Player Matchup

Fenrir
Fenrir
Hetno
Fenrir
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 15L
1,353 Elo+
Party 1
Olorun
Olorun
MadhaHecka
Olorun
Level 3
God Stats
1W - 2L
1,756 SR
Queue Stats
1W - 10L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Zanthiam
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 1
Team Averages
Level 13
1,585 SR
1,451 Elo+

VS

Team Averages
Level 50
1,468 SR
1,398 Elo+
Zeus
Zeus
AstuteHarmony50
Zeus
Level 85
God Stats
6W - 6L
1,671 SR
Queue Stats
440W - 464L
1,635 Elo+
Party 2
Amaterasu
Amaterasu
CAPT Zeldris
Amaterasu
Level 59
God Stats
5W - 3L
1,447 SR
Queue Stats
18W - 20L
1,314 Elo+
Solo
Loki
Loki
Skybrine2234
Loki
Level 6
God Stats
2W - 2L
1,287 SR
Queue Stats
2W - 2L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hetno
Fenrir
14
3 / 8 / 8
10,787
771
10,481
17,416
15,109
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
MadhaHecka
Olorun
12
1 / 14 / 4
8,874
634
3,392
17,272
5,645
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Zanthiam
Jormungandr
14
8 / 6 / 1
10,537
753
11,506
16,224
17,546
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
18 / 3 / 9
12,791
914
29,316
10,750
3,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
CAPT Zeldris
Amaterasu
14
4 / 3 / 20
10,739
767
7,092
18,007
14,080
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
6 / 6 / 14
10,720
766
6,515
9,557
3,560
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
71
12
Kills
28
28
Deaths
12
13
Assists
43
Player
Kills
Deaths
Assists
KDA
W
18
3
9
7.5
W
Amaterasu
CAPT Zeldris
Amaterasu
4
3
20
4.67
L
Fenrir
Hetno
Fenrir
3
8
8
0.88
L
Olorun
MadhaHecka
Olorun
1
14
4
0.21
W
6
6
14
2.17
L
Jormungandr
Zanthiam
Jormungandr
8
6
1
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,379
Damage
42,923
50,912
Taken
38,314
38,300
Mitigated
21,467
5,139
Healing
7,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,316
4,040
143
3,729
10,750
3,827
1,468
4,852
5,898
66,952
0
W
Amaterasu
CAPT Zeldris
Amaterasu
7,092
2,818
436
3,594
18,007
14,080
1,441
6,570
11,437
0
21,905
L
Fenrir
Hetno
Fenrir
10,481
972
243
872
17,416
15,109
0
7,396
9,507
0
24,376
L
Olorun
MadhaHecka
Olorun
3,392
1,527
333
2,388
17,272
5,645
0
10,469
6,382
15,372
0
W
6,515
1,578
0
0
9,557
3,560
0
4,613
4,944
0
14,649
L
Jormungandr
Zanthiam
Jormungandr
11,506
857
233
1,070
16,224
17,546
104
10,105
5,460
37,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,198
Gold Earned
34,250
107
Minions Killed
138
4
Camps Cleared
6
623,835
Distance Traveled
725,934
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,791
914
106
8
2
230,992
3
W
Amaterasu
10,739
767
20
1
2
267,159
1
L
Fenrir
10,787
771
27
2
3
228,055
1
L
Olorun
8,874
634
31
2
1
186,456
0
W
Loki
10,720
766
12
1
2
227,783
0
L
Jormungandr
10,537
753
49
4
0
209,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role