Player Matchup

Bellona
Bellona
 
Bellona
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DevilGhostRider
Baron Samedi
Level 31
God Stats
4W - 0L
1,775 SR
Queue Stats
31W - 15L
1,607 Elo+
Party 2
Danzaburou
Danzaburou
JestemKurfaDobry
Danzaburou
Level 27
God Stats
10W - 17L
1,443 SR
Queue Stats
60W - 38L
1,629 Elo+
Solo
Bacchus
Bacchus
kukostspisern2
Bacchus
Level 7
God Stats
12W - 7L
1,554 SR
Queue Stats
19W - 13L
1,606 Elo+
Solo
Loki
Loki
xdavido256
Loki
Level 17
God Stats
2W - 1L
1,459 SR
Queue Stats
26W - 15L
1,626 Elo+
Party 2
Team Averages
Level 20
1,546 SR
1,594 Elo+

VS

Team Averages
Level 29
1,549 SR
1,563 Elo+
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CasualTryhardy
Scylla
Level 28
God Stats
30W - 21L
1,641 SR
Queue Stats
219W - 241L
1,540 Elo+
Solo
Neith
Neith
Floxipetina
Neith
Level 25
God Stats
36W - 31L
1,575 SR
Queue Stats
81W - 63L
1,605 Elo+
Party 1
Thanatos
Thanatos
SniclDizl
Thanatos
Level 37
God Stats
17W - 16L
1,693 SR
Queue Stats
126W - 114L
1,544 Elo+
Party 1
Sobek
Sobek
kelcmajster
Sobek
Level 28
God Stats
0W - 4L
1,334 SR
Queue Stats
126W - 97L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
5 / 0 / 1
6,413
713
4,997
5,056
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
DevilGhostRider
Baron Samedi
8
1 / 2 / 2
5,046
561
2,811
4,600
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
JestemKurfaDobry
Danzaburou
8
2 / 1 / 2
5,359
595
2,456
4,892
1,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
5 / 3 / 3
5,624
625
4,296
5,989
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
2 / 1 / 4
4,901
545
2,800
3,247
1,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 4 / 0
4,720
524
2,223
5,853
1,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
3 / 1 / 0
5,577
620
2,592
2,928
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
2 / 3 / 3
4,745
527
2,958
4,092
1,016
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
SniclDizl
Thanatos
7
0 / 4 / 2
4,524
503
2,508
5,740
1,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
2 / 3 / 4
4,960
551
2,253
6,478
4,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
15
Kills
7
7
Deaths
15
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
0
1
5.5
L
Izanami
 
Izanami
0
4
0
0
L
3
1
0
3
W
Baron Samedi
DevilGhostRider
Baron Samedi
1
2
2
1
L
2
3
3
1.17
W
Danzaburou
JestemKurfaDobry
Danzaburou
2
1
2
3
L
Thanatos
SniclDizl
Thanatos
0
4
2
0.25
L
2
3
4
1.33
W
5
3
3
2.17
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,360
Damage
12,534
23,784
Taken
25,091
11,311
Mitigated
9,803
8,431
Healing
8,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,997
1,912
0
1,301
5,056
3,175
288
0
5,056
0
34,357
L
Izanami
 
Izanami
2,223
778
0
1,417
5,853
1,700
0
345
5,486
0
22,464
L
2,592
340
0
758
2,928
778
0
1,584
1,220
28,173
0
W
Baron Samedi
DevilGhostRider
Baron Samedi
2,811
334
202
1,695
4,600
2,066
465
2,132
2,468
21,515
0
L
2,958
1,322
0
1,133
4,092
1,016
369
1,222
2,690
0
16,553
W
Danzaburou
JestemKurfaDobry
Danzaburou
2,456
928
0
1,903
4,892
1,187
718
588
4,304
0
28,730
L
Thanatos
SniclDizl
Thanatos
2,508
733
0
3,800
5,740
1,813
0
1,881
3,735
0
19,035
L
2,253
459
0
1,414
6,478
4,496
156
1,489
4,853
5,956
0
W
4,296
694
0
2,460
5,989
3,844
0
1,646
4,343
12,520
0
W
2,800
1,152
0
870
3,247
1,039
0
479
2,768
0
15,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,343
Gold Earned
24,526
239
Minions Killed
193
0
Camps Cleared
0
881,263
Distance Traveled
813,238
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,413
713
83
9
0
195,298
4
L
Izanami
4,720
524
48
5
0
127,691
2
L
Scylla
5,577
620
58
6
0
156,548
3
W
Baron Samedi
5,046
561
42
5
0
176,374
2
L
Neith
4,745
527
33
4
0
165,577
0
W
Danzaburou
5,359
595
59
7
0
154,624
4
L
Thanatos
4,524
503
47
5
0
181,394
0
L
Sobek
4,960
551
7
1
0
182,028
3
W
Bacchus
5,624
625
20
2
0
177,235
0
W
Loki
4,901
545
35
4
0
177,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role