
Solo
Team Averages
Level 21
1,518 SR
1,476 Elo+

VS

Team Averages
Level 22
1,586 SR
1,488 Elo+
Neith
Neith
BJF
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 53L
1,393 Elo+
Solo
Chang'e
Chang'e
El_Prof_de_Papel
Chang'e
Level 22
God Stats
59W - 62L
1,576 SR
Queue Stats
121W - 124L
1,479 Elo+
Solo
Olorun
Olorun
GengarHypnotizeU
Olorun
Level 6
God Stats
2W - 0L
1,716 SR
Queue Stats
9W - 3L
1,664 Elo+
Solo
Thor
Thor
UneneUlala
Thor
Level 27
God Stats
4W - 4L
1,437 SR
Queue Stats
114W - 92L
1,492 Elo+
Solo
Cthulhu
Cthulhu
mgfifas_onecri
Cthulhu
Level 24
God Stats
2W - 2L
1,700 SR
Queue Stats
102W - 129L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 1
7,658
479
8,066
12,776
4,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
15
4 / 2 / 3
8,680
543
10,489
9,821
3,340
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
12
1 / 0 / 2
7,051
441
4,781
8,204
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
lART94l
Kukulkan
15
2 / 3 / 1
8,760
548
3,720
6,621
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
9
0 / 7 / 3
6,270
392
4,717
10,784
7,964
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BJF
Neith
13
2 / 4 / 2
7,785
487
4,126
8,560
2,015
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 5
8,194
512
10,366
11,676
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 1 / 2
9,531
596
6,358
7,327
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
7 / 3 / 3
9,199
575
6,906
11,046
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 1 / 6
7,417
464
6,853
12,884
5,035
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
11
Kills
17
18
Deaths
11
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
BJF
Neith
2
4
2
0.75
W
2
2
5
2.25
W
4
1
2
5
L
4
6
1
0.75
L
Artemis
4
2
3
2.75
W
7
3
3
2.83
L
Cthulhu
1
0
2
2
L
Kukulkan
lART94l
Kukulkan
2
3
1
0.83
W
2
1
6
5
L
Yemoja
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,773
Damage
34,609
48,206
Taken
51,493
20,689
Mitigated
17,846
10,340
Healing
20,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BJF
Neith
4,126
1,561
0
1,786
8,560
2,015
527
655
7,905
0
42,253
W
10,366
1,009
1,256
7,021
11,676
3,517
295
3,707
7,651
46,313
0
W
6,358
2,685
0
3,880
7,327
3,415
3,178
1,279
5,922
54,086
7,195
L
8,066
1,947
0
4,033
12,776
4,107
0
4,602
8,174
0
47,041
L
Artemis
10,489
5,060
0
2,654
9,821
3,340
866
3,326
6,495
0
56,964
W
6,906
1,131
0
4,444
11,046
3,864
0
3,016
7,818
0
61,631
L
Cthulhu
4,781
504
18
2,142
8,204
2,818
0
5,577
2,627
33,302
0
L
Kukulkan
lART94l
Kukulkan
3,720
204
0
750
6,621
2,460
360
3,751
2,870
41,399
0
W
6,853
505
41
2,173
12,884
5,035
0
3,892
8,801
27,186
0
L
Yemoja
4,717
1,534
218
525
10,784
7,964
0
5,765
5,019
19,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,419
Gold Earned
42,126
376
Minions Killed
429
0
Camps Cleared
0
1,402,566
Distance Traveled
1,457,141
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,785
487
82
5
0
270,067
5
W
Chang'e
8,194
512
79
5
0
277,106
6
W
Olorun
9,531
596
103
6
0
281,438
9
L
Loki
7,658
479
91
6
0
251,126
2
L
Artemis
8,680
543
97
6
0
281,761
2
W
Thor
9,199
575
109
7
0
307,190
3
L
Cthulhu
7,051
441
47
3
0
336,905
1
L
Kukulkan
8,760
548
110
7
0
305,958
8
W
Cthulhu
7,417
464
56
4
0
321,340
1
L
Yemoja
6,270
392
31
2
0
226,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role