Player Matchup

Cliodhna
Cliodhna
BotsAreScarry
Cliodhna
Level 14
God Stats
10W - 2L
1,500 SR
Queue Stats
48W - 35L
1,613 Elo+
Solo
Hun Batz
Hun Batz
EulaCity
Hun Batz
Level 14
God Stats
4W - 2L
1,813 SR
Queue Stats
102W - 34L
1,756 Elo+
Party 1
Izanami
Izanami
Healzurbunz
Izanami
Level 18
God Stats
27W - 9L
1,809 SR
Queue Stats
190W - 155L
1,687 Elo+
Solo
Aphrodite
Aphrodite
Niallex
Aphrodite
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 27L
1,743 Elo+
Solo
Tiamat
Tiamat
VentiCity
Tiamat
Level 18
God Stats
9W - 3L
1,949 SR
Queue Stats
147W - 63L
1,759 Elo+
Party 1
Team Averages
Level 19
1,714 SR
1,711 Elo+

VS

Team Averages
Level 25
1,608 SR
1,621 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
CovidIsAHoax
Sobek
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
315W - 337L
1,578 Elo+
Solo
Neith
Neith
DaddyMai
Neith
Level 17
God Stats
4W - 2L
1,856 SR
Queue Stats
38W - 34L
1,638 Elo+
Solo
Zeus
Zeus
Waloom
Zeus
Level 27
God Stats
1W - 2L
1,553 SR
Queue Stats
89W - 63L
1,653 Elo+
Solo
Mulan
Mulan
hrezplsfixgame
Mulan
Level 25
God Stats
4W - 3L
1,629 SR
Queue Stats
31W - 23L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BotsAreScarry
Cliodhna
17
5 / 2 / 1
10,282
605
15,462
10,940
9,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
EulaCity
Hun Batz
16
6 / 0 / 1
9,410
554
5,646
7,432
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Healzurbunz
Izanami
15
2 / 5 / 2
9,010
530
11,391
11,524
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
Niallex
Aphrodite
12
0 / 1 / 4
7,452
438
3,495
7,064
5,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
VentiCity
Tiamat
16
2 / 0 / 7
9,501
559
9,228
9,135
5,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 2 / 3
8,013
471
5,179
11,603
3,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 3 / 2
7,237
426
5,215
14,821
15,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
DaddyMai
Neith
14
3 / 2 / 2
8,520
501
7,496
10,888
3,050
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zeus
Waloom
Zeus
14
1 / 4 / 0
8,203
483
6,424
8,588
2,549
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 1
9,088
535
7,218
18,173
15,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
15
Kills
8
8
Deaths
15
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
2
3
1.75
W
Cliodhna
BotsAreScarry
Cliodhna
5
2
1
2.75
L
1
3
2
0.67
L
Neith
DaddyMai
Neith
3
2
2
2
W
Hun Batz
EulaCity
Hun Batz
6
0
1
6.5
W
Izanami
Healzurbunz
Izanami
2
5
2
0.6
W
Aphrodite
Niallex
Aphrodite
0
1
4
2
W
Tiamat
VentiCity
Tiamat
2
0
7
5.5
L
Zeus
Waloom
Zeus
1
4
0
0.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,222
Damage
31,532
46,095
Taken
64,073
27,109
Mitigated
39,912
16,915
Healing
22,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,179
1,585
0
3,990
11,603
3,924
0
2,585
8,904
0
49,300
W
Cliodhna
BotsAreScarry
Cliodhna
15,462
3,256
0
1,759
10,940
9,741
0
641
10,299
3,537
70,228
L
5,215
408
0
5,065
14,821
15,312
0
5,776
8,821
20,510
0
L
Neith
DaddyMai
Neith
7,496
3,165
0
4,109
10,888
3,050
0
1,903
8,931
0
62,028
W
Hun Batz
EulaCity
Hun Batz
5,646
1,696
0
3,544
7,432
2,793
0
652
6,780
0
66,131
W
Izanami
Healzurbunz
Izanami
11,391
5,978
0
1,513
11,524
4,126
0
2,095
9,429
0
70,656
W
Aphrodite
Niallex
Aphrodite
3,495
1,107
2,422
3,995
7,064
5,100
0
3,741
3,323
18,161
0
W
Tiamat
VentiCity
Tiamat
9,228
772
129
3,553
9,135
5,349
0
4,510
4,625
66,502
0
L
Zeus
Waloom
Zeus
6,424
1,041
0
1,996
8,588
2,549
0
2,097
6,281
67,836
0
L
7,218
1,717
0
7,056
18,173
15,077
0
1,539
16,634
0
69,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,655
Gold Earned
41,061
602
Minions Killed
534
0
Camps Cleared
0
1,771,107
Distance Traveled
1,580,935
20
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,013
471
97
6
0
352,583
7
W
Cliodhna
10,282
605
155
9
0
375,977
6
L
Sobek
7,237
426
29
2
0
319,474
6
L
Neith
8,520
501
121
7
0
314,299
3
W
Hun Batz
9,410
554
117
7
0
398,410
2
W
Izanami
9,010
530
128
8
0
292,751
4
W
Aphrodite
7,452
438
40
2
0
329,470
3
W
Tiamat
9,501
559
162
10
0
374,499
5
L
Zeus
8,203
483
154
9
0
284,006
6
L
Mulan
9,088
535
133
8
0
310,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role