Player Matchup

Hel
Hel
Kote0397
Hel
Level 103
God Stats
2W - 0L
1,240 SR
Queue Stats
40W - 44L
1,406 Elo+
Party 1
Ymir
Ymir
Nachelas
Ymir
Level 18
God Stats
7W - 5L
1,652 SR
Queue Stats
92W - 91L
1,412 Elo+
Party 1
Bakasura
Bakasura
PyrosD696
Bakasura
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 85L
1,404 Elo+
Party 1
Team Averages
Level 81
1,464 SR
1,408 Elo+

VS

Team Averages
Level 71
1,414 SR
1,415 Elo+
Chronos
Chronos
 
Chronos
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
SlayGaga
The Morrigan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,286 Elo+
Solo
Guan Yu
Guan Yu
zMequmi
Guan Yu
Level 69
God Stats
1W - 3L
1,241 SR
Queue Stats
169W - 145L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 7
8,934
638
9,346
4,650
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
13
3 / 0 / 7
9,550
682
5,751
8,667
9,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
PyrosD696
Bakasura
13
4 / 0 / 5
9,128
652
8,368
10,837
5,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
0 / 2 / 1
8,047
575
7,697
9,048
2,665
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
SlayGaga
The Morrigan
11
0 / 6 / 0
7,451
532
3,528
8,290
2,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
zMequmi
Guan Yu
13
1 / 2 / 0
8,011
572
6,897
9,841
8,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
10
Kills
1
1
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
2
1
0.25
W
3
1
7
6.5
W
Ymir
3
0
7
6.5
W
Bakasura
PyrosD696
Bakasura
4
0
5
6.5
L
The Morrigan
SlayGaga
The Morrigan
0
6
0
0
L
Guan Yu
zMequmi
Guan Yu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,465
Damage
18,122
24,154
Taken
27,179
17,520
Mitigated
13,059
13,554
Healing
5,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,697
1,377
0
1,344
9,048
2,665
0
5,064
3,281
48,683
0
W
9,346
565
6,679
2,801
4,650
1,793
0
2,402
2,248
37,558
0
W
Ymir
5,751
1,286
0
1,224
8,667
9,780
0
4,415
4,252
14,239
0
W
Bakasura
PyrosD696
Bakasura
8,368
5,355
0
2,850
10,837
5,947
0
5,455
5,382
0
21,892
L
The Morrigan
SlayGaga
The Morrigan
3,528
466
326
463
8,290
2,274
0
5,674
2,060
13,196
0
L
Guan Yu
zMequmi
Guan Yu
6,897
477
905
2,820
9,841
8,120
0
4,336
4,487
3,496
24,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,612
Gold Earned
23,509
157
Minions Killed
163
5
Camps Cleared
8
791,555
Distance Traveled
727,023
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,047
575
100
7
3
244,701
4
W
Hel
8,934
638
75
5
0
259,399
0
W
Ymir
9,550
682
21
2
1
247,617
5
W
Bakasura
9,128
652
61
4
4
284,539
3
L
The Morrigan
7,451
532
19
1
2
216,464
3
L
Guan Yu
8,011
572
44
3
3
265,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role