Player Matchup

Scylla
Scylla
CasualTryhardy
Scylla
Level 28
God Stats
30W - 21L
1,608 SR
Queue Stats
219W - 241L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
ChhMat
Gilgamesh
Level 26
God Stats
9W - 7L
1,613 SR
Queue Stats
83W - 70L
1,598 Elo+
Solo
Ra
Ra
Kyogai69
Ra
Level 21
God Stats
4W - 2L
1,809 SR
Queue Stats
55W - 48L
1,550 Elo+
Solo
Heimdallr
Heimdallr
UraniumSnuiver
Heimdallr
Level 29
God Stats
32W - 28L
1,542 SR
Queue Stats
119W - 107L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
timzonb
Cthulhu
Level 29
God Stats
9W - 5L
1,662 SR
Queue Stats
118W - 107L
1,577 Elo+
Party 1
Team Averages
Level 27
1,647 SR
1,564 Elo+

VS

Team Averages
Level 14
1,563 SR
1,544 Elo+
Chernobog
Chernobog
Leyones
Chernobog
Level 4
God Stats
3W - 7L
1,500 SR
Queue Stats
74W - 75L
1,420 Elo+
Solo
Mulan
Mulan
Lifebloomer
Mulan
Level 13
God Stats
30W - 14L
1,724 SR
Queue Stats
103W - 82L
1,649 Elo+
Solo
Ymir
Ymir
TopSkillPlayer
Ymir
Level 3
God Stats
14W - 5L
1,669 SR
Queue Stats
120W - 112L
1,566 Elo+
Solo
Eset
Eset
johnny60400
Eset
Level 23
God Stats
7W - 6L
1,578 SR
Queue Stats
137W - 122L
1,589 Elo+
Solo
Ares
Ares
kanishe
Ares
Level 29
God Stats
2W - 3L
1,343 SR
Queue Stats
54W - 54L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 7
10,105
594
14,426
10,357
3,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
ChhMat
Gilgamesh
15
2 / 3 / 5
8,965
527
6,280
12,127
9,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
6 / 2 / 3
9,938
585
8,188
9,926
3,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
UraniumSnuiver
Heimdallr
13
3 / 4 / 4
8,045
473
10,114
11,578
4,231
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
timzonb
Cthulhu
13
3 / 3 / 8
8,541
502
6,924
19,699
19,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Leyones
Chernobog
9
1 / 6 / 2
6,208
365
4,483
8,953
2,889
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
3 / 3 / 4
9,331
549
10,256
12,951
10,711
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 2 / 3
9,378
552
9,501
12,247
5,982
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 9 / 1
7,932
467
12,480
12,884
5,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
kanishe
Ares
13
3 / 1 / 4
8,302
488
6,247
13,320
12,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
21
Kills
13
13
Deaths
21
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
W
Gilgamesh
ChhMat
Gilgamesh
2
3
5
1.5
W
6
2
3
3.75
L
Chernobog
Leyones
Chernobog
1
6
2
0.33
L
3
3
4
1.67
L
2
2
3
1.75
W
Heimdallr
UraniumSnuiver
Heimdallr
3
4
4
1.25
L
4
9
1
0.5
L
Ares
kanishe
Ares
3
1
4
5
W
Cthulhu
timzonb
Cthulhu
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,932
Damage
42,967
63,687
Taken
60,355
40,352
Mitigated
37,346
25,208
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,426
1,689
365
5,412
10,357
3,985
288
2,734
7,392
74,408
0
W
Gilgamesh
ChhMat
Gilgamesh
6,280
1,204
0
3,112
12,127
9,090
0
3,606
8,112
2,457
44,374
W
8,188
751
4,404
3,408
9,926
3,817
705
5,270
4,242
69,442
0
L
Chernobog
Leyones
Chernobog
4,483
1,421
0
1,010
8,953
2,889
0
3,726
5,203
0
21,819
L
10,256
594
0
3,473
12,951
10,711
758
4,960
7,935
5,371
55,370
L
9,501
1,260
0
875
12,247
5,982
0
6,852
5,280
80,288
0
W
Heimdallr
UraniumSnuiver
Heimdallr
10,114
7,017
0
4,500
11,578
4,231
1,866
6,147
5,192
0
46,830
L
12,480
1,325
140
855
12,884
5,216
0
8,890
3,823
42,211
0
L
Ares
kanishe
Ares
6,247
327
0
2,890
13,320
12,548
0
5,398
7,806
21,847
0
W
Cthulhu
timzonb
Cthulhu
6,924
761
486
3,521
19,699
19,229
109
10,272
9,234
25,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,594
Gold Earned
41,151
480
Minions Killed
424
0
Camps Cleared
0
1,654,802
Distance Traveled
1,665,661
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,105
594
128
8
0
331,843
9
W
Gilgamesh
8,965
527
104
6
0
344,033
1
W
Ra
9,938
585
132
8
0
362,518
5
L
Chernobog
6,208
365
39
2
0
287,966
1
L
Mulan
9,331
549
119
7
0
345,725
5
L
Ymir
9,378
552
157
9
0
352,966
3
W
Heimdallr
8,045
473
70
4
0
295,528
5
L
Eset
7,932
467
75
4
0
314,265
4
L
Ares
8,302
488
34
2
0
364,739
2
W
Cthulhu
8,541
502
46
3
0
320,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role