Player Matchup

Cliodhna
Cliodhna
BotsAreScarry
Cliodhna
Level 14
God Stats
10W - 2L
1,779 SR
Queue Stats
48W - 35L
1,625 Elo+
Solo
Jormungandr
Jormungandr
Derdach
Jormungandr
Level 28
God Stats
7W - 3L
1,702 SR
Queue Stats
127W - 133L
1,445 Elo+
Solo
Arachne
Arachne
Healzurbunz
Arachne
Level 18
God Stats
26W - 16L
1,837 SR
Queue Stats
190W - 155L
1,697 Elo+
Solo
Kukulkan
Kukulkan
Kanerou
Kukulkan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,633 Elo+
Solo
Artemis
Artemis
Lchingon
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 41L
1,643 Elo+
Solo
Team Averages
Level 15
1,664 SR
1,609 Elo+

VS

Team Averages
Level 24
1,517 SR
1,560 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DaddyMai
Bellona
Level 17
God Stats
1W - 5L
1,249 SR
Queue Stats
38W - 34L
1,627 Elo+
Solo
Janus
Janus
Desceptic
Janus
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
30W - 30L
1,525 Elo+
Solo
Izanami
Izanami
ViinsteR
Izanami
Level 29
God Stats
14W - 16L
1,492 SR
Queue Stats
228W - 238L
1,426 Elo+
Solo
Thor
Thor
hrezplsfixgame
Thor
Level 25
God Stats
4W - 3L
1,842 SR
Queue Stats
31W - 23L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BotsAreScarry
Cliodhna
12
7 / 1 / 1
7,108
711
8,390
5,706
2,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Derdach
Jormungandr
8
1 / 1 / 2
4,831
483
1,751
4,991
2,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Healzurbunz
Arachne
11
4 / 0 / 1
6,827
683
4,066
4,322
1,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Kanerou
Kukulkan
9
2 / 3 / 2
5,700
570
2,751
4,663
1,417
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
Lchingon
Artemis
9
2 / 3 / 2
5,577
558
3,667
5,521
1,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 0 / 2
5,688
569
3,260
6,278
3,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bellona
DaddyMai
Bellona
6
1 / 6 / 0
4,620
462
1,994
6,606
4,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
Desceptic
Janus
9
1 / 3 / 2
5,198
520
2,807
4,560
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ViinsteR
Izanami
8
2 / 5 / 1
5,155
516
3,678
6,021
1,285
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 2 / 1
5,974
597
2,452
7,167
3,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
16
Kills
8
8
Deaths
16
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
0
2
2
W
Cliodhna
BotsAreScarry
Cliodhna
7
1
1
7.5
L
Bellona
DaddyMai
Bellona
1
6
0
0.17
W
Jormungandr
Derdach
Jormungandr
1
1
2
2
L
Janus
Desceptic
Janus
1
3
2
0.67
W
Arachne
Healzurbunz
Arachne
4
0
1
4.5
W
Kukulkan
Kanerou
Kukulkan
2
3
2
1
W
Artemis
Lchingon
Artemis
2
3
2
1
L
Izanami
ViinsteR
Izanami
2
5
1
0.5
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,625
Damage
14,191
25,203
Taken
30,632
9,238
Mitigated
13,569
7,382
Healing
8,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,260
1,101
0
2,444
6,278
3,000
0
1,060
5,096
0
35,034
W
Cliodhna
BotsAreScarry
Cliodhna
8,390
1,528
0
2,037
5,706
2,798
0
294
5,374
1,113
40,607
L
Bellona
DaddyMai
Bellona
1,994
664
0
1,074
6,606
4,281
0
0
6,606
0
16,090
W
Jormungandr
Derdach
Jormungandr
1,751
415
109
1,428
4,991
2,269
0
137
4,854
13,578
0
L
Janus
Desceptic
Janus
2,807
208
0
505
4,560
1,158
260
1,654
2,906
24,800
0
W
Arachne
Healzurbunz
Arachne
4,066
2,421
0
2,908
4,322
1,676
0
0
4,322
0
41,317
W
Kukulkan
Kanerou
Kukulkan
2,751
850
0
395
4,663
1,417
0
2,237
2,188
20,997
0
W
Artemis
Lchingon
Artemis
3,667
1,595
0
505
5,521
1,078
689
87
5,434
0
26,732
L
Izanami
ViinsteR
Izanami
3,678
2,357
0
1,065
6,021
1,285
0
270
5,597
0
21,310
L
2,452
678
0
3,129
7,167
3,845
0
1,180
5,838
0
32,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,043
Gold Earned
26,635
291
Minions Killed
256
0
Camps Cleared
0
1,043,347
Distance Traveled
950,997
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,688
569
78
8
0
238,725
5
W
Cliodhna
7,108
711
84
8
0
228,405
5
L
Bellona
4,620
462
34
3
0
138,174
0
W
Jormungandr
4,831
483
34
3
0
180,372
4
L
Janus
5,198
520
46
5
0
189,938
1
W
Arachne
6,827
683
80
8
0
255,931
5
W
Kukulkan
5,700
570
46
5
0
180,422
2
W
Artemis
5,577
558
47
5
0
198,217
3
L
Izanami
5,155
516
34
3
0
181,760
0
L
Thor
5,974
597
64
6
0
202,400
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role