Player Matchup

Tiamat
Tiamat
Junedawgg
Tiamat
Level 123
God Stats
6W - 6L
1,602 SR
Queue Stats
22W - 38L
1,422 Elo+
Solo
Neith
Neith
Loki1325
Neith
Level 88
God Stats
2W - 2L
1,251 SR
Queue Stats
11W - 18L
1,368 Elo+
Solo
Geb
Geb
SailorGuppy
Geb
Level 71
God Stats
7W - 0L
1,531 SR
Queue Stats
143W - 136L
1,426 Elo+
Solo
Achilles
Achilles
Tazepiv
Achilles
Level 61
God Stats
2W - 2L
1,686 SR
Queue Stats
19W - 24L
1,432 Elo+
Solo
Da Ji
Da Ji
lFreeIancer
Da Ji
Level 72
God Stats
7W - 1L
1,649 SR
Queue Stats
125W - 92L
1,471 Elo+
Solo
Team Averages
Level 83
1,544 SR
1,424 Elo+

VS

Team Averages
Level 98
1,524 SR
1,459 Elo+
Anhur
Anhur
AD4321
Anhur
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Ayyo Taee
Cliodhna
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,455 Elo+
Solo
Zeus
Zeus
G1Godot
Zeus
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 7L
1,429 Elo+
Solo
Athena
Athena
SHAD0W PHE0NIX5
Athena
Level 89
God Stats
0W - 1L
1,475 SR
Queue Stats
209W - 212L
1,394 Elo+
Solo
Anubis
Anubis
YandereHonaka
Anubis
Level 149
God Stats
0W - 1L
1,648 SR
Queue Stats
22W - 30L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Junedawgg
Tiamat
15
3 / 3 / 7
9,319
717
14,096
11,618
10,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Loki1325
Neith
15
0 / 3 / 12
8,889
684
4,896
8,410
3,180
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 1 / 10
9,338
718
7,629
17,773
17,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Tazepiv
Achilles
16
3 / 2 / 7
9,378
721
9,665
14,159
17,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
9 / 0 / 4
11,166
859
12,550
9,342
7,303
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AD4321
Anhur
15
5 / 5 / 1
9,371
721
11,519
12,662
5,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
Ayyo Taee
Cliodhna
14
2 / 3 / 4
8,922
686
7,461
11,541
5,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
G1Godot
Zeus
15
2 / 4 / 5
8,647
665
16,178
9,183
4,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

15
0 / 2 / 5
8,587
661
5,526
18,329
21,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 5
7,915
609
5,264
5,850
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
15
Kills
9
9
Deaths
15
40
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anhur
AD4321
Anhur
5
5
1
1.1
L
Cliodhna
Ayyo Taee
Cliodhna
2
3
4
1.33
L
Zeus
G1Godot
Zeus
2
4
5
1.13
W
Tiamat
Junedawgg
Tiamat
3
3
7
2.17
W
Neith
Loki1325
Neith
0
3
12
2
L
0
2
5
1.25
W
0
1
10
5
W
Achilles
Tazepiv
Achilles
3
2
7
3.25
L
0
1
5
2.5
W
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,836
Damage
45,948
61,302
Taken
57,565
55,345
Mitigated
39,736
14,012
Healing
8,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AD4321
Anhur
11,519
6,111
451
692
12,662
5,691
0
4,003
8,411
0
23,972
L
Cliodhna
Ayyo Taee
Cliodhna
7,461
834
786
933
11,541
5,537
1
3,819
7,516
0
23,690
L
Zeus
G1Godot
Zeus
16,178
1,479
0
240
9,183
4,127
0
3,364
5,607
37,332
0
W
Tiamat
Junedawgg
Tiamat
14,096
999
0
2,478
11,618
10,257
637
6,017
5,373
30,715
0
W
Neith
Loki1325
Neith
4,896
1,138
1,047
1,507
8,410
3,180
3,418
2,712
5,566
0
28,513
L
5,526
1,544
870
2,227
18,329
21,799
0
6,953
10,842
23,823
0
W
7,629
407
3,328
3,021
17,773
17,288
656
6,303
11,164
22,977
0
W
Achilles
Tazepiv
Achilles
9,665
1,886
472
2,159
14,159
17,317
212
6,556
7,253
0
31,093
L
5,264
0
652
1,655
5,850
2,582
1
2,266
3,464
22,696
0
W
12,550
1,647
0
0
9,342
7,303
243
4,136
4,978
0
26,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,090
Gold Earned
43,442
252
Minions Killed
246
4
Camps Cleared
5
1,236,743
Distance Traveled
1,076,261
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,371
721
38
3
0
206,630
4
L
Cliodhna
8,922
686
48
4
1
221,185
2
L
Zeus
8,647
665
69
5
3
214,252
3
W
Tiamat
9,319
717
52
4
3
241,147
2
W
Neith
8,889
684
70
5
1
227,530
1
L
Athena
8,587
661
40
3
0
244,218
2
W
Geb
9,338
718
33
3
0
256,946
1
W
Achilles
9,378
721
53
4
0
258,989
0
L
Anubis
7,915
609
51
4
1
189,976
1
W
Da Ji
11,166
859
44
3
0
252,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role