Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
EfrainRM95
Thoth
Level 129
God Stats
2W - 2L
1,190 SR
Queue Stats
262W - 264L
1,528 Elo+
Solo
Cliodhna
Cliodhna
GeminiBrother2
Cliodhna
Level 83
God Stats
2W - 3L
1,782 SR
Queue Stats
474W - 478L
1,496 Elo+
Solo
Neith
Neith
Natheon
Neith
Level 87
God Stats
0W - 2L
1,573 SR
Queue Stats
12W - 16L
1,454 Elo+
Solo
Fafnir
Fafnir
ShootaCam
Fafnir
Level 81
God Stats
9W - 7L
1,585 SR
Queue Stats
307W - 289L
1,519 Elo+
Solo
Team Averages
Level 105
1,526 SR
1,500 Elo+

VS

Team Averages
Level 96
1,609 SR
1,496 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BoomLoL
Da Ji
Level 91
God Stats
4W - 0L
1,896 SR
Queue Stats
204W - 201L
1,514 Elo+
Party 1
Olorun
Olorun
Torote
Olorun
Level 137
God Stats
8W - 1L
1,724 SR
Queue Stats
234W - 255L
1,515 Elo+
Solo
Ganesha
Ganesha
k1000osilva
Ganesha
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
310W - 325L
1,451 Elo+
Solo
Sol
Sol
rEk0N
Sol
Level 48
God Stats
3W - 2L
1,427 SR
Queue Stats
44W - 44L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
3 / 2 / 1
7,209
515
6,737
7,999
2,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
10
1 / 7 / 2
6,630
474
5,866
9,085
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
12
4 / 4 / 2
7,443
532
7,206
9,938
3,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Natheon
Neith
12
1 / 4 / 1
6,854
490
4,177
8,317
2,196
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
ShootaCam
Fafnir
8
0 / 5 / 2
5,727
409
2,159
13,173
9,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 2 / 5
8,186
585
6,039
6,929
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
BoomLoL
Da Ji
13
11 / 3 / 5
8,304
593
8,816
10,508
4,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Torote
Olorun
14
4 / 0 / 3
8,029
574
6,715
5,944
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
k1000osilva
Ganesha
11
0 / 3 / 11
6,467
462
2,967
9,192
5,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
rEk0N
Sol
13
4 / 3 / 8
7,892
564
9,252
9,052
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
9
Kills
21
22
Deaths
11
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
3
2
1
1.75
W
Neith
 
Neith
2
2
5
2.25
W
Da Ji
BoomLoL
Da Ji
11
3
5
4.5
L
Thoth
1
7
2
0.29
L
Cliodhna
4
4
2
1.25
L
Neith
Natheon
Neith
1
4
1
0.38
L
Fafnir
ShootaCam
Fafnir
0
5
2
0.2
W
Olorun
Torote
Olorun
4
0
3
5.5
W
Ganesha
k1000osilva
Ganesha
0
3
11
1.83
W
Sol
rEk0N
Sol
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,145
Damage
33,789
48,512
Taken
41,625
19,051
Mitigated
17,697
9,197
Healing
12,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
6,737
3,476
0
1,163
7,999
2,489
215
4,255
3,744
0
46,778
W
Neith
 
Neith
6,039
649
0
2,836
6,929
3,079
1,322
0
6,929
0
52,296
W
Da Ji
BoomLoL
Da Ji
8,816
1,008
0
905
10,508
4,290
77
2,634
7,636
0
36,756
L
Thoth
5,866
617
0
1,188
9,085
2,206
0
3,586
5,499
36,772
0
L
Cliodhna
7,206
912
0
1,805
9,938
3,115
0
2,221
7,717
0
49,390
L
Neith
Natheon
Neith
4,177
1,479
0
2,947
8,317
2,196
0
1,669
6,648
0
41,299
L
Fafnir
ShootaCam
Fafnir
2,159
923
136
1,958
13,173
9,045
0
6,111
7,062
12,709
0
W
Olorun
Torote
Olorun
6,715
3,259
237
4,120
5,944
1,811
428
1,347
4,506
55,694
0
W
Ganesha
k1000osilva
Ganesha
2,967
605
328
1,128
9,192
5,311
214
1,167
7,857
18,721
0
W
Sol
rEk0N
Sol
9,252
3,829
0
2,697
9,052
3,206
1,424
2,212
6,672
41,645
4,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,863
Gold Earned
38,878
348
Minions Killed
396
0
Camps Cleared
0
1,361,378
Distance Traveled
1,317,154
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,209
515
98
7
0
295,968
3
W
Neith
8,186
585
108
8
0
255,395
5
W
Da Ji
8,304
593
62
4
0
279,600
4
L
Thoth
6,630
474
70
5
0
251,655
1
L
Cliodhna
7,443
532
78
6
0
296,820
5
L
Neith
6,854
490
84
6
0
255,693
2
L
Fafnir
5,727
409
18
1
0
261,242
1
W
Olorun
8,029
574
112
8
0
256,655
7
W
Ganesha
6,467
462
18
1
0
276,052
2
W
Sol
7,892
564
96
7
0
249,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role