Player Matchup

Loki
Loki
Agupyyy
Loki
Level 89
God Stats
124W - 146L
1,485 SR
Queue Stats
229W - 363L
1,459 Elo+
Party 2
Ah Puch
Ah Puch
K_ALT-F4
Ah Puch
Level 100
God Stats
1W - 2L
1,572 SR
Queue Stats
78W - 90L
1,471 Elo+
Party 2
Nemesis
Nemesis
KenwayHiro
Nemesis
Level 139
God Stats
4W - 3L
1,709 SR
Queue Stats
349W - 335L
1,535 Elo+
Solo
Kumbhakarna
Kumbhakarna
Rakuunnn
Kumbhakarna
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
449W - 660L
1,410 Elo+
Party 2
Tiamat
Tiamat
ventirr
Tiamat
Level 38
God Stats
18W - 18L
1,492 SR
Queue Stats
141W - 209L
1,463 Elo+
Party 2
Team Averages
Level 93
1,552 SR
1,468 Elo+

VS

Team Averages
Level 66
1,525 SR
1,526 Elo+
Anhur
Anhur
DanZovich
Anhur
Level 47
God Stats
62W - 21L
1,749 SR
Queue Stats
92W - 39L
1,687 Elo+
Party 1
Ullr
Ullr
TlatoaniOfTheSky
Ullr
Level 151
God Stats
3W - 1L
1,596 SR
Queue Stats
394W - 247L
1,712 Elo+
Party 1
Bacchus
Bacchus
dcmsantos92
Bacchus
Level 40
God Stats
27W - 42L
1,448 SR
Queue Stats
362W - 409L
1,435 Elo+
Solo
Bastet
Bastet
feitozinha59
Bastet
Level 46
God Stats
28W - 37L
1,312 SR
Queue Stats
357W - 390L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
housenetwork1
Gilgamesh
Level 48
God Stats
4W - 4L
1,520 SR
Queue Stats
298W - 313L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Agupyyy
Loki
12
3 / 3 / 1
8,040
423
8,129
9,879
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
K_ALT-F4
Ah Puch
15
2 / 4 / 2
9,462
498
8,757
12,106
4,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
KenwayHiro
Nemesis
15
4 / 6 / 2
9,455
498
10,739
13,529
6,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kumbhakarna
Rakuunnn
Kumbhakarna
14
0 / 7 / 3
7,834
412
3,943
16,095
4,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
ventirr
Tiamat
14
0 / 6 / 1
8,346
439
5,806
12,198
6,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DanZovich
Anhur
16
5 / 3 / 2
10,142
534
6,961
9,385
3,217
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 2 / 6
10,783
568
10,437
15,375
6,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
dcmsantos92
Bacchus
14
1 / 0 / 12
9,494
500
3,900
6,008
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
20
8 / 3 / 4
11,937
628
9,985
14,718
5,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
housenetwork1
Gilgamesh
17
6 / 1 / 5
11,193
589
10,356
13,595
11,326
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
9
Kills
26
26
Deaths
9
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Loki
Agupyyy
Loki
3
3
1
1.17
W
Anhur
DanZovich
Anhur
5
3
2
2
L
Ah Puch
K_ALT-F4
Ah Puch
2
4
2
0.75
L
Nemesis
KenwayHiro
Nemesis
4
6
2
0.83
L
Kumbhakarna
Rakuunnn
Kumbhakarna
0
7
3
0.21
W
6
2
6
4.5
W
Bacchus
dcmsantos92
Bacchus
1
0
12
7
W
Bastet
8
3
4
3.33
W
Gilgamesh
housenetwork1
Gilgamesh
6
1
5
8.5
L
Tiamat
ventirr
Tiamat
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,374
Damage
41,639
63,807
Taken
59,081
24,849
Mitigated
33,105
14,912
Healing
18,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Agupyyy
Loki
8,129
3,117
0
2,986
9,879
2,261
0
1,189
8,690
0
45,586
W
Anhur
DanZovich
Anhur
6,961
2,900
0
2,959
9,385
3,217
1,955
3,582
5,803
0
70,578
L
Ah Puch
K_ALT-F4
Ah Puch
8,757
270
0
4,229
12,106
4,803
0
1,611
10,495
56,092
0
L
Nemesis
KenwayHiro
Nemesis
10,739
4,364
0
3,205
13,529
6,656
0
944
12,585
0
62,237
L
Kumbhakarna
Rakuunnn
Kumbhakarna
3,943
317
0
1,699
16,095
4,671
0
1,062
15,033
38,983
0
W
10,437
3,742
0
5,854
15,375
6,724
1,525
5,017
10,358
0
80,107
W
Bacchus
dcmsantos92
Bacchus
3,900
370
0
1,786
6,008
6,186
178
2,340
3,668
17,557
0
W
Bastet
9,985
4,448
0
5,868
14,718
5,652
190
2,924
11,794
0
94,199
W
Gilgamesh
housenetwork1
Gilgamesh
10,356
1,236
0
2,343
13,595
11,326
124
4,854
8,741
12,702
53,511
L
Tiamat
ventirr
Tiamat
5,806
746
0
2,793
12,198
6,458
504
918
11,280
50,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,137
Gold Earned
53,549
483
Minions Killed
596
0
Camps Cleared
0
1,783,343
Distance Traveled
1,914,263
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,040
423
72
4
0
334,738
2
W
Anhur
10,142
534
133
7
0
308,689
7
L
Ah Puch
9,462
498
111
6
0
353,650
3
L
Nemesis
9,455
498
109
6
0
433,286
9
L
Kumbhakarna
7,834
412
81
4
0
337,914
2
W
Ullr
10,783
568
141
7
0
364,427
6
W
Bacchus
9,494
500
30
2
0
392,168
6
W
Bastet
11,937
628
162
9
0
438,622
3
W
Gilgamesh
11,193
589
130
7
0
410,357
2
L
Tiamat
8,346
439
110
6
0
323,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role