Player Matchup

Neith
Neith
BRIVNGVM3
Neith
Level 2
God Stats
27W - 35L
1,500 SR
Queue Stats
34W - 49L
1,500 Elo+
Party 3
Ra
Ra
CityWokSenpai
Ra
Level 16
God Stats
3W - 2L
1,841 SR
Queue Stats
42W - 46L
1,532 Elo+
Party 3
Yemoja
Yemoja
Kerekkarika
Yemoja
Level 27
God Stats
19W - 31L
1,339 SR
Queue Stats
54W - 75L
1,242 Elo+
Party 1
Cliodhna
Cliodhna
Saladasking40
Cliodhna
Level 27
God Stats
25W - 20L
1,415 SR
Queue Stats
98W - 107L
1,335 Elo+
Solo
Jing Wei
Jing Wei
Urim120
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 102L
1,284 Elo+
Party 1
Team Averages
Level 18
1,519 SR
1,379 Elo+

VS

Team Averages
Level 25
1,540 SR
1,324 Elo+
Cthulhu
Cthulhu
ArkamKage
Cthulhu
Level 29
God Stats
26W - 24L
1,400 SR
Queue Stats
161W - 249L
1,287 Elo+
Party 2
Charybdis
Charybdis
ComradeBabushka
Charybdis
Level 26
God Stats
49W - 50L
1,522 SR
Queue Stats
79W - 78L
1,480 Elo+
Solo
Guan Yu
Guan Yu
ON11SAMA
Guan Yu
Level 28
God Stats
11W - 21L
1,237 SR
Queue Stats
222W - 298L
1,258 Elo+
Party 2
Hel
Hel
ajben101
Hel
Level 24
God Stats
10W - 5L
1,887 SR
Queue Stats
38W - 63L
1,303 Elo+
Party 2
Nemesis
Nemesis
vale0859
Nemesis
Level 16
God Stats
10W - 15L
1,654 SR
Queue Stats
140W - 205L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BRIVNGVM3
Neith
16
2 / 13 / 3
10,899
419
11,450
17,806
7,278
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
3 / 8 / 2
11,415
439
17,796
19,377
7,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
16
0 / 7 / 7
10,413
401
9,455
21,524
27,064
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cliodhna
Saladasking40
Cliodhna
20
7 / 3 / 1
13,536
521
15,334
17,425
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
Urim120
Jing Wei
17
1 / 8 / 4
11,180
430
8,602
21,850
8,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArkamKage
Cthulhu
17
5 / 2 / 13
11,968
460
12,491
24,560
22,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ComradeBabushka
Charybdis
20
23 / 2 / 5
15,952
614
33,021
19,738
7,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Guan Yu
ON11SAMA
Guan Yu
20
8 / 2 / 9
13,040
502
17,278
25,506
24,257
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
3 / 3 / 7
11,664
449
7,169
16,489
6,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
vale0859
Nemesis
18
0 / 4 / 6
11,050
425
3,228
19,216
8,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
79
13
Kills
39
39
Deaths
13
17
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ArkamKage
Cthulhu
5
2
13
5.75
L
Neith
BRIVNGVM3
Neith
2
13
3
0.27
L
3
8
2
0.5
W
Charybdis
ComradeBabushka
Charybdis
23
2
5
12.75
L
Yemoja
0
7
7
0.5
W
Guan Yu
ON11SAMA
Guan Yu
8
2
9
6.25
L
Cliodhna
Saladasking40
Cliodhna
7
3
1
2.5
L
Jing Wei
Urim120
Jing Wei
1
8
4
0.38
W
3
3
7
2.17
W
Nemesis
vale0859
Nemesis
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,637
Damage
73,187
97,982
Taken
105,509
57,679
Mitigated
70,069
22,876
Healing
48,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ArkamKage
Cthulhu
12,491
787
603
4,294
24,560
22,440
604
5,416
18,910
49,058
0
L
Neith
BRIVNGVM3
Neith
11,450
5,087
0
1,388
17,806
7,278
54
4,337
13,387
0
46,966
L
17,796
1,297
1,379
6,677
19,377
7,980
305
5,206
13,983
82,076
0
W
Charybdis
ComradeBabushka
Charybdis
33,021
20,750
0
7,829
19,738
7,895
1,515
6,316
13,310
0
128,842
L
Yemoja
9,455
1,289
1,226
1,449
21,524
27,064
463
3,245
18,107
42,701
0
W
Guan Yu
ON11SAMA
Guan Yu
17,278
3,677
2,494
8,372
25,506
24,257
2,055
8,365
16,877
0
71,657
L
Cliodhna
Saladasking40
Cliodhna
15,334
609
0
4,758
17,425
7,058
5,788
3,867
13,382
0
105,340
L
Jing Wei
Urim120
Jing Wei
8,602
8,001
248
5,751
21,850
8,299
516
2,347
19,463
0
80,066
W
7,169
737
10,761
9,234
16,489
6,533
1,429
6,834
9,471
63,425
0
W
Nemesis
vale0859
Nemesis
3,228
310
0
4,614
19,216
8,944
0
3,842
15,274
0
72,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,443
Gold Earned
63,674
521
Minions Killed
564
0
Camps Cleared
0
2,233,149
Distance Traveled
2,536,538
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,968
460
81
3
0
497,885
1
L
Neith
10,899
419
70
3
0
374,868
6
L
Ra
11,415
439
154
6
0
462,241
0
W
Charybdis
15,952
614
181
7
0
495,390
3
L
Yemoja
10,413
401
53
2
0
455,446
1
W
Guan Yu
13,040
502
112
4
0
524,751
4
L
Cliodhna
13,536
521
151
6
0
553,519
1
L
Jing Wei
11,180
430
93
4
0
387,075
0
W
Hel
11,664
449
94
4
0
504,371
2
W
Nemesis
11,050
425
96
4
0
514,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role