Player Matchup

Sol
Sol
 
Sol
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Lavender719
Izanami
Level 24
God Stats
18W - 16L
1,482 SR
Queue Stats
59W - 51L
1,454 Elo+
Party 4
Nu Wa
Nu Wa
Spiritualife
Nu Wa
Level 106
God Stats
61W - 55L
1,505 SR
Queue Stats
228W - 227L
1,428 Elo+
Party 4
Loki
Loki
iSaintOfLucifer
Loki
Level 120
God Stats
10W - 6L
1,605 SR
Queue Stats
237W - 218L
1,594 Elo+
Party 2
Cthulhu
Cthulhu
xXTaLLyThE2nDXx
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,550 Elo+
Party 2
Team Averages
Level 60
1,518 SR
1,505 Elo+

VS

Team Averages
Level 54
1,380 SR
1,399 Elo+
Cliodhna
Cliodhna
OtakuGamingv12
Cliodhna
Level 67
God Stats
24W - 22L
1,283 SR
Queue Stats
197W - 223L
1,341 Elo+
Party 1
Ymir
Ymir
basicallyrey
Ymir
Level 29
God Stats
3W - 5L
1,312 SR
Queue Stats
136W - 161L
1,379 Elo+
Party 3
Anhur
Anhur
blob234
Anhur
Level 107
God Stats
3W - 17L
1,343 SR
Queue Stats
829W - 849L
1,534 Elo+
Party 3
Nike
Nike
xBrookster96
Nike
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 55L
1,395 Elo+
Solo
Hades
Hades
y-jynx-y
Hades
Level 25
God Stats
39W - 39L
1,461 SR
Queue Stats
317W - 399L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
8 / 0 / 1
9,059
697
9,570
9,011
2,321
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Lavender719
Izanami
13
6 / 2 / 1
8,085
622
7,563
6,043
1,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 1 / 6
7,901
608
9,504
6,639
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 1 / 4
7,412
570
4,872
10,520
3,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 5 / 4
5,977
460
4,351
7,510
4,219
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
11
2 / 4 / 1
6,483
499
4,969
10,151
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 4 / 4
6,367
490
4,772
12,495
8,466
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
blob234
Anhur
10
3 / 3 / 4
6,384
491
4,845
10,174
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 5 / 0
5,667
436
3,784
9,526
4,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
y-jynx-y
Hades
10
0 / 4 / 2
5,821
448
5,314
9,336
4,130
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
20
Kills
8
9
Deaths
20
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
1
8.5
W
Izanami
Lavender719
Izanami
6
2
1
3.25
L
Cliodhna
2
4
1
0.63
W
4
1
6
7
L
3
4
4
1.25
L
Anhur
blob234
Anhur
3
3
4
1.67
W
2
1
4
4
L
0
5
0
0
W
0
5
4
0.4
L
Hades
y-jynx-y
Hades
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,860
Damage
23,684
39,723
Taken
51,682
13,404
Mitigated
23,105
17,883
Healing
12,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,570
3,647
91
6,997
9,011
2,321
3,292
1,027
7,609
59,275
0
W
Izanami
Lavender719
Izanami
7,563
3,871
0
2,477
6,043
1,721
600
2,204
3,839
0
45,842
L
Cliodhna
4,969
542
0
2,661
10,151
3,293
0
4,672
5,389
0
42,621
W
9,504
3,038
143
1,880
6,639
1,897
126
2,677
3,962
43,359
0
L
4,772
1,276
225
1,640
12,495
8,466
0
4,853
7,497
15,360
0
L
Anhur
blob234
Anhur
4,845
2,986
0
3,575
10,174
2,684
0
3,899
6,126
0
27,860
W
4,872
1,473
0
5,545
10,520
3,246
533
2,227
8,210
0
40,891
L
3,784
536
0
1,011
9,526
4,532
0
5,631
3,798
0
27,402
W
4,351
603
0
750
7,510
4,219
0
2,046
5,464
15,930
0
L
Hades
y-jynx-y
Hades
5,314
181
48
3,160
9,336
4,130
0
3,659
5,447
32,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,434
Gold Earned
30,722
393
Minions Killed
258
0
Camps Cleared
0
1,214,829
Distance Traveled
1,161,830
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,059
697
117
9
0
231,506
0
W
Izanami
8,085
622
92
7
0
214,453
5
L
Cliodhna
6,483
499
68
5
0
269,591
1
W
Nu Wa
7,901
608
71
5
0
241,443
5
L
Ymir
6,367
490
22
2
0
232,501
2
L
Anhur
6,384
491
45
3
0
227,183
2
W
Loki
7,412
570
84
6
0
293,620
4
L
Nike
5,667
436
57
4
0
212,946
0
W
Cthulhu
5,977
460
29
2
0
233,807
3
L
Hades
5,821
448
66
5
0
219,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role