Player Matchup

Nox
Nox
AcidKing5650
Nox
Level 8
God Stats
4W - 1L
1,650 SR
Queue Stats
9W - 13L
1,312 Elo+
Party 1
Cthulhu
Cthulhu
FroZe Myst
Cthulhu
Level 59
God Stats
2W - 4L
1,571 SR
Queue Stats
185W - 250L
1,318 Elo+
Party 1
Mercury
Mercury
Mars_130990
Mercury
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,197 Elo+
Solo
Neith
Neith
SatansSinner878
Neith
Level 16
God Stats
12W - 33L
1,264 SR
Queue Stats
37W - 63L
1,230 Elo+
Party 1
Zhong Kui
Zhong Kui
SpE Reaper
Zhong Kui
Level 46
God Stats
3W - 4L
1,151 SR
Queue Stats
142W - 190L
1,295 Elo+
Party 1
Team Averages
Level 27
1,427 SR
1,270 Elo+

VS

Team Averages
Level 10
1,462 SR
1,400 Elo+
Ares
Ares
Aerhael
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Sol
Sol
Dem0ndance
Sol
Level 18
God Stats
4W - 9L
1,300 SR
Queue Stats
5W - 11L
1,145 Elo+
Solo
Raijin
Raijin
didi_martins10
Raijin
Level 21
God Stats
8W - 6L
1,508 SR
Queue Stats
23W - 28L
1,358 Elo+
Solo
Kukulkan
Kukulkan
theghumerss
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
vikingCHlLD
Arachne
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 4
9,363
585
3,982
4,379
3,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
FroZe Myst
Cthulhu
15
8 / 0 / 5
9,373
586
10,905
9,350
7,375
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Mars_130990
Mercury
11
1 / 4 / 7
7,464
467
1,981
9,186
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
9 / 1 / 4
8,716
545
7,962
6,794
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
SpE Reaper
Zhong Kui
16
11 / 1 / 3
9,729
608
11,889
10,191
7,464
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Aerhael
Ares
11
1 / 7 / 0
6,581
411
4,757
13,329
9,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 8 / 0
5,884
368
2,571
9,841
2,297
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 4 / 1
6,525
408
3,607
8,126
2,792
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
theghumerss
Kukulkan
9
1 / 4 / 0
6,119
382
2,372
5,161
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
vikingCHlLD
Arachne
10
2 / 11 / 1
7,028
439
4,587
12,123
4,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
34
Kills
6
6
Deaths
34
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
Ares
Aerhael
Ares
1
7
0
0.14
L
0
8
0
0
W
Cthulhu
FroZe Myst
Cthulhu
8
0
5
10.5
W
Mercury
Mars_130990
Mercury
1
4
7
1.13
W
9
1
4
11
W
Zhong Kui
SpE Reaper
Zhong Kui
11
1
3
12.5
L
2
4
1
0.63
L
Kukulkan
theghumerss
Kukulkan
1
4
0
0.25
L
Arachne
vikingCHlLD
Arachne
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,719
Damage
17,894
39,900
Taken
48,580
24,674
Mitigated
21,409
12,533
Healing
5,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,982
703
0
1,878
4,379
3,200
3,145
1,825
2,554
35,276
0
L
Ares
Aerhael
Ares
4,757
640
0
382
13,329
9,871
0
6,525
6,804
21,873
0
L
2,571
635
0
1,228
9,841
2,297
0
5,244
4,597
25,496
0
W
Cthulhu
FroZe Myst
Cthulhu
10,905
1,809
68
1,592
9,350
7,375
841
2,122
7,190
52,143
0
W
Mercury
Mars_130990
Mercury
1,981
531
0
2,063
9,186
3,952
1,535
1,380
7,784
0
32,878
W
7,962
3,910
26
1,674
6,794
2,683
2,588
3,296
3,498
0
44,232
W
Zhong Kui
SpE Reaper
Zhong Kui
11,889
2,734
0
5,232
10,191
7,464
702
4,340
5,567
65,595
0
L
3,607
752
0
1,377
8,126
2,792
122
5,180
2,946
25,994
0
L
Kukulkan
theghumerss
Kukulkan
2,372
332
0
710
5,161
1,759
0
3,809
1,352
23,298
0
L
Arachne
vikingCHlLD
Arachne
4,587
2,886
0
1,753
12,123
4,690
70
6,018
6,105
0
23,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,645
Gold Earned
32,137
437
Minions Killed
213
0
Camps Cleared
0
1,362,552
Distance Traveled
1,210,972
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,363
585
65
4
0
243,632
0
L
Ares
6,581
411
26
2
0
278,348
0
L
Sol
5,884
368
42
3
0
187,773
0
W
Cthulhu
9,373
586
115
7
0
278,109
0
W
Mercury
7,464
467
65
4
0
286,493
1
W
Neith
8,716
545
78
5
0
269,577
0
W
Zhong Kui
9,729
608
114
7
0
284,741
1
L
Raijin
6,525
408
51
3
0
234,154
2
L
Kukulkan
6,119
382
51
3
0
211,872
0
L
Arachne
7,028
439
43
3
0
298,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role