Player Matchup

Cliodhna
Cliodhna
AshuraXNom
Cliodhna
Level 29
God Stats
4W - 7L
1,552 SR
Queue Stats
94W - 97L
1,525 Elo+
Solo
Jing Wei
Jing Wei
BRIVNGVM3
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 49L
1,134 Elo+
Party 1
Ymir
Ymir
CityWokSenpai
Ymir
Level 16
God Stats
1W - 6L
1,527 SR
Queue Stats
42W - 46L
1,508 Elo+
Party 1
Horus
Horus
Vesund
Horus
Level 22
God Stats
2W - 4L
1,685 SR
Queue Stats
182W - 164L
1,497 Elo+
Solo
Zeus
Zeus
YourSoloGuy
Zeus
Level 8
God Stats
13W - 8L
1,811 SR
Queue Stats
95W - 99L
1,413 Elo+
Solo
Team Averages
Level 16
1,615 SR
1,415 Elo+

VS

Team Averages
Level 30
1,675 SR
1,481 Elo+
Izanami
Izanami
DemiFae22
Izanami
Level 29
God Stats
15W - 8L
1,669 SR
Queue Stats
117W - 126L
1,441 Elo+
Solo
Ra
Ra
Derdach
Ra
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
127W - 133L
1,459 Elo+
Solo
Fenrir
Fenrir
Desceptic
Fenrir
Level 24
God Stats
5W - 0L
1,864 SR
Queue Stats
30W - 30L
1,515 Elo+
Solo
Thanatos
Thanatos
Souperrr
Thanatos
Level 11
God Stats
8W - 4L
1,825 SR
Queue Stats
17W - 13L
1,540 Elo+
Party 2
Hades
Hades
dylzn4
Hades
Level 57
God Stats
3W - 3L
1,518 SR
Queue Stats
92W - 87L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AshuraXNom
Cliodhna
11
6 / 5 / 4
7,285
607
7,326
7,393
2,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
BRIVNGVM3
Jing Wei
8
0 / 9 / 2
4,950
413
1,720
8,810
1,281
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 0
6,370
531
1,706
7,843
4,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Vesund
Horus
11
4 / 3 / 2
6,550
546
5,062
8,931
5,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 4 / 4
6,643
554
7,695
8,339
2,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DemiFae22
Izanami
13
8 / 1 / 3
8,413
701
10,063
6,073
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 2
6,538
545
2,669
5,555
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Desceptic
Fenrir
10
3 / 1 / 6
7,075
590
4,591
9,840
6,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Souperrr
Thanatos
10
6 / 6 / 0
6,967
581
5,850
8,497
3,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
dylzn4
Hades
13
4 / 3 / 3
7,881
657
6,405
10,530
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
13
Kills
21
22
Deaths
13
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
AshuraXNom
Cliodhna
6
5
4
1.6
L
Jing Wei
BRIVNGVM3
Jing Wei
0
9
2
0.11
L
2
1
0
2
W
Izanami
DemiFae22
Izanami
8
1
3
9.5
W
0
2
2
0.5
W
Fenrir
Desceptic
Fenrir
3
1
6
6
W
Thanatos
Souperrr
Thanatos
6
6
0
1
L
Horus
Vesund
Horus
4
3
2
1.67
L
1
4
4
0.75
W
Hades
dylzn4
Hades
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,509
Damage
29,578
41,316
Taken
40,495
15,585
Mitigated
18,053
8,640
Healing
16,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
AshuraXNom
Cliodhna
7,326
1,379
0
977
7,393
2,440
0
1,943
5,450
0
28,282
L
Jing Wei
BRIVNGVM3
Jing Wei
1,720
1,538
0
421
8,810
1,281
0
727
8,083
0
14,798
L
1,706
338
0
1,943
7,843
4,678
0
176
7,667
23,057
0
W
Izanami
DemiFae22
Izanami
10,063
6,244
0
1,424
6,073
1,888
3,525
1,940
4,133
0
55,324
W
2,669
168
89
1,831
5,555
1,976
74
2,909
2,646
34,500
0
W
Fenrir
Desceptic
Fenrir
4,591
1,283
404
2,717
9,840
6,086
140
2,393
7,358
0
18,549
W
Thanatos
Souperrr
Thanatos
5,850
1,581
0
4,807
8,497
3,359
0
778
7,551
0
33,573
L
Horus
Vesund
Horus
5,062
2,287
71
2,420
8,931
5,063
0
4,008
4,923
0
16,948
L
7,695
1,335
0
2,808
8,339
2,123
0
2,220
6,119
43,716
0
W
Hades
dylzn4
Hades
6,405
885
88
5,271
10,530
4,744
314
1,381
8,638
37,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,798
Gold Earned
36,874
242
Minions Killed
337
0
Camps Cleared
0
1,137,920
Distance Traveled
1,155,741
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,285
607
51
4
0
255,760
1
L
Jing Wei
4,950
413
23
2
0
223,349
3
L
Ymir
6,370
531
48
4
0
204,866
0
W
Izanami
8,413
701
92
8
0
219,844
0
W
Ra
6,538
545
71
6
0
233,949
1
W
Fenrir
7,075
590
29
2
0
249,832
3
W
Thanatos
6,967
581
53
4
0
257,163
0
L
Horus
6,550
546
33
3
0
241,925
1
L
Zeus
6,643
554
87
7
0
212,020
1
W
Hades
7,881
657
92
8
0
194,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role