Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ETNCoze
Ares
Level 27
God Stats
4W - 4L
1,448 SR
Queue Stats
80W - 100L
1,357 Elo+
Party 1
Danzaburou
Danzaburou
ETNSunny
Danzaburou
Level 24
God Stats
34W - 32L
1,424 SR
Queue Stats
98W - 119L
1,355 Elo+
Party 1
Cliodhna
Cliodhna
WorthTheirHoles
Cliodhna
Level 12
God Stats
45W - 45L
1,277 SR
Queue Stats
63W - 63L
1,358 Elo+
Solo
Sun Wukong
Sun Wukong
oHeken
Sun Wukong
Level 21
God Stats
12W - 11L
1,500 SR
Queue Stats
126W - 130L
1,455 Elo+
Party 1
Team Averages
Level 22
1,430 SR
1,405 Elo+

VS

Team Averages
Level 12
1,513 SR
1,371 Elo+
Hun Batz
Hun Batz
ASou1
Hun Batz
Level 29
God Stats
11W - 12L
1,598 SR
Queue Stats
242W - 273L
1,420 Elo+
Solo
Cthulhu
Cthulhu
Cfd442
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,165 Elo+
Solo
Yemoja
Yemoja
EsUnMapache
Yemoja
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
SinSinSan
Chaac
Level 21
God Stats
11W - 12L
1,469 SR
Queue Stats
14W - 18L
1,350 Elo+
Solo
Olorun
Olorun
TiYael
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 1 / 3
7,241
557
6,376
4,600
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
ETNCoze
Ares
9
1 / 0 / 6
6,049
465
3,355
6,909
4,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
ETNSunny
Danzaburou
13
6 / 0 / 3
8,099
623
6,284
8,113
2,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
10
2 / 0 / 3
6,388
491
5,905
4,290
1,292
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
oHeken
Sun Wukong
12
7 / 2 / 2
7,559
581
7,048
7,487
4,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ASou1
Hun Batz
10
0 / 1 / 0
6,054
466
1,174
7,105
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Cfd442
Cthulhu
9
0 / 7 / 0
5,882
452
1,610
11,043
8,131
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
8
0 / 0 / 0
5,837
449
2,158
6,481
3,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
SinSinSan
Chaac
10
3 / 4 / 0
6,531
502
6,764
11,050
8,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
TiYael
Olorun
7
0 / 6 / 0
5,078
391
2,657
10,419
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
17
Kills
3
3
Deaths
18
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
3
2.5
L
Hun Batz
ASou1
Hun Batz
0
1
0
0
L
Cthulhu
Cfd442
Cthulhu
0
7
0
0
W
Ares
ETNCoze
Ares
1
0
6
4
W
Danzaburou
ETNSunny
Danzaburou
6
0
3
7.5
L
Yemoja
0
0
0
0
L
Chaac
SinSinSan
Chaac
3
4
0
0.75
L
Olorun
TiYael
Olorun
0
6
0
0
W
Cliodhna
2
0
3
3.5
W
Sun Wukong
oHeken
Sun Wukong
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,968
Damage
14,363
31,399
Taken
46,098
15,007
Mitigated
24,189
8,323
Healing
11,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,376
2,243
0
862
4,600
1,469
466
1,492
3,022
50,361
0
L
Hun Batz
ASou1
Hun Batz
1,174
144
0
1,682
7,105
1,847
0
1,272
5,747
0
34,301
L
Cthulhu
Cfd442
Cthulhu
1,610
811
0
628
11,043
8,131
0
2,026
8,861
25,335
0
W
Ares
ETNCoze
Ares
3,355
415
0
1,775
6,909
4,552
294
2,801
3,846
9,243
0
W
Danzaburou
ETNSunny
Danzaburou
6,284
3,760
0
3,473
8,113
2,702
0
1,407
6,706
0
54,505
L
Yemoja
2,158
443
720
1,156
6,481
3,865
328
1,231
5,158
16,540
0
L
Chaac
SinSinSan
Chaac
6,764
1,334
0
4,051
11,050
8,038
184
2,671
7,934
4,981
22,958
L
Olorun
TiYael
Olorun
2,657
1,034
463
2,384
10,419
2,308
364
2,040
8,087
21,858
0
W
Cliodhna
5,905
449
236
1,328
4,290
1,292
0
460
3,786
0
27,300
W
Sun Wukong
oHeken
Sun Wukong
7,048
1,294
0
649
7,487
4,992
852
1,400
5,691
0
33,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,336
Gold Earned
29,382
299
Minions Killed
253
0
Camps Cleared
0
1,319,925
Distance Traveled
1,146,610
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,241
557
89
7
0
249,414
2
L
Hun Batz
6,054
466
75
6
0
292,561
6
L
Cthulhu
5,882
452
45
3
0
186,300
0
W
Ares
6,049
465
14
1
0
273,921
0
W
Danzaburou
8,099
623
90
7
0
276,951
0
L
Yemoja
5,837
449
36
3
0
218,958
1
L
Chaac
6,531
502
54
4
0
226,197
2
L
Olorun
5,078
391
43
3
0
222,594
0
W
Cliodhna
6,388
491
49
4
0
268,086
2
W
Sun Wukong
7,559
581
57
4
0
251,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role