Player Matchup

Sol
Sol
Ainxious
Sol
Level 16
God Stats
106W - 29L
1,764 SR
Queue Stats
275W - 106L
1,620 Elo+
Solo
Ares
Ares
Gleekiin
Ares
Level 48
God Stats
1W - 0L
1,714 SR
Queue Stats
5W - 2L
1,786 Elo+
Solo
Cliodhna
Cliodhna
SparingDeer91
Cliodhna
Level 120
God Stats
2W - 0L
1,513 SR
Queue Stats
26W - 12L
1,715 Elo+
Solo
Team Averages
Level 61
1,664 SR
1,707 Elo+

VS

Team Averages
Level 93
1,375 SR
1,473 Elo+
Gilgamesh
Gilgamesh
Hereticzz
Gilgamesh
Level 109
God Stats
0W - 6L
1,126 SR
Queue Stats
206W - 248L
1,467 Elo+
Solo
Nu Wa
Nu Wa
TeSolycMandalor
Nu Wa
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 89L
1,474 Elo+
Solo
Cliodhna
Cliodhna
WaitingDig
Cliodhna
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
91W - 109L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 7
11,651
777
16,280
12,995
5,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Ares
15
5 / 8 / 12
11,609
774
8,479
19,991
17,252
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
SparingDeer91
Cliodhna
16
6 / 4 / 9
11,615
774
19,746
14,191
9,980
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hereticzz
Gilgamesh
13
4 / 5 / 4
10,226
682
10,035
19,571
22,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
5 / 6 / 6
10,364
691
10,170
14,241
4,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
WaitingDig
Cliodhna
15
5 / 9 / 7
11,095
740
12,283
16,059
5,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
20
Kills
14
14
Deaths
20
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
9
2
7
6.25
W
Ares
5
8
12
1.38
L
Gilgamesh
Hereticzz
Gilgamesh
4
5
4
1.2
W
Cliodhna
SparingDeer91
Cliodhna
6
4
9
2.63
L
5
6
6
1.33
L
Cliodhna
WaitingDig
Cliodhna
5
9
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,505
Damage
32,488
47,177
Taken
49,871
32,772
Mitigated
32,372
13,658
Healing
6,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,280
5,890
0
6,680
12,995
5,540
687
3,806
9,189
55,431
6,244
W
Ares
8,479
690
0
4,016
19,991
17,252
331
3,515
16,476
17,826
0
L
Gilgamesh
Hereticzz
Gilgamesh
10,035
2,219
0
1,075
19,571
22,011
0
10,476
9,095
0
27,296
W
Cliodhna
SparingDeer91
Cliodhna
19,746
925
0
2,962
14,191
9,980
1,011
3,337
10,854
0
54,260
L
10,170
3,443
0
1,903
14,241
4,537
125
5,972
8,269
22,806
0
L
Cliodhna
WaitingDig
Cliodhna
12,283
1,090
0
3,327
16,059
5,824
0
6,562
9,497
0
34,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,875
Gold Earned
31,685
191
Minions Killed
126
8
Camps Cleared
5
790,329
Distance Traveled
815,681
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,651
777
104
7
4
264,415
3
W
Ares
11,609
774
24
2
0
247,803
3
L
Gilgamesh
10,226
682
35
2
0
283,399
4
W
Cliodhna
11,615
774
63
4
4
278,111
5
L
Nu Wa
10,364
691
28
2
3
259,920
2
L
Cliodhna
11,095
740
63
4
2
272,362
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role