Player Matchup

Zhong Kui
Zhong Kui
ResidentTrack
Zhong Kui
Level 102
God Stats
4W - 5L
1,622 SR
Queue Stats
177W - 252L
1,316 Elo+
Solo
Cerberus
Cerberus
Sooooper Turtle
Cerberus
Level 28
God Stats
26W - 20L
1,567 SR
Queue Stats
52W - 53L
1,443 Elo+
Party 1
Neith
Neith
Zero x Arc
Neith
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 40L
1,454 Elo+
Party 1
Team Averages
Level 66
1,563 SR
1,404 Elo+

VS

Team Averages
Level 51
1,433 SR
1,352 Elo+
Ah Muzen Cab
Ah Muzen Cab
Feshzy
Ah Muzen Cab
Level 43
God Stats
0W - 1L
1,271 SR
Queue Stats
24W - 40L
1,256 Elo+
Solo
Fenrir
Fenrir
Third3ye9ang
Fenrir
Level 81
God Stats
7W - 12L
1,405 SR
Queue Stats
73W - 120L
1,292 Elo+
Solo
Bacchus
Bacchus
teamramrod1223
Bacchus
Level 29
God Stats
18W - 11L
1,624 SR
Queue Stats
41W - 32L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ResidentTrack
Zhong Kui
13
8 / 0 / 5
8,529
853
15,382
7,693
5,659
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
11
2 / 3 / 9
7,886
789
4,436
7,916
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
12
3 / 0 / 9
7,602
760
5,431
4,247
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Feshzy
Ah Muzen Cab
10
1 / 4 / 1
6,438
644
7,197
8,469
2,082
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
9
1 / 4 / 1
6,260
626
3,212
10,512
4,972
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 5 / 2
6,377
638
5,125
10,170
9,833
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
13
Kills
3
3
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Feshzy
Ah Muzen Cab
1
4
1
0.38
W
Zhong Kui
ResidentTrack
Zhong Kui
8
0
5
10.5
W
Cerberus
2
3
9
2.17
L
Fenrir
1
4
1
0.38
W
Neith
3
0
9
7.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,249
Damage
15,534
19,856
Taken
29,151
15,932
Mitigated
16,887
8,343
Healing
3,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Feshzy
Ah Muzen Cab
7,197
3,740
0
2,553
8,469
2,082
0
6,662
1,807
0
29,232
W
Zhong Kui
ResidentTrack
Zhong Kui
15,382
696
501
3,903
7,693
5,659
738
1,532
6,161
28,619
0
W
Cerberus
4,436
420
435
2,277
7,916
8,570
46
1,874
6,042
15,093
0
L
Fenrir
3,212
1,209
103
825
10,512
4,972
0
7,065
3,447
0
8,406
W
Neith
5,431
1,681
0
1,227
4,247
1,703
493
1,853
2,394
0
25,362
L
5,125
625
261
228
10,170
9,833
0
6,366
3,804
9,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,017
Gold Earned
19,075
133
Minions Killed
86
7
Camps Cleared
1
549,555
Distance Traveled
552,693
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,438
644
60
6
0
178,895
3
W
Zhong Kui
8,529
853
40
4
1
184,671
4
W
Cerberus
7,886
789
38
4
0
178,261
0
L
Fenrir
6,260
626
14
1
1
186,857
1
W
Neith
7,602
760
55
6
6
186,623
3
L
Bacchus
6,377
638
12
1
0
186,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role