Player Matchup

Chaac
Chaac
Fxormn
Chaac
Level 26
God Stats
0W - 1L
1,094 SR
Queue Stats
0W - 3L
1,216 Elo+
Solo
Pele
Pele
LoloTagz
Pele
Level 27
God Stats
10W - 15L
1,377 SR
Queue Stats
93W - 116L
1,273 Elo+
Party 2
Cliodhna
Cliodhna
MonkeyBoy_1305
Cliodhna
Level 28
God Stats
20W - 5L
1,817 SR
Queue Stats
98W - 62L
1,763 Elo+
Solo
Izanami
Izanami
OG StruggleBus
Izanami
Level 24
God Stats
4W - 3L
1,910 SR
Queue Stats
34W - 35L
1,501 Elo+
Solo
Ra
Ra
zxGunna
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,309 Elo+
Party 2
Team Averages
Level 24
1,540 SR
1,412 Elo+

VS

Team Averages
Level 22
1,498 SR
1,390 Elo+
Cliodhna
Cliodhna
MooreYup
Cliodhna
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 106L
1,602 Elo+
Solo
Ra
Ra
PanteraTex
Ra
Level 14
God Stats
4W - 4L
1,307 SR
Queue Stats
101W - 108L
1,317 Elo+
Solo
Ymir
Ymir
PercNovitski
Ymir
Level 23
God Stats
7W - 1L
1,714 SR
Queue Stats
48W - 46L
1,371 Elo+
Party 1
Skadi
Skadi
T0XIC_P-A-I-N
Skadi
Level 28
God Stats
20W - 20L
1,470 SR
Queue Stats
108W - 130L
1,407 Elo+
Party 1
Bellona
Bellona
qP Kecho
Bellona
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 61L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fxormn
Chaac
9
5 / 1 / 0
5,920
592
4,062
5,483
4,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
6
0 / 3 / 1
4,302
430
2,784
5,134
1,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
11
5 / 1 / 1
6,816
682
4,016
5,294
2,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
2 / 4 / 1
5,315
532
2,934
4,065
923
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
1 / 7 / 0
4,482
448
2,214
4,876
1,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
MooreYup
Cliodhna
11
7 / 2 / 3
6,579
658
5,569
6,300
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 2 / 2
5,867
587
2,988
4,931
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 2 / 2
5,508
551
1,453
5,297
3,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 4 / 2
5,714
571
3,445
5,679
1,471
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
qP Kecho
Bellona
9
2 / 3 / 4
5,602
560
2,908
6,075
3,451
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
13
Kills
16
16
Deaths
13
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
Fxormn
Chaac
5
1
0
5
L
Pele
0
3
1
0.17
L
Cliodhna
5
1
1
5.5
W
Cliodhna
MooreYup
Cliodhna
7
2
3
4.25
L
2
4
1
0.63
W
3
2
2
2
W
2
2
2
1.5
W
2
4
2
0.75
W
Bellona
qP Kecho
Bellona
2
3
4
1.33
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,010
Damage
16,363
24,852
Taken
28,282
11,332
Mitigated
12,133
3,628
Healing
6,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Fxormn
Chaac
4,062
723
0
948
5,483
4,671
0
424
5,059
4,601
15,202
L
Pele
2,784
804
0
210
5,134
1,758
0
672
4,360
0
11,542
L
Cliodhna
4,016
563
0
1,466
5,294
2,787
0
635
4,611
662
36,079
W
Cliodhna
MooreYup
Cliodhna
5,569
978
0
2,284
6,300
1,999
156
744
5,488
0
26,447
L
2,934
1,786
0
388
4,065
923
0
1,141
2,900
0
15,295
W
2,988
460
178
1,459
4,931
1,452
0
1,073
3,774
29,017
0
W
1,453
505
0
1,468
5,297
3,760
168
265
5,032
15,071
0
W
3,445
1,025
0
250
5,679
1,471
544
558
5,121
0
24,632
W
Bellona
qP Kecho
Bellona
2,908
1,140
107
1,001
6,075
3,451
330
360
5,639
0
19,663
L
2,214
334
105
511
4,876
1,193
0
1,323
3,481
10,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,835
Gold Earned
29,270
206
Minions Killed
217
0
Camps Cleared
0
901,835
Distance Traveled
922,179
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,920
592
34
3
0
221,875
0
L
Pele
4,302
430
23
2
0
167,924
0
L
Cliodhna
6,816
682
86
9
0
203,390
3
W
Cliodhna
6,579
658
54
5
0
185,989
1
L
Izanami
5,315
532
37
4
0
182,009
4
W
Ra
5,867
587
64
6
0
176,569
0
W
Ymir
5,508
551
33
3
0
163,394
2
W
Skadi
5,714
571
35
4
0
186,635
2
W
Bellona
5,602
560
31
3
0
209,592
0
L
Ra
4,482
448
26
3
0
126,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role