Player Matchup

Set
Set
A Pack Of Rolos
Set
Level 68
God Stats
3W - 4L
1,716 SR
Queue Stats
134W - 149L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
Beezy4Real
Danzaburou
Level 155
God Stats
42W - 44L
1,459 SR
Queue Stats
429W - 467L
1,437 Elo+
Solo
Guan Yu
Guan Yu
CheekiestRanger
Guan Yu
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
357W - 399L
1,404 Elo+
Party 1
Chang'e
Chang'e
FlatKitten59695
Chang'e
Level 65
God Stats
38W - 34L
1,509 SR
Queue Stats
180W - 184L
1,430 Elo+
Solo
The Morrigan
The Morrigan
Insane Welshy
The Morrigan
Level 98
God Stats
9W - 8L
1,389 SR
Queue Stats
335W - 349L
1,492 Elo+
Party 1
Team Averages
Level 103
1,515 SR
1,442 Elo+

VS

Team Averages
Level 75
1,422 SR
1,427 Elo+
Horus
Horus
FREDDO FAMILY
Horus
Level 83
God Stats
10W - 8L
1,566 SR
Queue Stats
190W - 181L
1,394 Elo+
Party 2
Charybdis
Charybdis
Pizza crouchy
Charybdis
Level 67
God Stats
4W - 9L
1,301 SR
Queue Stats
275W - 325L
1,418 Elo+
Party 2
Vulcan
Vulcan
RockstaR-Rcn_088
Vulcan
Level 87
God Stats
0W - 1L
1,266 SR
Queue Stats
53W - 49L
1,505 Elo+
Party 3
Ravana
Ravana
YBS Stick17
Ravana
Level 69
God Stats
22W - 10L
1,679 SR
Queue Stats
63W - 63L
1,454 Elo+
Party 3
Cu Chulainn
Cu Chulainn
nopestoke
Cu Chulainn
Level 67
God Stats
0W - 2L
1,300 SR
Queue Stats
103W - 136L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 11
13,266
474
18,328
26,185
10,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Beezy4Real
Danzaburou
20
5 / 2 / 13
14,063
502
20,258
16,268
7,185
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 7 / 17
12,494
446
9,801
28,701
34,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
11 / 2 / 9
14,563
520
28,960
24,575
11,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

The Morrigan
Insane Welshy
The Morrigan
20
5 / 4 / 9
13,193
471
19,839
18,173
7,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 15
11,940
426
12,887
36,577
36,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Pizza crouchy
Charybdis
20
5 / 7 / 4
13,189
471
12,160
20,314
6,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
7 / 4 / 7
12,590
450
23,730
20,129
8,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
20
7 / 5 / 6
13,182
471
16,189
17,949
8,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
nopestoke
Cu Chulainn
16
0 / 9 / 8
10,232
365
14,814
32,813
17,483
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
61
29
Kills
21
22
Deaths
29
59
Assists
40
Player
Kills
Deaths
Assists
KDA
W
6
7
11
1.64
W
Danzaburou
Beezy4Real
Danzaburou
5
2
13
5.75
W
2
7
17
1.5
L
2
4
15
2.38
W
11
2
9
7.75
W
The Morrigan
Insane Welshy
The Morrigan
5
4
9
2.38
L
Charybdis
Pizza crouchy
Charybdis
5
7
4
1
L
7
4
7
2.63
L
Ravana
7
5
6
2
L
Cu Chulainn
nopestoke
Cu Chulainn
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,186
Damage
79,780
113,902
Taken
127,782
70,610
Mitigated
77,723
55,167
Healing
38,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,328
6,160
0
8,599
26,185
10,152
117
3,956
22,229
0
97,190
W
Danzaburou
Beezy4Real
Danzaburou
20,258
11,089
0
5,995
16,268
7,185
1,161
2,105
14,163
0
116,401
W
9,801
838
4,372
9,862
28,701
34,586
0
7,933
20,768
2,991
27,652
L
12,887
5,501
5,877
14,223
36,577
36,519
315
8,855
27,580
0
40,036
W
28,960
2,089
6,111
14,276
24,575
11,625
490
4,312
20,263
113,102
0
W
The Morrigan
Insane Welshy
The Morrigan
19,839
4,688
0
5,952
18,173
7,062
636
5,424
12,749
110,977
7,149
L
Charybdis
Pizza crouchy
Charybdis
12,160
5,501
950
3,623
20,314
6,761
914
6,059
14,223
0
108,465
L
23,730
7,097
0
2,702
20,129
8,155
189
8,640
11,071
99,083
0
L
Ravana
16,189
3,388
0
6,188
17,949
8,805
32
5,147
12,661
0
98,476
L
Cu Chulainn
nopestoke
Cu Chulainn
14,814
2,613
0
4,531
32,813
17,483
936
15,998
16,749
0
54,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,579
Gold Earned
61,133
721
Minions Killed
590
0
Camps Cleared
0
2,577,237
Distance Traveled
2,574,969
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,266
474
123
4
0
558,218
3
W
Danzaburou
14,063
502
177
6
0
496,491
8
W
Guan Yu
12,494
446
51
2
0
512,010
3
L
Horus
11,940
426
43
2
0
562,344
4
W
Chang'e
14,563
520
182
7
0
527,227
2
W
The Morrigan
13,193
471
188
7
0
483,291
8
L
Charybdis
13,189
471
177
6
0
456,693
4
L
Vulcan
12,590
450
145
5
0
518,861
3
L
Ravana
13,182
471
144
5
0
550,102
13
L
Cu Chulainn
10,232
365
81
3
0
486,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role