Player Matchup

Ra
Ra
 
Ra
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Maximous13
Merlin
Level 21
God Stats
76W - 55L
1,565 SR
Queue Stats
156W - 163L
1,501 Elo+
Solo
Charybdis
Charybdis
Nachteule82
Charybdis
Level 12
God Stats
36W - 47L
1,253 SR
Queue Stats
89W - 114L
1,309 Elo+
Solo
Ah Puch
Ah Puch
P4CHANGA
Ah Puch
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 84L
1,436 Elo+
Solo
Rama
Rama
Vhenàn
Rama
Level 19
God Stats
2W - 1L
1,807 SR
Queue Stats
121W - 94L
1,567 Elo+
Solo
Team Averages
Level 20
1,525 SR
1,463 Elo+

VS

Team Averages
Level 38
1,637 SR
1,540 Elo+
Ra
Ra
BulkHeaD81
Ra
Level 17
God Stats
1W - 1L
1,330 SR
Queue Stats
16W - 8L
1,279 Elo+
Solo
Danzaburou
Danzaburou
Noityr
Danzaburou
Level 27
God Stats
5W - 3L
1,647 SR
Queue Stats
154W - 129L
1,540 Elo+
Solo
Zeus
Zeus
R1vaLasVegas
Zeus
Level 13
God Stats
15W - 9L
1,695 SR
Queue Stats
19W - 16L
1,625 Elo+
Party 1
Odin
Odin
TrueKingArthur
Odin
Level 104
God Stats
11W - 3L
1,864 SR
Queue Stats
294W - 244L
1,640 Elo+
Party 1
Cthulhu
Cthulhu
mairi-mac
Cthulhu
Level 29
God Stats
207W - 167L
1,648 SR
Queue Stats
231W - 210L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 5 / 3
10,753
978
11,552
18,523
8,999
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
Maximous13
Merlin
16
1 / 1 / 2
9,829
894
12,015
10,287
3,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Nachteule82
Charybdis
15
0 / 9 / 3
9,092
827
8,090
17,980
7,662
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
P4CHANGA
Ah Puch
16
1 / 10 / 1
9,176
834
9,688
15,872
6,280
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Vhenàn
Rama
16
2 / 7 / 2
9,715
883
7,521
13,564
5,385
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

94

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 16
9,984
908
7,288
7,921
2,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Noityr
Danzaburou
18
9 / 1 / 19
12,101
1,100
21,026
10,662
4,295
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
11 / 3 / 15
12,092
1,099
17,625
8,869
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
6 / 1 / 26
12,027
1,093
15,165
14,501
17,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
mairi-mac
Cthulhu
18
5 / 0 / 19
11,118
1,011
10,686
11,593
13,278
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
127
7
Kills
32
32
Deaths
7
11
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
5
3
0.9
W
1
2
16
4.5
L
Merlin
Maximous13
Merlin
1
1
2
2
L
Charybdis
Nachteule82
Charybdis
0
9
3
0.17
W
Danzaburou
Noityr
Danzaburou
9
1
19
18.5
L
Ah Puch
P4CHANGA
Ah Puch
1
10
1
0.15
W
11
3
15
6.17
W
6
1
26
19
L
Rama
Vhenàn
Rama
2
7
2
0.43
W
Cthulhu
mairi-mac
Cthulhu
5
0
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,866
Damage
71,790
76,226
Taken
53,546
32,197
Mitigated
41,475
8,922
Healing
9,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
11,552
346
1,930
4,342
18,523
8,999
0
8,738
9,417
34,654
0
W
7,288
90
1,595
1,448
7,921
2,990
0
5,833
2,088
26,399
0
L
Merlin
Maximous13
Merlin
12,015
501
88
682
10,287
3,871
0
6,170
4,063
52,725
0
L
Charybdis
Nachteule82
Charybdis
8,090
4,121
0
211
17,980
7,662
0
7,410
10,324
0
23,142
W
Danzaburou
Noityr
Danzaburou
21,026
12,428
0
2,454
10,662
4,295
0
5,943
4,719
0
43,883
L
Ah Puch
P4CHANGA
Ah Puch
9,688
238
0
48
15,872
6,280
0
6,753
8,793
16,096
0
W
17,625
1,480
344
524
8,869
3,223
0
6,580
2,289
33,184
0
W
15,165
2,258
0
1,114
14,501
17,689
0
8,672
5,829
181
28,745
L
Rama
Vhenàn
Rama
7,521
4,761
0
1,621
13,564
5,385
0
6,665
6,525
0
23,993
W
Cthulhu
mairi-mac
Cthulhu
10,686
76
1,769
0
11,593
13,278
0
6,227
4,811
27,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,565
Gold Earned
57,322
232
Minions Killed
255
4
Camps Cleared
6
966,267
Distance Traveled
1,111,709
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,753
978
63
6
0
231,608
0
W
Ra
9,984
908
52
5
3
226,739
2
L
Merlin
9,829
894
81
7
0
210,059
1
L
Charybdis
9,092
827
28
3
1
152,713
0
W
Danzaburou
12,101
1,100
80
7
2
204,967
1
L
Ah Puch
9,176
834
20
2
1
182,713
0
W
Zeus
12,092
1,099
36
3
0
192,112
0
W
Odin
12,027
1,093
37
3
1
244,780
2
L
Rama
9,715
883
40
4
2
189,174
0
W
Cthulhu
11,118
1,011
50
5
0
243,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role