Player Matchup

Anhur
Anhur
BacchusBussy
Anhur
Level 13
God Stats
0W - 2L
1,437 SR
Queue Stats
17W - 4L
1,533 Elo+
Party 2
Fenrir
Fenrir
Primaxium
Fenrir
Level 141
God Stats
2W - 3L
1,474 SR
Queue Stats
60W - 52L
1,563 Elo+
Solo
Sol
Sol
TMBTurtle
Sol
Level 23
God Stats
4W - 1L
1,952 SR
Queue Stats
32W - 17L
1,611 Elo+
Party 2
Team Averages
Level 59
1,621 SR
1,569 Elo+

VS

Team Averages
Level 105
1,404 SR
1,551 Elo+
Ah Muzen Cab
Ah Muzen Cab
BooseRolton
Ah Muzen Cab
Level 115
God Stats
4W - 4L
1,347 SR
Queue Stats
110W - 152L
1,415 Elo+
Solo
Tsukuyomi
Tsukuyomi
Eckzavior
Tsukuyomi
Level 57
God Stats
1W - 0L
1,600 SR
Queue Stats
111W - 69L
1,638 Elo+
Party 1
Cthulhu
Cthulhu
LoftiestSea0
Cthulhu
Level 144
God Stats
1W - 2L
1,263 SR
Queue Stats
214W - 154L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 8 / 9
14,236
678
13,174
17,363
6,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Primaxium
Fenrir
17
8 / 4 / 10
14,261
679
12,316
18,120
15,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 4 / 12
14,252
679
22,592
18,095
10,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BooseRolton
Ah Muzen Cab
17
3 / 9 / 9
13,753
655
11,126
18,048
5,322
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
Eckzavior
Tsukuyomi
18
4 / 7 / 11
14,132
673
15,220
17,085
5,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
LoftiestSea0
Cthulhu
19
8 / 6 / 8
14,937
711
14,479
21,844
24,208
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
43
22
Kills
15
16
Deaths
22
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
7
8
9
1.44
W
Ah Muzen Cab
BooseRolton
Ah Muzen Cab
3
9
9
0.83
W
Tsukuyomi
Eckzavior
Tsukuyomi
4
7
11
1.36
W
Cthulhu
LoftiestSea0
Cthulhu
8
6
8
2
L
Fenrir
Primaxium
Fenrir
8
4
10
3.25
L
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,082
Damage
40,825
53,578
Taken
56,977
33,060
Mitigated
35,406
13,545
Healing
6,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,174
5,241
0
3,761
17,363
6,579
1,809
6,442
10,921
0
51,799
W
Ah Muzen Cab
BooseRolton
Ah Muzen Cab
11,126
3,663
0
2,387
18,048
5,322
2,228
7,466
10,582
0
57,591
W
Tsukuyomi
Eckzavior
Tsukuyomi
15,220
5,166
0
2,574
17,085
5,876
212
4,993
12,092
0
47,736
W
Cthulhu
LoftiestSea0
Cthulhu
14,479
605
495
1,482
21,844
24,208
329
9,948
11,896
51,362
0
L
Fenrir
Primaxium
Fenrir
12,316
2,000
0
2,597
18,120
15,773
203
3,985
14,135
3,016
30,868
L
22,592
7,548
0
7,187
18,095
10,708
1,202
5,686
12,409
76,644
4,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,749
Gold Earned
42,822
263
Minions Killed
219
8
Camps Cleared
9
994,500
Distance Traveled
1,189,307
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
14,236
678
97
5
3
306,243
2
W
Ah Muzen Cab
13,753
655
84
4
5
377,704
12
W
Tsukuyomi
14,132
673
73
3
3
394,742
6
W
Cthulhu
14,937
711
62
3
1
416,861
0
L
Fenrir
14,261
679
58
3
0
350,807
0
L
Sol
14,252
679
108
5
5
337,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role